The prodigal son, Wade Valentine, updates an old classic, proving once again that EF's engine can still put up a fair fight against it's more modern brothers. Check out that lightmapped water!
(CTF) Waterzone4 Mapped by: WadeV1589 - firstname.lastname@example.org Prelim version by: Scotty79 Original concept by: Jeff Kuecken Build time: few hours over the weekend Compile time: 2 hours with bspc New Textures: Yes New Sounds: No Bot support: Yes Game types: CTF, TDM, FFA - designed with CTF specialties in mind! I'm a huge fan of Waterzone2 now, used to hate the damn thing. Reason I love it so much is the mine jumping you can do in Specialties and so with that in mind I wanted to make a slightly different version. This version has a higher ceiling (so mine jumping doesn't necessarily mean hitting the sky) and an alternative route from base to base. Besides those 2 things, all other changes are in the style of the map such as rougher terrain, lightmapped water, softer lighting and so on. I never intended Waterzone2 to be something new and amazing, just an update to Waterzone to make it that bit more fitting for CTF. And what's with Waterzone 2 and 3 existing? I had no idea until this!
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