Waterzone4

The prodigal son, Wade Valentine, updates an old classic, proving once again that EF's engine can still put up a fair fight against it's m...

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The prodigal son, Wade Valentine, updates an old classic, proving once again that EF's engine can still put up a fair fight against it's more modern brothers. Check out that lightmapped water!

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Download 'waterzone4.zip' (4.22MB)

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(CTF) Waterzone4

Mapped by:		WadeV1589 - [email protected]
Prelim version by:	Scotty79
Original concept by:	Jeff Kuecken

Build time:		few hours over the weekend
Compile time:		2 hours with bspc

New Textures:		Yes
New Sounds:		No
Bot support:		Yes

Game types: 		CTF, TDM, FFA - designed with CTF specialties in mind!


I'm a huge fan of Waterzone2 now, used to hate the damn thing. Reason I love it so much is the 
mine jumping you can do in Specialties and so with that in mind I wanted to make a slightly 
different version. This version has a higher ceiling (so mine jumping doesn't necessarily mean 
hitting the sky) and an alternative route from base to base. Besides those 2 things, all other 
changes are in the style of the map such as rougher terrain, lightmapped water, softer lighting 
and so on.

I never intended Waterzone2 to be something new and amazing, just an update to Waterzone to make 
it that bit more fitting for CTF.

And what's with Waterzone 2 and 3 existing? I had no idea until this!

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Wade


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Registered 20th March 2003

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