Lt. Cmdr. Salinga has paid us a visit,and he has not come empty handed...He has, for your gaming enjoyment, another of his conversion maps! This one, originally released by Mike "Myth" Denby, for a Turtle Map contest, oozes with FFa goodness. This is a great way for you and your cyber-pals to spend some frag-tastic quality time, while trying to stay alive and doing unto the other team what they are trying to do unto you!
This is definately worth the no-waiting in line, free download, so be sure to get your own copy now! Enjoy.
Refer to the readme for more information.
Elite Force conversion by Lt. Cmdr. Salinga with permission from the author. Gametypes ......: FFA, TDM, Solomatch Date of release : 15.04.2007 Installation ...: Copy the pk3 file into the baseef folder of Elite Force. For more Q3A map conversions visit: http://www.salinga-maps.de.vu Following is the readme of the original Q3A map: -------------------------------------------------------- Date: 11/February/2007 Text File to Accompany Wish You Were Here unzip the pk3 into your "baseq3" directory of Quake 3. ==================================================== title: Wish You Were Here file: mc-tm01-myth.pk3 author: Mike "Myth" Denby email address: email@example.com URL: http://www.zaphox.net description: A tourney/ffa map made for the "turtle speed" Map challenge at www.map-center.com ==================================================== Reverence: Evil: For inspiring me to make more textures Amphetamine: Technical help with particle Studio The GTK Radiant team ydnar - Q3map2 Hr.O - Q3map2Toolz Equim - Mapacker All the good folk at Map-Center And of course, ID Software :-) ==================================================== Ramblings This map has been made for Map-Center's first Turtle Map contest. I've taken part in other previous Turtle Map contests from the old SpeedMapping Guild so I knew what I was letting my self in for. And that would be many late nights (as I write this, my map is on it's final compile and it's 07:10!). During the event I've learnt a few new tricks in Radiant, how to use Particle Studio, which is an absolutely fantastic little application, and have extended my texture and script making knowledge. As I'm sure all contestants felt, with more time I would have liked to do a lot more with the map. Mostly a stronger texture set, and more detail in the geometry. It looks a bit like a geo-comp map in places. I might carry on working on the map as I'm quite pleased with the layout. ==================================================== play information tourney: yes deathmatch: yes team dm yes CTF: no bots: yes new sounds: no new graphics: yes new music: no new models: no ==================================================== construction base: Scratch editor: GTKRadiant 1.4.0 brush count: 1600 (total brushes) bugs: Sparklies (ran out of time to fix!) build time: 1 week ==================================================== Compiling Machine used: Athlon 64Bit 3.2, 2GB of RAM. Time taken: About an hour Switches: BSP -meta VIS Light -extra -filter -gamma 1.2 -patchshadow -samples 2 BSPC -forcesidesvisible -optimize ==================================================== Distribution / Copyright / Permissions Copyright (c) 2007 Mike "Myth" Denby (firstname.lastname@example.org) All rights reserved. Quake, and Quake III Arena are registered trademarks of ID Software. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ====================================================
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