Zeta is like voy2, except it has a level under the ground! THe flag is stowed away in a large room under the base. There are 2 tunnels under the water that join the two bases. Looks really nice! ;)
ZETA STATION FINAL VERSION 23 JANUARY 2002 ctf_zeta.pk3 Arena map for Star Trek Voyager Elite Force. AUTHOR INFORMATION by M.gunnerQuist a.k.a. Gracie-Lou Freebush a.k.a. Flamegrape email@example.com http://www.flamegrape.com/modelsmaps/index.htm DESCRIPTION This is a rather large map that is in the style of the Beta Station and Delta Station arenas. Two fortresses face each other across a pool. Two tunnels underneath the water connect each fortress basement and is the only way to cross the map without swimming. This map was designed to be somewhat of a challenge, even for expert fraggers. INSTALLATION INSTRUCTIONS 1. Extract ctf_zeta.pk3 into your eliteforce/baseef/ directory. 2. Start Elite Force. 3. To play Zeta Station go to console "^", type "/sv_pure 0" and "/map ctf_zeta". 4. ...or pick Multimatch-->Create Server and select "Zeta Station". PLAY INFORMATION Settings: Deathmatch, Team Deathmatch, or Capture the Flag. Players: 16 recommended. Bot Support: Bots are fully supported, Secret: No secrets. CONSTRUCTION INFORMATION Build Time: This was an idea that I've been playing with for many months. The big trick was to figure out how to make the dry tunnels underwater. Compile Time: About 15 minutes. (?) Programs: EFRadiant, Photoshop 5.5, Adobe Illustrator 9, Fontographer 4.1. Known Bugs: UNKNOWN. NONE FOUND. CREDITS M.gunnerQuist, designer. Many geometric elements were derived from ctf_voy arenas in pak0.pk3. NOTE Arena concept and design by M.gunnerQuist and AquaFortis Studios(c) 2001. All textures by Raven Software(c) 2002. Software by Id (c)1999-2002. A few pak0.pk3 shaders were slightly modified. DISTRIBUTION Feel free to distribute this file in any form, but not on CD media, as long as proper credit is given and this text file has not been edited in any way. You cannot alter, edit or use the included sounds and textures in any commercial way without prior permission. For feedback or comments email me at: firstname.lastname@example.org
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