Weekly Poll Results - In GC mode, what types of battles do you normally carry ou

By Penguin_Unit 16 years ago, last updated 7 years ago

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In GC mode, what types of battles do you normally carry out?

A huge army/fleet. Who cares about losses with that power? Kill 'em all. 59.7% (790)

Other/More advanced style 20.1% (267)

A somewhat large group vs. the enemy. Losses are a lesser concern. Decent Firepower > Casualties. 12.5% (166)

Small scout kind of groups. Pick them off slowly and not lose much if they get killed. 7.4% (99)

Total: 1322
Start: 08-26-2008 07:46
Last: 09-07-2008 07:35

 #1 - Uh-huh... - Posted by: Xanofar (Member) on 08-26-2008 at 08:24
Well, now I see why the Empire is so favored - everyone likes to just launch as much crap as possible at once. Personally, I like to play defensively and *never* lose a planet, even if I do gain planets more slowly that way.

 #2 - Posted by: Acclamator8 (Member) on 08-26-2008 at 09:54
I just build massive fleet and put in defense position. Makes for a cool battle

 #3 - Posted by: lukedude2 (Member) on 08-26-2008 at 12:13
I like to build 2-3 large fleets and send them to a small front that i attack and the rest plays on defence. Although I like the large fleet playing style, I really care about losses and hate to loose anything bigger than a frigate

 #4 - Posted by: Daimonoth (Member) on 08-26-2008 at 12:37
I advance slowly across the map, both on land and in space. I like to push the enemy back with heavy, powerful units and use the terrain (or map border) to squeeze them together. Then I bring up the artillery units and pound them into dust. In space I build 2-3 big fleets but deploy them carefully; I don't like losses. I keep the corvettes moving since they are usually the first to be destroyed if they are stationary. I also use Broadsides/Marauders fairly regularly in battle.

 #5 - Posted by: republic_owner (Member) on 08-26-2008 at 12:38
Well i'm in for the strategic, defensive ALL AT ONCE way!!! but i hope it will al be gone, when the new mods: RaW And Imperial Assault 2 are out for download cause i heard they are going to take away the Auto-Resolve option :P That will be nice.... WHAHA R_O...

 #6 - No overkill. - Posted by: Corr (Member) on 08-26-2008 at 13:06
I realized recently just how conservativly I play ALL my games. I treat each battle like a real situation (except I don't need to worry about 'We regret to inform you' letters. Big plus.) and that every ship is worth fighting for. I do tend to go all-out on the emeny's last planet just because it's the last. :rolleyes:

 #7 - Posted by: orc5me (Member) on 08-26-2008 at 13:52
When the campaign starts (assuming I am playing as Empire) I capture a few neutral planets nearby and then I fortify that line and remain on the defensive while behind the line on Coruscant and Kuat I build 4 large fleets with which to smash through key elements on the enemy side. Usually I would have most of the centre of the GC map and then when the ZC and R are fighting and un-sucessfully attacking me (most of the time) I would send 1 of my 4 fleets on it's way to get to and secure Mon Calamari with armies and smaller fleets protecting the assets and flanks of the advancing main fleets of SD's and cruisers and their respective escorts.The second fleet I usually send to capture Ryloth and Hypori, fleet 3 is sent on the hoth and fleet 4 is in reserve following slowly but being split up when it is unable to keep a close prsuit on the fleets. Only after the fleets have ploughed 7 or 8 planets towards their destinations do I deploy the ground units to secure the planets whose space is now under my control. My motto for my advance is "All casualties are acceptable" excluding the Death Star. Though when I play the pheonix rising and Z3r0x I am forced to use far more desperate measures to break through enemy defences.

 #8 - Posted by: orc5me (Member) on 08-26-2008 at 13:57
Wrong choice of words when I said; [quote author=orc5me]more desperate measures[/quote] I meant more conservative. (Sorry for DP)

 #9 - Posted by: Soveriegn (Member) on 08-26-2008 at 16:42
I destroy everything in my path and I do get revenge on the ai. If the ai manages to destroy 1 of my ship, I follow the retreating fleet (if they survive) and use the power of the Death Star to destroy the planet and have my fleet finish the rest off. As for ground, I use modded infantry so I don't have to deploy alot of troops and I make it so the ai which are usually rebs get massive waves of troops. I have some fun doing damage with small squads and if I get bored I use the ultimate weapon I have for the ground...my own personal nuclear missile launcher( yes I know its cheap but its fun). I'm a very aggressive tactician.

 #10 - Posted by: Edgecution (Member) on 08-26-2008 at 18:54
The AI is so stupid you don't even need to use tactics

 #11 - Posted by: Delta_____62 (Member) on 08-26-2008 at 19:27
i usually cap planets around the planet that can churn out the highest lvl ships. make a defence around that planet. With the outer planets, i build barracks, factories and space weapons. on all the inner planets, i only build mining facilities so i can build anything any time I create a fleet with all heroes and some other ships like mon cals and neb-b's jus for support. Before i send that fleet anywhere, i scout out the enemy planet jus to see what they have and to compare my fleet with theirs. If i am unable to take the planet by a raid force, then ill just come in with a fleet conqueor the space then use bombers to give support to my ground units. I usually have 1 planet producing 1 type of unit: Mon Calamari and Kuat- Capital ships anything with a lvl 4- vics and assault cruisers anything with lvl 3- nebs and accs anything with lvl 2- small anti-fighter ships anything with lvl 1- fighters and bombers then ill use the ground for various things. any losses are immediatly replaced and i usually only play as Rebels.... i like destroyin enemy SSD :D and if i find an enemy hero in space (palpatine or SSD) i usually send biggest force i have in there just to destroy hero or SSD and i conqueor the planets that give enemy the most creds first so they have no creds. ;)

 #12 - Posted by: FEARsome_oddslayer_4667 (Member) on 08-27-2008 at 05:33
more advance style. i go for the small fleet = win kind of style. i get a few accs, Vengeance or nebbys along with a lot of fighters, carriers if available, a few DB ships and spread them out. frigates and fighters moving in, usually in 3 groups and then DB ships pummel the space station while my carriers give me a large amount of fighters. on the ground i go for Tanks. 2-ms, Canderous', T4bs. or AT-AT's ground i usually also have 3 groups all going for different places and finally linking up at the base. it's a nice strategy and works well

 #13 - Posted by: Derric (Member) on 08-27-2008 at 05:56
Usually I fill byss as full of AT-AT factories as is possible, so that I can churn out the heavy weapons. Then I send in 50 of them to every planet I attack. I never use the death star because then I cant mine.

 #14 - Posted by: Darth_Awec (Member) on 08-27-2008 at 06:17
I send everything I have in all at once. Since there's so much firepower, I rip apart anything that gets in my way before I lose anything.

 #15 - Posted by: sixt6 (Member) on 08-27-2008 at 16:33
i usually pick off the weak planets then mass against the strongest. I see more losses due to large fleet maneuvering to slow.. It all comes down to what faction you use. Empire, in most cases can make due with a few acclamators and Maulers. While Rebellion forces need the raids to gain the advantage. At tech 5, the biggest guns are all that count.

 #16 - A Balance - Posted by: Akalla_Nextrayn (Member) on 08-27-2008 at 19:07
I usually keep good ships/troops in defense on my Border Systems, and use one Expeditionary force to take planets, Send ships to kill the Space Defense and send in the troopers after.

 #17 - Posted by: CaptainVerbic (Member) on 08-28-2008 at 01:07
All fleets - combined to one. Attack. Then select all units and concetrate fire on biggest target. Or made 50 ISDs and auto-resolve. :E :D

 #18 - Posted by: The_Farseer (Member) on 08-28-2008 at 15:43
I play strategically, incorporating both methods of play for the best results. Sometimes the loss of a planet or fleet is acceptable if it diverts the enemy's attention away from you main objective (ie: 'offer' a world to them by leaving it relatively unguarded and wait for them to launch an attack on the world which leaves their more key locations with less defense making them easier to take. Conversely, one could send a moderately sized attack a certain planet so that the enemy draws all his/her forces to that location leaving other spots vulnerable to the other half of your forces.) It all depends on the situation.

 #19 - Posted by: Eagle_101 (Member) on 08-28-2008 at 16:38
Has to be a massive fleet. I haven't played EaW for a while, but when I was playing GC I only used my giant fleet to whipe out all the other fleets on other planets, then I would make a huge battlegroup and send them to the planets behind the fleet and whipe out all the ground forces.

 #20 - Posted by: Luckas92 (Member) on 08-28-2008 at 16:58
I like to use artillery to reinforce my troops on the ground. In GC, I keep an eye on my enemy's fleets. So when they leave their planets undefended, I attack there.

 #21 - Posted by: Rogue_Knight_1 (Member) on 08-29-2008 at 15:22
I send a good sized fleet that can dish out reinforcements and send them in the soften up the enemy positions in space. usually I will have around 6 major fleets that will defend newly conquered planets until they can stand on their own and then move on. One or two of the major fleets will carry a space hero. Sometimes, I'll switch to hit and run tactics if it's a small force against an enemy armada though. If I'm empire (rarely), I'll usually have an interdictor or gravity well generator on hand to keep the enemy from running. On ground, I use air attacks primarily as well as for getting to a point relatively quickly and defending key points. Artillery is always kept in the back with heavy and light tanks defending them and infantry will usually group up and move out together (i.e. 4 squads and 2 plexs). I even use the turbolasers and manually target enemy air fighters and bombers with them. Transports are used a lot when time is of the essence. In terms of planet defence priority, capital ship planets and high credit planets come first, then fighter upgrade planets, then frig upgrades, etc. hidden (land or space) planets come last. Planetary aid usually comes with the heavily fortified planets. Smugglers are used frequently at first until I have enough planets to have a steady flow of credit income. Aside from that, intel is vital imo, so I usually have stealth units or porbe droids out to assess the situation of the enemy planet I'm preparing to attack. I usually send out all reinforcements to take on the enemy when there is an invasion on one of my planets, cause the increased firepower helps and they're only reinforcements, so I don't have to worry about major losses. Satellites (usually lasers) help a lot to weaken the incoming waves. Upgrades are essential, so I usually save a lot of credits and wait for the enemy to attack one of my planets and then purchase the upgrades to help surprise and wipe them out.

 #22 - Posted by: GreedoNeverShot (Member) on 09-04-2008 at 19:42
I send in about 1 or 2 large ship/heroes... I never lose even on hard.....

 #23 - Posted by: R2Q2 (Member) on 09-05-2008 at 03:20
Short question? Is anyone playing the game online. Most of the posts here look like offline game experience. Everyone can defeat the hard AI. Playing online means normally u haven't enough time to build large fleets. So u have to make tactical decisions. Firstly cutting off the enemy from the important planets. Meaning planets where he can build large battle ships, or creating large amounts of credits. Next are small sabotage missions. Meaning the destruction of the ion cannon or hyper v weapon, just before u are attacking. Or to destroy critical buildings. Here has the empire a large disadvantage. Using Fett may solve this problem, when playing against inexperienced players. But normally you have to destroy the sensor hard point system as soon as possible. Ion cannons are a bad thing and can turn a battle. Next are planet specialisations. Mostly it doesn’t make sense to build all on each planet. With that you will never lose overlook about production. And you are relatively immune against sabotage missions. What is very important. Winning the game is mostly at tech 3 conditions. (We are talking abut foc here.) Or let it me say it in other words: Lately at tech 3 conditions u have to make assure that u will win the game, by controlling tactical important planets. The key to this is a fast expansion as soon as possible, and to make sure that u have as soon as possible 3 planet that built ships or/and troops to back up reinforcement. A large controlled area also means that important planets are easier to protect. You can't protect each planet after all. Normally the Death Star is the last that I will see. (I can't remember when I build it the last time.) At the end I have to say that I play aggressive and expansive. Like the old empires in the past. I don't think that a defensive tactics will be a key concept to win a strategy game. But I have read the Art of War, and sometimes some battles should not be fought. Losing a battle may be a win. So I fight not each space or land battle. Many battles are made only from a tactical point of view. For example to destroy ships. Or to make a mock attack, so that my main force can easier attack nearly unprotected systems/planets.

 #24 - Posted by: Vaders_legion (Member) on 09-05-2008 at 21:01
Applying pressure while maintaining a healthy economy is the key to success in ANY Rts game.

 #25 - Posted by: Darth_Bothersome (Member) on 09-06-2008 at 08:35
I like to corrupt planets, then attack the ones near it. (Assuming i'm playing consortium on FOC.)

 #26 - Posted by: FoodMongol (Member) on 09-06-2008 at 17:35
I am an Imperial Strategist (for the most part). Though I build a whole bunch of ships, I try to balance it out with a lot of Corvettes, because everyone loves fighters, a few missle cruisers, and then the rest are battlecruisers, super ships (SDs, Mon Cal Cruisers) and many support ships, like the Nebula. Corvettes and Support ships are the true back bone of any fleet, in my humble opinion.


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