A Galaxy Divided

A Galaxy Divided V1.1 alternate Created by Sonic0 This MOD really has nothing to do with the SW timeline it is possibly the most uncannon...

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A Galaxy Divided V1.1 alternate Created by Sonic0 This MOD really has nothing to do with the SW timeline it is possibly the most uncannon thing that was ever uncannon.This is an alternate version of v1.1 that I realeased a few days ago, it majorly changes the land battles, i wanted to realease this version seperate because of its uniquness to any other mod.

Changes in V1.1 alternate New ground unit, acclamator assault ship, need tech level of 3 and light vehicle factory to build. New ground unit, tartan cruiser, tech level 2, light vehicle factory. New ground unit, victory cruiser, tech level 4, light vehicle factory. New ground unit, corellian corvette, tech level 2 " " New ground unit, corellian gunboat, tech level 3 " " New ground unit, venetor cruiser, tech level 4 " " AA guns are stronger.

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A Galaxy Divided V1.1 alternate
Created by Sonic0
This MOD really has nothing to do with the SW timeline it is possibly the most uncannon thing that was ever uncannon.This is an alternate version of v1.1 that I realeased a few days ago, it majorly changes the land battles, i wanted to realease this version seperate because of its uniquness to any other mod.

Changes in V1.1 alternate
New ground unit, acclamator assault ship, need tech level of 3 and light vehicle factory to build.
New ground unit, tartan cruiser, tech level 2, light vehicle factory.
New ground unit, victory cruiser, tech level 4, light vehicle factory.
New ground unit, corellian corvette, tech level 2 "                 "
New ground unit, corellian gunboat, tech level 3 "                "
New ground unit, venetor cruiser, tech level 4   "                "
AA guns are stronger.

Unit descriptions.

Acclamator Assault ship
Will start out landed on the ground and will spawn its own garrison, consisting of navytroopers, podwalkers, and a field commander, it can also launch tie fighters and 2 bombers. it can also bombard the enemy but is innacurate agaisnt small or medium targets.

Tartan cruiser
Will start out landed	and will spawn a small amount of infantry, weak agaisn larger units.

Victory cruiser
Spawns a large garrison consisting of a wide range of units from stormtroopers to at-ats can devestate the enemy base if its shields are down.

Corvettes
spawns a small garrison of infantry, very effective against most targets, especially infantry.

Venetor
spawns a large rebel garrison, easily shot down due to its old age.

Glitches, if you do not wait for the ships to fibish spawning before takeoff they will just drop the units under them.

changes in the original version (also on this version)
Note ships cannot commence a land invasion by themselves, they must have at least one regular ground unit with them.

Changes and fixes in V1.1
Imperial
Pirate units no longer buildible, they were causing too many problems.
Fixed glitch on the Imperial Gunship that made it invincible.
Fixed glitch that made the mini death star invincible, and gave it a betterlooking laser.
took out the virago, i'm having to debug its entry so it works.
Vader is a stronger than before.
Super hypervelocity gun charges faster, and does a little more damage.
Barracks now spawn 3 squads of storm troopers, 2 squads of navy troopers, 2 scoutbikes, and 2 pod walkers.
New imperial space outpost.
Executor-class SSD-can only build 3
improved piets energy weapon.
can no build ground Tie bombers and fighters. 2 bombers per squadron can build 3 squadrons at a time.
New navy trooper ground unit, you can build it with a level 1 space station, is on the space tab.
space cap raised to 35
I think thats about it.

Rebel
Home one is slightly less powerful and has a smaller escort.
New Home two unit, used by obi-wan during space battles.
New Liberator unit used by Mon Mothma during space battles.
New Mon Calamari X-1 unit, you can only build 3.
Venetor is slightly improved.
pirate units are no longer available.
Obi-wan is stronger on the ground then before.
Barracks now spawn 3 squads of infantry, 3 squads of plex soldiers, and 2 pod walkers.
New rebel space outpost.
Heavy ion cannon is more powerfull.
New Y-wing buildible ground squad, 2 per squad, can build 3 squads at a time.
New X-wing buildible ground squad,3 per squad, can build 5 squads at a time.
New rebel comm. jammer, increases FOW for your enemy by 60%.
i think thats it.

General changes
Coruscant's income is 500, its pop. cap is 50
Alderran's income is 500, it's pop cap is 50


special thanks and credits

Thanks to the LOW team for their fantastic SSD model, ect.
thanks to Bhaalshad for figuring out how to control the deathstar

If there's any one i'm forgetting email me at my adress below and i will add your name in.

If you have comments or complaints you can email me here.
Sonic@cncgames.every1.net

Note: please only constructive Comments/complaints please no flaming.

Note:SW:EAW is not my creation it is petroglyghs creation, I in no way claim credit to this game, if it wasnt for them this mod would not be possible.
Sonic0

Please do not reproduce this mod or plug it in to yours without my consent, this includes anything and everything in my mod.

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Sonic0


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Registered 20th May 2006

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