Absolute Corruption mod

Absolute Corruption v2.4 is an continuation of the Absolution Corruption mods by Mobbman. This mod is for Forces of Corruption, not standard...

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Absolute Corruption v2.4 is an continuation of the Absolution Corruption mods by Mobbman. This mod is for Forces of Corruption, not standard Empire at War.

Like the previous versions, this version adds many new units and fixes bugs present prior to this release. This mod is something of an expansion mod, with new units and features as well as tweaks to the existing units. The creator has stated that one of his goals was to keep the original game's balance while adding new units such as the Sovereign and Eclipse Super Star Destroyers.

The mod lives up to its promise; it gives you a multitude of new units while keeping the standard FoC gameplay style and tactics. If you ever wanted to have a huge army made up of hundreds of different units, then try out this mod!

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Download 'acm2.4.zip' (218.29MB)

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Readme
Absolute Corruption Mod 2.4


For Forces of Corruption Expansion Only



* Table of contents
	
	1.  Fixes/New additions and units
	2.  Gameplay changes
	3.  Map changes
	4.  installation
	5.  Thanks.



Welcome to version 2.4, I recommend you take the time to read this readme since it tells you alot about the new units and the changes made to existing ones, also read descriptions of units in game for added help.  planet descriptions will also tell you where you can build which units and give you a little history on the planets.  This is not a spam and conquer mod, if you send bombers with no fighter escort they will get shredded, if you send all your fighters after two bombers across the map, the ai might counter attack your fleet while your out of position, this is a thinking mans mod... Although there are many new units, this mod is mainly focused on improving the gameplay of FOC...it will challenge you. Thanks for playing ACM.


DO NOT MIX MODS OR USE OLD SAVED GAMES, BAD THINGS HAPPEN UNIVERSALY WITH ANY MOD IF YOU DO THIS!!!


How to set up a mod folder if you dont have one already:

If you dont have a mod folder already, go into windows explorer and click once on the directory "C:Program FilesLucasArtsStar Wars Empire at War Forces of Corruption" it should now be highlited.  next, look at the options at the top left of windows explorer and click file, then put the curser over "NEW" and you should see the option called "Folder" click on "folder"  A new folder will now pop up and be highlited, it will default be named "new folder" but we will right click on it, Select "rename" and rename it Mods.  Now that you have a mod folder and are ready to put any mod including this one in it.



Step #1.  unzip the contents of the mod folder into your "C:Program FilesLucasArtsStar Wars Empire at War Forces of CorruptionMods".  If you dont have a mods folder then you will need to create one.  See step above for instructions on how to make a mod folder.  When done it should look like this: "C:Program FilesLucasArtsStar Wars Empire at War Forces of CorruptionModsACM2.4"



Step #2.  You can either use a mod launcher to launch the mod or if you have problems with the mod launcher there is a button in the folder that says click to play ACM2.4, Double click that and you can still play without mod launcher.  Thats it, your ready to play :) If you still can figure it out there is picture in screenshots that shows you exactly how to install it.



	
Fixes/New additions and units:


-  Fixed droid Ground Fighters.

-  Lasers and Projectiles have all been redone.



* 1.  NEW UNITS 



-  All ships have been scaled accurately per canon as much possible including fighters which are now smaller and the space and land Tactical population limit has been increased.



New ships and fighters----planets built on:

-  Eclipse SSD ------------------------------ (Empire:Kuat,Fondor)

-  Sovereign SSD ---------------------------- (Empire:Kuat,Fondor)

-  Viscount Star Defender ------------------- (Rebel:MonCalimari,Rendili)

-  MC-104 ----------------------------------- (Rebel:MonCalimari,Rendili)

-  Executor SSD ----------------------------- (Empire:Kuat,Fondor)

-  Pellaeon II------------------------------- (Empire:Corulag,Kuat)

-  Titan Star Destroyer SD ------------------ (Empire:MonCalimari,Kuat,Fondor,Yagaminor,Rendili)

-  Vengeance SD ----------------------------- (Empire:Byss,Korriban)

-  Mandator Battlecruiser ------------------- (Empire:Kuat,Rothana)(Rebel:Rendili,Yagaminor)

-  Lucrehulk Battleship --------------------- (ALL:Geonosis,Muunilinst)

-  Corellian Battlecruiser ------------------ (ALL:Corellia)

-  Praetor Star Destroyer ------------------- (Empire:Byss,Mandalore)(Zann:Byss,Mandalore)

-  Mediator Heavy Cruiser ------------------- (Rebel:MonCalimari,Kuat,Fondor,Yagaminor,Rendili)

-  Allegiance class ------------------------- (Empire:MonCalimari,Kuat,Fondor,Yagaminor,Rendili)

-  Procurator ------------------------------- (Empire:Kuat,Rothana)(Rebel:Rendili,Yagaminor)

-  PellAeon SD ------------------------------ (Empire:Corulag,The Maw)

-  Deflector Class Interdictor -------------- (Empire:Corulag)

-  Dominator Interdictor/Destroyer ---------- (Empire:Corulag)

-  Corellian Destroyer ---------------------- (ALL:Corellia)

-  Admiral Daala ---------------------------- (Empire:Coruscant)

-  Imperial Star Destroyer III -------------- (Empire:Corulag,The Maw)

-  ISDIII Phantom Variant ------------------- (Empire:Corulag,The Maw)

-  Nebula class Star Destroyer -------------- (Empire:Fondor,Byss,yagaMinor)(Rebel:Fondor,yagaMinor)

-  Republic Destroyer ----------------------- (Empire:MonCalimari,Sullust)(Rebel:Kuat,Corulag)

-  ISDII with TIE Droid Fighters -------------- (Empire:Corulag)

-  Imperial star destroyer MKII ------------- (Empire:MonCalimari,Kuat,Fondor,Hypori,Yagaminor,Rendili)

-  MC90 Cruiser ----------------------------- (Rebel:MonCalimari,Kuat,Fondor,Hypori,Yagaminor,Rendili)

-  Legacy Star Destroyer -------------------- (Rebel:Taris,Honoghr)

-  Bakura Star Destroyer -------------------- (All:Nirauan,Wayland)

-  Recusant --------------------------------- (Zann:Geonosis,Muunilinst,Hypori)

-  Providence ------------------------------- (Zann:Geonosis,Muunilinst,Hypori)

-  Liberator Cruiser ------------------------ (Rebel:Sullust,Honoghr)

-  Bulwark ---------------------------------- (Rebel:Bonadan,Mechis)(Zann:Bonadan,Mechis)

-  MC80 type 1 Cruiser ---------------------- (Rebel:MonCalimari,Kuat,Fondor,Hypori,Yagaminor,Rendili)

-  MC80 type 2 Cruiser ---------------------- (Rebel:MonCalimari,Kuat,Fondor,Hypori,Yagaminor,Rendili)

-  Interceptor IV Frigate ------------------- (Empire,Rebel:Requires ground cantina, See cantina locations)

-  IPV system patrol craft ------------------ (All:Requires ground cantina, See cantina locations)

-  Dauntless Cruiser ------------------------ (Rebel:Sullust)

-  Victory II Destroyer --------------------- (Empire:All)

-  Imperial Strike Cruiser ------------------ (Empire:Byss,Yavin,Carida,Bestine,Naboo)

-  Trade Fed. Cruiser ----------------------- (All:Bonadan,Mechis)

-  Corellian Frigate ------------------------ (ALL:Corellia)

-  Munificient ------------------------------ (Zann:Geonosis,Muunilinst,Hypori)

-  MC40 Light Cruiser ----------------------- (Rebel:all)

-  Venator cruiser -------------------------- (Empire:All)

-  Acclamator II ---------------------------- (Empire:All)

-  CC-7700 Rebel interdictor cruiser -------- (Rebel:all)

-  Assault Frigate MK.1 --------------------- (Rebel:all)

-  Dreadnaught ------------------------------ (ALL:Rothana,Bespin,Honoghr,Duro)

-  Carrack ---------------------------------- (ALL:Yavin, Carida, Bestine, Naboo)

-  Nebulon B frigate (Empire) --------------- (Empire:Byss)

-  Nebulon B-2 frigate ---------------------- (Empire:All)

-  Lancer frigate --------------------------- (Empire:All)

-  Escort Carrier (TIE) --------------------- (Empire:Yavin,Byss,Carida,Bestine,Naboo)

-  Escort Carrier (TIE Int.) ---------------- (Empire:Yavin,Byss,Carida,Bestine,Naboo)

-  Quasar Fire Class Carrier ---------------- (Rebel:Yavin,Carida,Bestine,Naboo)

-  Improved correllian Gunboat -------------- (Rebel:All)

-  Bayonet ---------------------------------- (Empire:Coruscant,Rothana)

-  Droid TIE Fighters ----------------------- (Empire:Corulag)

-  V-wing Fighter --------------------------- (Empire:Corulag)

-  Vulture Droid Fighter -------------------- (Zann)

-  Vulture Droid Bomber --------------------- (Zann)

-  Naboo Fighter ---------------------------- (ALL:Naboo)

-  Clawcraft -------------------------------- (All:Nirauan,Wayland)

-  Cloakshape fighter ----------------------- (All:Requires ground cantina, See cantina locations)

-  R-41 star chaser ------------------------- (Rebel:Nirauan,Corulag,Fresia)(Zann:Nirauan,Corulag,Fresia)

-  Scimitar bomber -------------------------- (Empire:Corulag)

-  Eta-2 fighter ---------------------------- (Empire:Byss, Korriban)(Rebel:Dagobah,Wayland)

-  T-wing fighter --------------------------- (Rebel:Nirauan,Corulag,Fresia)(Zann:Nirauan,Corulag,Fresia)

-  Virago/starviper ------------------------- (Empire,Rebel:Requires ground cantina, See cantina locations)(Zann:All)

-  E-wing fighter --------------------------- (Rebel:all)

-  Arc-170 bomber --------------------------- (Rebel:all)

-  B-wing bomber ---------------------------- (Rebel:all)

-  K-wing bomber ---------------------------- (Rebel:all)

-  TIE Predator ----------------------------- (Empire:Corulag,The Maw)

-  Tie advanced fighter --------------------- (Empire:All)

-  Tie Defender fighter --------------------- (Empire:All)

-  Missleboat bomber ------------------------ (Empire:All)

-  Gunboat bomber --------------------------- (Empire:All)

-  Bothan Spies ----------------------------- (All:Bothawui)

New Land Units:

-  Jedi Knight ------------------------------ (Rebel:Dagobah,Wayland)

-  Sith Lord -------------------------------- (Empire:Byss,Korriban)

-  B-1 Battledroids ------------------------- (Zann:Geonosis,Muunilinst,Hypori)

-  B-2 Battledroids ------------------------- (Zann:Geonosis,Muunilinst,Hypori)

-  S.T.A.P ---------------------------------- (Zann:Geonosis,Muunilinst,Hypori)

-  B-3 Battledroids ------------------------- (Empire,Rebel:Carida,Yavin,Naboo,Bestine)

-  AAT Tank Company ------------------------- (ALL:Geonosis,Muunilinst)

-  Droideka's ------------------------------- (ALL:Geonosis,Muunilinst)

-  Persuader Tank Droid --------------------- (Zann:Bonadan, Mechis,Ordibanna)

-  Hailfire Tank Droid ---------------------- (Zann:Bonadan, Mechis,Ordibanna)

-  M.T.T ------------------------------------ (Zann:Bonadan, Mechis,Ordibanna)

-  L.A.A.T ---------------------------------- (Empire:Honoghr,Utapau,Fondor,Kuat)

-  AT-RT ------------------------------------ (Empire:Carida,Yavin,Naboo,Bestine)

-  AT-PT ------------------------------------ (Empire:Carida,Yavin,Naboo,Bestine)

-  AT-TE (with custom walk sounds) ---------- (All:Requires ground cantina, See cantina locations)

-  AT-AT MKII ------------------------------- (Empire:Honoghr,Utapau,Fondor,Kuat)

-  AT-ST MKII ------------------------------- (Empire:Honoghr,Utapau,Fondor,Kuat)

-  T4B-S ------------------------------------ (Rebel:Honoghr,Utapau,Fondor,Kuat)

-  T3B-S ------------------------------------ (Rebel:Honoghr,Utapau,Fondor,Kuat)

-  Vulture Droid Ground Fighter------------------ (Zann:Bonadan, Mechis,Ordibanna)

-  TIE Avenger ground ----------------------- (Empire:Nirauan,Corulag,Fresia)

-  TIE Int. Ground -------------------------- (Empire:Nirauan,Corulag,Fresia)

-  X-wing ground Fighter -------------------- (Rebel:Nirauan,Corulag,Fresia)

-  Nantex Ground Fighter -------------------- (ALL:Geonosis,Muunilinst)

-  Dagger (Zann ground fighter) ------------- (Zann:All)

-  Tie fighter G/T ground fighter ----------- (Empire:All)

-  T3-B tank -------------------------------- (Rebel:all)

-  Anti Air AAC-1 --------------------------- (Rebel:all)

-  AT-AP walker ----------------------------- (All:Requires ground cantina, See cantina locations)

-  Air skiff -------------------------------- (All:Requires ground cantina, See cantina locations)

-  Swamp speeder ---------------------------- (Rebel:all)

-  Spec Force Company ----------------------- (Rebel:Carida,Yavin,Naboo,Bestine)

-  Shock Trooper Company -------------------- (Empire:Carida,Yavin,Naboo,Bestine)

-  EWEB Troopers ---------------------------- (Empire:Carida,Yavin,Naboo,Bestine)

-  Imperial Elite Guard---------------------- (Emperor guard)


New Hero Companies:


-  OOM Command Droid ------------------------ (Zann:Bonadan, Mechis,Ordibanna)

-  Alema Rar -------------------------------- (Zann:Ryloth)

-  Darth Maul (Sith) ------------------------ (Empire:Byss)

-  Tenel Ka Djo (jedi) ---------------------- (Rebel:Dagobah)

-  Aayla Secura (jedi) ---------------------- (Rebel:Dagobah)

-  Twi'lek Female assassins ----------------- (Tyber Zann guard)

-  Guri Female assassin --------------------- (Empire hero)

-  Princess Leia ---------------------------- (Rebel hero)

-  Mara Jade -------------------------------- (Empire hero)

-  JerJerodd -------------------------------- (Empire hero)

-  Kyle katarn ------------------------------ (Rebel Skirmish ground hero)


New Buildings:


-  Cantina locations ------------------------ (atzerri,Abragado Rae,Nal Hutta,Dantooine,Tatooine)

-  Medium Factory --------------------------- (required for T3B construction)

-  Financial Center ------------------------- (4 to 5 times the income of a Mine)

-  Sith Temple ------------------------------ (Empire:Byss,Korriban)

-  Jedi Accademy ---------------------------- (Rebel:Dagobah,Wayland)

-  Fighter Facility ------------------------- (Rebel:Nirauan,Corulag,Fresia)

-  Elite academy ---------------------------- (Empire,Rebel:Carida,Yavin,Naboo,Bestine)

-  Advanced weapons Facility ---------------- (Empire:Honoghr,Utapau,Fondor,Kuat)


New Space Structures:


-  XQ-1 Space Platform ---------------------- (ALL:extra income and space garrison)

-  Ship Production Facility ----------------- (ALL:increased ship production and space garrison)

-  and more...




	2-a.  Important Gameplay changes:




-  All Ship firing arcs improved, along with extended range and sight.

-  hits are based on movement of the target, if its stationary or flying straight it will almost always hit, if you jink and turn less will hit.

-  lethality increased for all units, makes flanking and concentration of your forces key to victory.

-  income redone completely.

-  Corruption options changed, no more removing corruption and losing the planet with a full garrison, also removed the corruption option that prevents garrisons from spawning on buildings (it also stopped your space stations from making fighters so I changed it).

-  Units are balanced by class, if you take a lt. cruiser against a cruiser the difference is exponential so one cruiser would be like 4 lt.cruisers in a battle.  1 battlecruiser would be like 4 cruisers/destroyers or 3 Hvy cruisers/Hvy Destroyers.

-  removing corruption costs 150 instead of 1500 credits.

-  All infantry resized to scale with all other units on land, all infantry redone to be more fodder like, spec forces companies are the exception.

-  Artillery redone to fire farther and pierces base shields, they fire 50% further than an AT-AT.

-  aa extremely lethal now for air units.

-  Jedi and Sith are very powerfull units.

-  Turbo laser turrets are similar to stationary at-ats, and have better placement on all maps.  Much more effective land based turbo laser towers, and placement.  You will need artillery, fighters or destroy the generator to deal with them, they are formidable and worth building

-  Raised population cap to 35 for fleet battles and maxed out the landing zone you start with on all maps to 10 (no more starting with only 2 land units on ground assaults :)

-  Added Two new scenarios to galactic conquest:  Absolute Conquest with rebels/Empire and Zann Consortium and a second scenarios with the same name but with only rebels vs. empire for those of you who dont like playing against or with the consortium.  I also added all the new planets to equal footing scenario and the Story mode.

-  Fleet commanders and Defilers now provide a 50% sight bonus, 25% attack and defense bonus, and 10% speed bonus, now flag ships are important targets :)

-  Field commanders and Defilers now provide a 50% sight bonus and 25% attack and defense bonus, youll need this to be able to spot the new improved turbo laser towers before you get in their firing range.

-  Most Named hero units have either field or fleet commander bonus and some build reduction bonus, read heros descriptions in game. example: obi wan has field commander bonus, colonel veers has field commander bonus, and akbar has build cost reduction and fleet commander bonus, and many more heros have bonuses.

-  Click on planet info button after you zoom in on planet for special build abilities.  it's a blue bar on the right side of the screen and the build abilities are at the end of the planet description.

-  swamp speeder, scout bikes, DarkTroopers, Droidekas, AT-PT's, AT-RT's can capture reinforcement points and build pads.

-  At-St is now a tech level 2 build, the Rebel counter part at tech level 2 is the T-3B.  They both stomp the crap out of T-2B's and 2-M hover tanks which are both now level 1 vehicles which are meant to be anti infantry and have high mobility.

-  Over 70 planets added

-  New improved garisons for structures (read building descriptions)

-  Read all unit descriptions in game!!! Many of the heros and units have added abilities listed when you click on them or let your curser hover over their symbol.

-  units available for ground battles has been rebalanced very slightly, imperials now get the 2-m tank, tie mauler at tech lvl 1, then at tech lvl 2 get the at-st which is more of a match for the T-3b.  


-  Power to weapons slows units speed down but does not drain shields, duration of power to weapons has been 
shortened in time as not to be over powered, power to shields is most units counter to power to weapons.

-  Space stations are much tougher, they are in fact now strongholds in space.

-  Ground fighters now can repair at repair stations

-  T4Bs now come in a pair of tanks but are much more powerfull and have greater range

-  some companies such as at-aa, now come in companies of 4 instead of 3.

-  read the descriptions of the units, there are valuable clues buried in the descriptions.

-  Made it possible for scout bikes, swamp speeder, Dark Troopers, Droidekas and AT-RT's to capture buildpads and reinforcement points, this adds a fast break option at the start of the land battle.

-  read the abilities and bonuses granted by the emperor, mon mothma, Tyber Zann, admiral akbar, moff tarkin, colonel veers and space commanders and field commander, they have changed for the better they give 25 percent offense and defense bonus in space or on ground depending on the hero.  field commanders and fleet commander grant a sight range bonus that is incredibly valuable against stumbling on turbo laser towers, you want to be able to spot them before 
your in range or large fleets of ships when in space... use them.

-  corvette class ships are now deadly to fighters and bombers, correllian corvettes, correllian gunboats, tartan cruisers and lancer frigates are devastating to fighters.

-  y wings, b wings, k wings, gunboats and missle boats all have ion attack abilities.

-  at-ap available at tech level 1, at-st is now improved and available at tech level 2 with a heavy factory.  The at-st is more powerfull than before but very balanced considering the new units and changes, its equivalent to the T3-B.




* 3.Map Changes



-  More than 70 maps added



Space maps:



I redid every space map to be MUCH larger and moved much of the space debris to allow for better combat, added some build pads in space, and raised the space pop cap to 35, any higher than that and it would upset the flow of the game, 
its been tested.


Land maps:



Land maps have all been redone PROPERLY!!!  Building locations are more Defensive and better place as well as start locations for your defending forces.  When you invade you now get 10 reinforcement points at the start and more 
reinforcement points will allow you to land closer to your advancing army, all the build pads have been moved to better locations such as tactical choke points, as well as the turbo laser towers.  speaking of turbo laser towers, 
they are much stronger than before and are very well placed on the map, definitly worth the 3000 credits, to take them out i suggest artillery units or airstrikes.




How to set up a mod folder if you dont have one already:

If you dont have a mod folder already, go into windows explorer and click once on the directory "C:Program FilesLucasArtsStar Wars Empire at War Forces of Corruption" it should now be highlited.  next, look at the options at the top left of windows explorer and click file, then put the curser over "NEW" and you should see the option called "Folder" click on "folder"  A new folder will now pop up and be highlited, it will default be named "new folder" but we will right click on it, Select "rename" and rename it Mods.  Now that you have a mod folder and are ready to put any mod including this one in it.



* 4. Easy Installation:  DO NOT MIX MODS, BAD THINGS HAPPEN UNIVERSALY WITH ANY MOD IF YOU DO THIS!!!



Step #1.  unzip the contents of the mod folder into your "C:Program FilesLucasArtsStar Wars Empire at War Forces of CorruptionMods".  If you dont have a mods folder then you will need to create one.  See step above for instructions on how to make a mod folder.  When done it should look like this: "C:Program FilesLucasArtsStar Wars Empire at War Forces of CorruptionModsACM2.4"



Step #2.  You can either use a mod launcher to launch the mod or if you have problems with the mod launcher there is a button in the folder that says click to play ACM2.4, Double click that and you can still play without mod launcher.  Thats it, your ready to play :) If you still cant figure it out there is a picture enclosed in the download called "installation guide" that shows you exactly how to install the mod.




To uninstall:



If you did the easy install:
Just delete the mod called ACMV2.4, thats it :)




* 5.  Very Special thanks Without I could not have made this mod:


Sideous Invader for answering alot... and I mean alot of my noob modding questions in the begining, and last week :) Z3rox for help in the forums with making walking sounds for the AT-TE, Major A payne for Droid TIE Fighter.  steiner group: for permission to use the following models:  Mc90, lancer frigate, assault frigate2 and many more miscilaneous things down to TGA Icons.  The Steiner group, I cant thank you enough.  Lord X for the viscount, vengeance and eclipse.  Bailknights Bailknight Mod http://empireatwar.filefront.com, Laat, E-Web, AAC, V-Wing, Nomada_Firefox for his many model packs, AT-PT -Keeper of Faith, AAT, Battledroid, battledroid, Evillejedi 
http://warlords.swrebellion.com/wp/, Merlin Galgotta , Evillejedi http://warlords.swrebellion.com
/wp/allegiance star destroyer, mediator cruiser, nebulon b2 frigate. t3b medium tank, all cruiser and frigate class ships, Warb null for the pirate speeder, dagger starfighter, TIE predator, Pellaeon model and skins Sidious Invader for Darth maul, twilek jedi, tenel ka, dark jedi models and textures, icons for jedi's created by mobbmann. and also Everything EAW & [email protected] members for the help in the forums. smallpox and Frankie for patience and many models and especially Dominator, and Pinance... without them the mod would be dead, thank you again, james for finding many replacement models that didnt use a certain shader, and thank you to anyone I might have missed.


Bugfinds:


Viscount missle hardpoints fixed. (USMCSHARP)

all other hardpoints IE Titan, executor, atpt fixed (USMC SHARP)

building bug on bothawui fixed (cap Keyes)


if you have any comments or suggestions pls feel free to leave them in the comments page of the mod, if there is a bug let me know, I will fix it asap and release a new version.  Feel free to use this mod as part of your own if you make your content available to everyone without permision but please give credit where credit is due NOTE: verify who owns which models, texture and shader... none of them are created by me, and please call your mod a different name.  I only ask that if you modify my mod, please call it totally different name than my own as to avoid any confusion.

thank you,

MOBBMANN a.k.a ||3RB||MOBB

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Mobbmann


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Registered 22nd March 2006

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