Here's what [)4rK-Pri3sT had to say about the changes in this first modification of his:
-The Venator Star Destroyer has been given to the Rebellion and the hard points have all been replaced with new ones. -The Cantina has been made much more Valuable and useful. It allows the building of new units, including StarVipers, Repair Freighters, Pod walkers, and Swamp Speeders. -Much more precise spaceship, ground vehicle, and infantry scaling based on Star Wars canon. -Now spacecraft, ground units, turrets, and upgrades are now much more expensive. -Most spacecraft hardpoints have more health anywhere from 10%-150%. -Many smaller ships (corvettes and fighters) have had major overhauls with reguard to hard points. -Population capacity has been increased significantly. -Tactical View is now more free and can zoom in closer and zoom out farther for better a better vire of the battle. -Ships have been given correct nomeclature (names) based on Star Wars canon. -Extra Heroes have been added to the story mode campaign and to some of the galactic conqests -Transports Can now give temporary but effective fire support when dropping off units in a land battle. -Imperial frigates and capital ships now have larger fighter complaments
///////////////////////////////////////////////////////////////////////// /////////////////// AcE Custom Addons Modification v0.1 ///////////////// ///////////////////////// Submitted: May, 1 2006 //////////////////////// ////////////////////// By: Darren Aka: [)4rK-Pri3sT ///////////////////// ////////////////////////// FF Membername: ace314 //////////////////////// ////////////////////////////// firstname.lastname@example.org ////////////////////////// ///////////////////////////////////////////////////////////////////////// This modification adds a few more units just for variety, quite a few changes to the rest of the units, and other modifications to the gameplay. I tired to make sure the mod has a very finished feel to it so that it would appear as though all the extra content and changes were in the original retail game. Importaint: I have not had a lot of time to do any wide scale bug testing but if any problems do arise, just comment any problems and i will fix them and re-release at the nearest possilble time. The mod should be stable for story modeand galactic conquest. Unfortunanly, so far I have not done much compatability testing with skirmish/multiplayer, so this mod is mostly just for singleplayer and galactic conquest right now. Reguarless I hope you enjoy it. The main additions and changes are: -The Venator Star Destroyer has been given to the Rebellion and the hard points have all been replaced with new ones. -The Cantina has been made much more Valuable and useful. It allows the building of new units, including StarVipers, Repair Freighters, Pod walkers, and Swamp Speeders. -Much more precise spaceship, ground vehicle, and infantry scaling based on Star Wars canon. -Now spacecraft, ground units, turrets, and upgrades are now much more expensive. -Most spacecraft hardpoints have more health anywhere from 10%-150%. -Many smaller ships (corvettes and fighters) have had major overhauls with reguard to hard points. -Population capacity has been increased significantly. -Tactical View is now more free and can zoom in closer and zoom out farther for better a better vire of the battle. -Ships have been given correct nomeclature (names) based on Star Wars canon. -Extra Heroes have been added to the story mode campaign and to some of the galactic conqests -Transports Can now give temporary but effective fire support when dropping off units in a land battle. -Imperial frigates and capital ships now have larger fighter complaments ///////////////////////////////////////////////////////////////////////// A little shout out: This mod was at first just my little custom take on SW: EAW but recently I thought these modifications might just be somthing a few other EAW fans might be interested in. Alot of what is in this modification comes from inspiration from a lot of the other mod authors and creators (too many too to even menton), and I just want to thank all of you for the first hand work you all put forth, and in return feel free to use any of my ideas or modification matierial for any future mods you create. Note: Not all the files contained in this mod are edited by me, so it makes it kinda difficult to tell which ones are modded (some are not). When I started the mod I just extracted all the control files and started working on them. For any one having a hard time trying to locate any particluar piece of data, for right now all I can say is sorry and good luck, heh. ///////////////////////////////////////////////////////////////////////// Installation: Just paste the Text and Xml folders, and the Jedi_Cruiser.txt file into your Program Files\LucasArts\Star Wars Empire at War\GameData\Data folder. Make sure to copy backups of overwritten files. I went ahead and added the defualt MasterTextFile as (MasterTextFile_ENGLISH Org) just in case. ///////////////////////////////////////////////////////////////////////// More detailed list of changes and additions (v0.1): --Added the StarViper-Class Heavy Assault Starfighter. This fighter comes in squadrons of 4 and have a hefty price tag but are well worth it. They can be built with tech level 2, a level 3 space station, and require a planet where a cantina can be constructed. --Added the Venator Class Star Destroyer. This Heavy Frigate has been slavaged buy the Rebellion and has been upgraded with pairs of laser cannons, turbolasers, and proton torpedo launchers in order to give it that punch needed to take down Acclamators and Victories. --Added Basic Venator Star Destroyer to Black Sun Pirates to give them a bit more ship variety. This is the basic Ventaor with 2 laser turrets, 2 concission missile launchers, and 2 ion cannons. --Added the Barloz Calss Corellian Freighter. This Freighter has been modified to fill the much needed roll as a light repair vessel. The Modified Freighter Can repair fighters, transports, and corvettes near its location, it is also armed with a few laser turrets to defend itself from fighters. They can be built with tech level 1, a level 2 space station, and require a planet where a cantina can be constructed. --Added Buildable Pod Walkers. The pod Walkers have been modifiled with better accuracy for hitting infantry. and can now be built with a Light Vehicle Factory and a cantina. --Added Buildable ISP Swamp Speeders. The swamp speeder has been given a small health boost and light shielding. They can be Built With a Light Vehicle Factory and a cantina. --Ships, Vehicles, and Starbases have been scaled to more technically correct sizes based on Star Wars canonical lore. But I have tried to maintain a level of scale so that the smaller units are still selectable. not all the units are to precise scale (ex: Barloz Class Freighter is really only about 40m in length which would make it difficult to select manually so it's a bit larger) but I have tried to create a mix that is both functional and interesting at the same time, hope ya like it. Note: her is a list of real ship lengths for comparison. Corellian Corvette: 150m Nebulon B Frigate: 300m Assault MKII Frigate: 700m Calamari Cruiser: 1200m Acclamator Frigate: 750m Victory Star Destroyer: 900m Imperial Star Destroyer: 1600m --Price increases for just about anything that can be purchased in the game. I dont know about yall but I felt that the unitsin the game were too inexpensive because I would never find myself running out of credits, so I wanted to make the game a bit more interesting and challenging. (ex: the acclamators usually only cost 2000 but now they cost 4200 credits; Dimond Boron Missile corvettes now cost 2400 and 2600 credits rebel/empire respectively) --Hardpoints on most of the larger ships have been strenghtened. Nebulon B Frigate: 260->300 Assault Frigate: 350->400 Calamari Cruiser: 420->500 Acclamator Frigate: 140->300 Victory Star Destroyer: 1000->1100 Interdictor Frigate: 50->225 Imperial Class Star Destroyer: 330->400 --The fighter complaments of the Acclamator Frigate, Victory Star Destoryer, and Imperial Star Destoryer have been increased. I wanted to balance out the increase in fire power of reble starfighters by giving the Empire more fighters. Acclamator Frig: 1 TIE Fighter/1 TIE Bomber Squadrons deployed; 7 TIE Fighter/3 TIE Bomber Squadrons in Reserve. Victory SD: 2 TIE Fighter/1 TIE Bomber Squadrons deployed; 10 TIE Fighter/5 TIE Bomber Squadrons in Reserve. Imperial SD: 2 TIE Fighter/2 TIE Bomber Squadrons deployed; 14 TIE Fighter/6 TIE Bomber Squadrons in Reserve. Totals: Acclamator Frig: (8 Fighters/4 Bombers) Victory SD: (12 Fighters/6 Bombers) Imperial SD: (16 Fighters/8 Bombers) --Numerous Smaller ships have been given hardpoint upgrades. X-Wing: Has been given a pair of Proton Torpedo launchers which are much weaker than regular torpedoes, can not pass through shields, are much faster, and can target just about any space unit. y-Wing: Has been given a ion cannon which can fire 360 degrees in horizontal rotation. A-Wing: Has been given a pair of Concussion Missile launchers which are much weaker than regular missiles, can not pass through shields, are much faster, and can target just about any space unit. The A-Wing has also been given laser cannons that can rotate 360 degrees verticaly. Millennium Falcon: Has been given a pair of full sized Concussion Missile launchers, And i have made the laser turret on the falcon into hardpoints and have split them in to two turrets which fire 4 shots in a burst and can each target diffrent units at once. (originaly the game had it set up so that the falcon only had one cannon that fired 8 shots) Moldy Crow (Kyle Katarn's Ship): Now has 4 sets of dual forward fixed laser cannons, and a heavy Laser cannon turret which can fire 360 degrees horizontaly. (you can hear the diffrence in weapons firing when he has just made a strafing pass on a target) The Transports: Transport units have all gotten upgrades in firepower with added hardpoints. The more common transports(the Gallofree, Sentinel, and AT-AT Barge Transports) have 3 laser turrets which can fire on independent targets. The hero transports (Lambda and Alliance Shuttles) have 2 smaller laser turrets with smaller rotation ranges. --Transport Units can now give fire support while linging troops. I thought this was a given (you don't go flying into a hot LZ while the enemy can just knock on you like a Piñata while you are jumping out the door) so i decided to add hardpoints to the all the transports which allow them to pave the way for your forces, the lasers will kill infantry in one or two shots, and destroy light vehicles very quickly, the lasers also have a pretty impressive range, this should make you think twice before rushing the enemy reinforcement points. (and yes the Millenium Falc will also putt the hurt on em' while you hop into battle) --New heros have been added to the Story mode camaign and some of the galatic conquests. Kyle Katarn (Rebellion): Flies the moldy crow now (unfortunantly i can't get it to drop Kyle into land battles which is ashame considering the Nostalgic memories from Dark Forces, boo hoo) Obiwan Kenobi (Rebellion): I know, I know, I know, your asking what the crap is he doing in the story mode (while the whole EAW story is going on Obiwan off is training luke and getting killed dead at the hands of vader) I just thought he would be a good helping hand for the rebellion in land battles. I didn't give him a special ship, because, well he's an old gezer and porbably can't fly well on top of that Obiwan has made it quite clear in the movies he doesn't like flying any way. (if having him in story mode is a real pieve for most of you then just just drop a comment line and i can easily take him out). Grand Moff Tarkin (Empire): I thought he was a much needed addition to the story mode considering his major involvment in the story, i also made it so that he decreases the cost of Officer Academies at his current locaton. Mara Jade (Empire): I added her in to blance the scales with Katarn, i havent realy changed her much because she is already an awsome ground unit. I couldn't find a suitable transport in the game content that would work as a SW canon correct ship so i just gave her a suped up StarViper. --All of the starfighters manuverability attrabutes have been tweaked so that they don't look so much like robots, In my opinion they manuver alot like they do in the movies now (more organici guess), but thats just my humble opinion. --Population Capacity has been modified. I increased the Pop Worth of every planet to at least 10 and added an additional 5 points to heavaly populated planets like Coruscant, Corellia, Fondor, Bondan, Sullust, and Mon Calamari. I beefed up the pop points added for each space station level (Lvl 1: 10, Lvl2: 14, Lvl3: 16; Lvl4: 18, Lvl5: 20). Also I also added 5 points ontop of the space battle population cap for each side (25 Empire / 30 Rebellion). --Nomenclature for Ships and Vehicles. I changed the names of most of their actual titles. This along with the more percise unit scaling adds to the authentisity of the game. --The basic infantry now have a bit more punch in fire power, i made the hand blasters projectile twice as powerful 2->4 damage, also the elite ground commander guards weapon are alot more powerful as well. --Field commanders now have a complament of 7 guards insted of 4, the commander and the guards also have been given a health boost. --Officer Academies now garrison one field commander at a time durring land battles. --Space Stations have been upgraded so you can at least put more hurt on the enemy before they take your station. Stations now have tougher hardpoints all around, more shield points, and now included with every station Lvl 3 and above is a new upgrade. More Garrison Units, when you fully reseach this upgrade you will get addtional units ontop of your stations free garrision units. Extra Rebellion Garrison: 2 X-Wing, 1 Y-Wing squadrons, and a Corellian Corvette Extra Imperial Garrison: 3 TIE Fighter, 1 TIE Bomber Squadrons, and a Tartan Cruiser --Tactical View Has been Enhanced. I thought this would be a good idea considering that the ships rescaled, I made it so that you can zoom in closer and zoom out farther to get a better view of what you want. The view angle in space can now go allmost entierly vertical and also 18 degrees below to get a better view under the ships. You better appriciate these changes if you know how use the freestyle rotate option (you can enable it in the mouse settings screen) I'm sure most people know how to do this but I just wanted to be nice. --Hyperspace speeds have been reduced to allow for more strategic tactics. I like it because it gives me the time to send multiple fleets to different planets all at once over whelming the enemy, also you can launch a fast counter attack with masses of smaller ships. The fighters can still go the fastest (0.9 Hyperspace speed multiplier), then corvettes (0.7 Hyperspace speed multiplier), then frigates (0.5 Hyperspace speed multiplier), and finally capital ships (0.4 Hyperspace speed multiplier). The hero units have also been customized as well, and the trade route speed multiplier has also been changed so that the bonus isn't so high. --Darth Vader's TIE Squadron is composed entirely of TIE Advanced fighters with comparable capabilities to Vader’s Fighter. All of them have shields, powerful lasers, and comparable maneuverability. --Starfighter formations have been editied a little bit. (ex: The TIE Bombers now fly in a diamond formantion) --Theres a number of other small modifications i have made that i ether forgot about, or are just too small to metion (especaily in the MasterTextFile), but they are there. /////////////////////////////////////////////////////////////////////////
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