Admiral_Ackbar11's "It's A Trap!" Mod

**Features**

> Modified GC campaign 'The Conquest Begins'. All planets, you start with a VERY small force.

> Space population cap in...

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File Description

**Features**

> Modified GC campaign 'The Conquest Begins'. All planets, you start with a VERY small force.

> Space population cap increased to 45 for the Empire and 50 for the Rebels.

> Venator enabled. It is designed to counter the Rebels Assault Frigates and those pesky Mon Calamari Cruisers. It carries 5 regular TIE squads and 3 TIE bombers. Can be built at LVL. 3 Space Stations.

> V-Wing and Z-95 now enabled for the Empire. Can be built at LVL. 1 and 2 Space Stations respectively.

> Piett and Ackbar are now initially enabled.

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Download 'admiral_ackbar11s_its_a_trap_mod.zip' (522KB)

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**Admiral_Ackbar11's "Its a Trap!" MOD for Star Wars: Empire at War V. 1.0**


**Installation Instructions**
Installing this mod is simple. Just copy and paste the 'Text' and 'XML' folders into the gamedata/data directory on your hard drive. WARNING: It will ask you if you want to replace the 'Text' folder that already exists. Either move it somewhere safe OR make a copy of it and do the same. You will have to move any other mods to a safe place if they use the same TEXT or XML files.


**Features**

> Modified GC campaign 'The Conquest Begins'. All planets, you start with a VERY small force.

> Space population cap increased to 45 for the Empire and 50 for the Rebels.

> Venator enabled. It is designed to counter the Rebels Assault Frigates and those pesky Mon Calamari Cruisers. It carries 5 regular TIE squads and 3 TIE bombers. Can be built at LVL. 3 Space Stations.

> V-Wing and Z-95 now enabled for the Empire. Can be built at LVL. 1 and 2 Space Stations respectively.

> Piett and Ackbar are now initially enabled.

**Known Glitches**

> After defeating a space station the enemy will 'retreat' even if there are no opposing forces left. Just ignore this as it dosn't effect gameplay at all.

> Multiple text errors are likely. These include missing '&' symbols and misc. symbols appearing where they don't belong. Please alert me about these on the EaW baord at GameFaqs.com.


**Only Activating certain Features**
To only activate certain features of this mod just simply add the XML files for the ones you want:

> Venator: 'HARDPOINTS' and 'SPACEUNITSFRIGATES'

> Imperial fighters: 'SQUADRONS' and 'SPACE UNITSFIGHTERS'

> Higher pop. cap: 'FACTIONS'

> Modified GC campaign/Piett/Ackbar: 'CAMPAIGNS_SINGLEPLAYER'

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Admiral Ackbar11


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Registered 10th March 2006

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