This is my first mod fore Empire At War so comments would be helpful. In this mod I have added quite a few new units for the rebs. The rebs can now make almost every friendly indigenous unit and the Infiltrator squad contains a new unit. And the Stormtrooper's fire rate has been increased drastically.
This is the beta for ATC a mod made to make EAW more accurate to star wars. I will be removing most Rebel vehicles, the Rebs will now rely more on special hit and run infantry units; from super powerful wookie warriors, to AT-AT stealing mechanics. The Empire will rely on slow, but heavy units. The AT-ATs firepower and range will be greatly increased to the point of making SPMA-Ts obsolete. The AT-ST will also have enhanced firepower and armor.
Advanced Tactical Combat Demo This is the beta version of a mod I am making. This version only changes infantry, but later versions will alter vehicles as well. Installation Place the XML folder into C:ProgramFilesLucasArtsEmpireAtWarGameDataData. Make sure you don't use this along with another mod, mod's don't mix well. Changes in this version -Bothans, Wookies, Geonosians, Mon Calamari, Sullustan, Gungan, and Human civilians have been added. Human civilians are buildable on all planets, but all others can only be be built on their home planets. -Rebel Infiltrators now have increased range. Infiltrator squad now contains a powerful Rocketeer. -Stormtrooper fire rate is increased. Changes In Later Versions -AT-AT & AT-ST fire rate, health, range, and attack increased. -All infantry range increased -All Rebel vehicles (Except snowspeeder) Removed -Rebel mechanic with steal vehicle ability -Imperial attack shuttle -Much more Permissions You can use these files in your own mod just give me credit
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