Alviar's EAW Addon Mod

Here's what Alviar had to say about this modification he has made: This mod will add several new units and other features into the...

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Here's what Alviar had to say about this modification he has made:

This mod will add several new units and other features into the game. and will also focus a bit more on infantry then Vehicles when it comes to ground battle and realism will be a big part of the mod. but i am afraid i havent had much time balancing things out between all units in this first version. But all the new units should be fun to play with but most really doesnt do much diffrent compared to other units. I decided to remove all the new space units and just focus the first version for the new ground units. Next Version will have several new space units, and also a few new ground units. I will also focus much more on balancing units out in the next version. and making all diffrent units usefull in diffrent ways. i had to remove most of the Empires new units because they acted buggy. i will fix them and re-implant them in the next version.

Feature list: -All infantry/heroes/indingenous forces has been scaled down to a realistic size -Ground combat will be focused much more on infantry as the main attack force insted of vehicles -Ground Vehicles will be more expensive and more powerfull(to stop the massbuilding of vehicles) -changed the transport shuttle for some of the Imperial ground vehicles to AT-AT Barge transport(using imperial shuttles for AT-St just didnt make sense) -Infantries has been given more damage rate and health rate reduced.(i will make them a bit more powerfull in the next version, they are still more like cannonfodder) -New ground and space units -Hireable mercenery units for both sides -Made most of the vehicle companies fewer in squad. example AT-ST companies will no longer have four AT-ST's insted they will come in pair's -New Air units for ground combat, including the X-Wing

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Empire at War Addon Mod version 0.1 
Created by Alviar
(check unit-readme for unit list)


*please note that this version is just a teaser for the units. Next version will have more balanced units*


This mod will add several new units and other features into the game.
and will also focus a bit more on infantry then Vehicles when it comes to ground battle
and realism will be a big part of the mod.
but i am afraid i havent had much time balancing things out between all units in this first version.
But all the new units should be fun to play with but most really doesnt do much diffrent compared to other units.
I decided to remove all the new space units and just focus the first version for the new ground units.
Next Version will have several new space units, and also a few new ground units.
I will also focus much more on balancing units out in the next version. and making all diffrent units usefull in diffrent
ways. i had to remove most of the Empires new units because they acted buggy. i will fix them and re-implant them in the next
version.



Feature list:
-All infantry/heroes/indingenous forces has been scaled down to a realistic size
-Ground combat will be focused much more on infantry as the main attack force insted of vehicles
-Ground Vehicles will be more expensive and more powerfull(to stop the massbuilding of vehicles)
-changed the transport shuttle for some of the Imperial ground vehicles to AT-AT Barge transport(using imperial shuttles for AT-St just didnt make sense)
-Infantries has been given more damage rate and health rate reduced.(i will make them a bit more powerfull in the next version, they are still more like cannonfodder) 
-New ground and space units
-Hireable mercenery units for both sides
-Made most of the vehicle companies fewer in squad.
example AT-ST companies will no longer have four AT-ST's insted they will come in pair's 
-New Air units for ground combat, including the X-Wing


Installation:

Put the XML folder into gamedata/data in your EAW program folder. should be program/eaw/gamedata/data
Be sure to not blend my mod with another one if you already have an XML mod. it could make your game buggy.

for any questions, suggestions or if you found any bugs please contact me, at ( sf_recruit@hotmail.com )


Credits given to Tiger for using his scalings and some unit attributes from his EAW Realism mod in my own mod. 
Aswome mod by the way Tiger!




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Known Bugs list:
- The new heroes are only buildable once. but if they die. 
the build button will be re-actived and you will be able to build as many copies of them as you want.
i will try to fix this in the next version but for the realism try to just keep 1 of the heroes active in game..
- As i dont know how to make new names for new units yet, i have just taken names from other units and copied them to the new ones
Example, the Bothan spy party wont be named Bothan Spy part ingame. instad they will be named Bothan Civilian.
I will try to fix this in the next version. 
- A couple of the new units might have some missing texts in their description. 
I will fix this in the next version
-The new Air units looks kinda bugged when they are inactive in combat(at start or when you insert them with reinforcement option) 
i dont think i can fix this, as the models were actualy for space only.
-if you have to many buildings that constructs unit in a planet. some units might dissapear from the unit building tab
because there are to many units in the tab.

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Alviar


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Registered 1st March 2006

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