Archipelo's Mod

Here's what Archipelo has changed in this latest version of his modification: Changes in 0.11:

Empire: - Modified AT-AT scale...

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Here's what Archipelo has changed in this latest version of his modification:

Changes in 0.11:

Empire: - Modified AT-AT scale by X0.2

Rebel: - Corrected Anti-Vehicle Turret scale

General: - Corrected Anti-Air Turret scale for all armies

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Download 'alsmodeawv0.11.zip' (1.14MB)

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Al's Mod 0.1


Hi there, ever thought that the ground battle system of Empire at War left something to be desired?
Or maybe that the explosions where a bit retro?
I sure did! This is why I have created this mod, to change multiple fustrating features, enabling an overall 
more enjoyable experience :)
I have included some additional particle effects I have been working on to overwrite those outdated explosions
I tried to modify in the name of realism...

Installation:
Simply unzip the folder to your "C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data" directory
then load the game.

Changes in 0.11:

Empire:
 - Modified AT-AT scale by X0.2

Rebel:
 - Corrected Anti-Vehicle Turret scale

General: 
 - Corrected Anti-Air Turret scale for all armies

Changes in 0.10:

Below is a list of stats which have been modified:

Empire:
 - modified the turn, movement speed, and scale of vehicles: AT-AT's, AT-ST's, 2-M Repulsors, Speeder Bikes, SPMA-T's, AT-AA's, and especially the Tie Mauler!
 - modified movement speed and scale and health of infantry: Stormtroopers, Field Commanders, and Scout Troopers
 - all heroes for the empire have been modified to make them weaker, smaller, and slower, therefore more realistic (the days of one man taking out an army are over!)
 - all space heroes have also been reduced accordingly
 - removed "power to weapons" ability for Colonel Maxamillian Veers - thought it looked tacky and was far to over powered
 - Darth Vader and Emperor Palpatine no longer absorb/block shots as efficiently, however shot reflection chance has been risen slightly (Result: infantry can now injure him)
 - Darth Vader now does a higher amount of damage using the ability "Force Earthquake" (used against buildings)

Rebel:
 - modified the turn, movement speed, and scale of vehicles: T2-B, T4-B, T-47 Airspeeder, and MPTL-2A
 - modified movement speed and scale and health of infantry: SpecForces Infantry, Plex Missle Trooper, Infiltrators, and Field Commanders
 - all heroes for the rebel alliance have been modified to make them weaker, smaller, and slower
 - all space heroes have also been reduced accordingly
 - Obi Wan Kenobi is no longer as efficient at blocking/absorbing shots, however shot reflection chance has been risen slightly (Result: infantry can now injure him)

General:
 - Particle Lifetime Duration has been doubled
 - Replaced P_Particle_Explosion1 and P_Particle_Explosion2 textures - hope you like it! (I thought it looked better)
 - Modified Explosion Jitter factor to twice normal amount (Result: feels more cinematic - screen shakes more)
 - Modified Infantry Turrets - fire less shots but are more powerful
 - Made all vehicles more effective against infantry
 - Modified several pirate units in scale, speed, and turn rate. (Skiff, Pod Walker, Speeder and all Infantry)

Legal Stuff:
This mod is not to be modfied then redistributed over the internet on CD, DVD, sold or plugged without my notification.

Any Problems? Any Requests? Any Queries?
Contact me at "archipelo@hotmail.co.uk"

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Archipelo


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Registered 25th February 2006

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