This Mod does a lot of tweaks and makes a lot of changes to the basic gameplay.
------------------------- ||| Bailknight`s Graphic Mod ||| ------------------------- At first I`m sorry about my english skill. I know my english is TERRIBLE so don`t tell me about that now. Made for ver 1.04 This MOD focus on gameplay balance and graphic effect. Fully compatible with tutorial and singleplay campaign with no known AI problem. ---------- ||| Install ||| ---------- Put "bailmod" folder into EAW mods folder ( default path "C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Mods") run with extention MODPATH=Mods\bailmod ex) ""C:\Program Files\LucasArts\Star Wars Empire at War\GameData\sweaw.exe" MODPATH=Mods\bailmod If you install EAW in default path just use my shortcut icon "EAW-Bailknight Mod" Uninstall - just delete bailmod folder in your mods folder. ------------------------------------- ||| GALACTIC MAP & MISCELLANEOUS ||| ------------------------------------- - No cockpit frame in main menu. - New Background combat in main menu. - Hyperspace speed reduced greatly. - Smuggler, Bounty Hunter cost and build time reduced. - Smuggler never stop siphoning credit until removed by bounty hunter. - Ground Camera Unlocked. - New weapon and special ability range display in ground combat. - Space cap increasd to 30 for empire and 35 for rebel. - Naboo ground map tweaked. (add some human spawn) --------- ||| Hero ||| --------- Common - Light Saber Reflect chance adjusted. - Damage Absorb chance reduced. Empire - Mara Jade useable in galactic conquest mode. Use heavy repeater rifle and sticky bomb. Accompany with 3 Storm Commando. Stealth Team. - Emperor Palpatine accompany with 3 Elite Guard. - Boba Fett skill cooltime reduced and damage incresed. Rebel - Kyle Kartan useable in galactic conquest mode. Use disrupter rifle and thermal detonator can throw direct to infantries. Accompany with 2 Kartan Commando. - New Jan Dodonna useable in galactic conquest mode. A Fleet Commander capable of detecting enemy weaknesses to deal double damage on single target. Can see enemy fleet at nearby planet. ----------- |||Structure||| ----------- Common - Turbolaser Tower cost down. - AA Turret fire anti-air laser instead flak pod. - Long Range Sensor can reveal nearby enemy`s hyperspace activity. Empire - Replace Cantina with Imperial Prision Reduce all production cost by 20% on placed planet Can build on every non-human native planet. - Replace Sensor array with Sensor Jammer. Jammer can cut enemy`s view range by 3/4 . Rebel - Replace Hutt Palace with Grand Arena Modifes the planet`s income rate with gambling profits. - Communication Array Reveal the fog of war for the entire map. - Comm. Jamming Station Cut enemy sight range in half include galactic Long-Range Sensor. - Rebel Mining Facillity is less effective then empire`s. Pirate - Command Center garrison more units. -------------- ||| Gound Unit ||| -------------- Common - Every infantry Squads are doubled in number. Cost and build time also doubled. - Infatry health reduced. - Plex missile do less damage. - Ion blaster, Sonic blaster, Disrupter bolt and Projectile cannon can`t be deflected. Empire - New Storm Commando use heavy repeater rifle with EMP grenade launcher. - Storm Trooper squad made with 8 storm troopers and 1 leader. - Scout bike remove drop bomb ability and 4 units in a squad. Can capture Buildpad and Dropzone. - ATST health reduced and remove barrage ability. Use a concussion grenade launcher. Good against infatry. - ATAA fire Guide Flak missile. - ATAT got barrage ability and use there side mounted 2 medium blaster cannons. - SPMAT attack range increased. - 2M Repulsor Tank anti-infantry blaser fire rate incresed. Rebel - New Kartan Commando use disrupter rifle and thermal detonator can throw direct to infantries. - Rebel Trooper squad made with 4 rebel soilders and 1 rebel commando. - T2B health reduced. - T4B attack range incresed. - MPTL attack range and reload time incresed. - Speeder have shield. Pirate - Swamp Speeder health reduced - Pod walker now use 3 diffrent type of weapon. 1 blaster cannon for infantry, 1 laser cannon for vehicle and 1 projectile cannon as main gun. Health increased. INDIGENOUS - Imperial Elite Guard health and maxspeed incresed - Genosian health incresed. Can stun infantry unit. - Jawa can stun vehicle and structure. - Ewok can stun infanty unit. - Pyngani Warrior can stun everything. -------------- ||| Space Unit ||| -------------- Common - Turbolaser and ion cannon can`t shoot fighter. - Fighter maneuverability adjusted. - Frigate and capital ship space station level require incresed. - Laser satelite damage reduced. - Missile satelite fire proton torpedo instead concussion missile. - Space Station damage increased. - Space station spawn fighters only. Rebel - FIghter shield incresed. - Z-95 buildable in galactic conquest. - X-Wing Lock S-poil ability replaced to proton torpedo shot. - Y-Wing Ion shot damage and stun duration incresed. - A-Wing fire Anti-fighter concussion missile. 4 wings in a squadron. - Corellian Corvette laser cannon adjusted with proper fireing arc and position. Turbo ability changed to toggle type. Health and shield reduced. Cost reduced. - Corellian Gunship health and shield reduced. Cost reduced. - Marauder Corvette fire heavy concussion missile. faster and weaker. Health and shield reduced. Maneuverability incresed. - Assualt Frigate MK2 cost reduced. - MonCal Cruiser tubolaser battery adjusted. Cost increased. - Millenium Falcon damage and health increased. - Sundered Heart damage increased. - Home One removed it`s 2 turbolaser batteries to make room for hanger and supply dock. Spawn unlimited fighters and repair them in battlefield by using supply dock. - Planetary Ion Cannon stun duration halved. Empire - Fighter health reduced. - TIE Fighter 12wings in a squadron. - TIE Bomber 6wings in a squadron. Fire single torpedo at once. - Tartan Cruiser got 2 laser cannon hardpoint. Health and shield increased - Acclamator damage increased. Cost increased. - Venator Destroyer buildable at tech 3. Armed with 2turbolaser batteries, 2pronton torpedo launchers, 2laser cannon batteries. Also carries 6 TIE fighter squadrons and 3 TIE bomber squadrons. Can handle most of situation. - Broadside Crusier fire rate decreased. - VSD cost increased. - ISD ion cannon batteries position changed. Cost increased. - Slave1 Seismic Charge detonation time and cooltime increased. - Accuser ion cannon batteries position changed. Health and shield increased. Pirate - Interceptor Frigate pronton torpedo launcher tweaked. - Fighter health increased. ----------- ||| Graphic ||| ----------- - Scale adjust on everything. - New Skin - Storm Commando, Kartan Commando, Home One, Accuser, Veer`s ATAT - New Icon - Jan Dodonna, Storm Commando, Kartan Commando, Venator Cruiser - Texture correction - ISD, VSD, Assault Frigate MK2, Millenium Falcon - Engine Glow corretion - Frigate, Captial, Marauder, Broadside - Muzzle Flash correction - Marauder, 2M Repulsor Tank, Rebel Ground Turbolaser Tower, Y-Wing(Ground) - Turbolaser and ion cannon model changed. - Turbolaser and Ion cannon hull impact effect. - MagnePulse projectile model changed. - Flak Pod model changed. - TIE Bomber bombing run bomb model changed. - Thermal Detonator model changed. - Proton Torpedo model changed. - Concussion Missile model changed. - DB Missile trail changed. - Genosian Sonic Blaser effect changed. - Gungan Energy Grenade effect changed. - Jawa Ion Blaser effect changed. - Emp Grenade effect added. - Melee Damage effect added. - Y-Wing Ion shot detonation effect added. - Infantry stun effect added. - Pirate Laser color changed. - M2 Repulsor Tank Laser color changed. - Infiltrator Laser color changed. - Boba Fett Laser color changed. - Slave1 Laser color changed. - Fix MonCal Crusier dead engine glow. - Pod Walker Force Crush death added. - T4B death explosion changed. ---------------- ||| Known Bugs ||| ---------------- - ATAT Barge remain hulk after death. - Attack range overlay disappear when select too many unit at once. ---------------- ||| Contact Me ||| ---------------- bailknight AT hotmail DOT com DO not reproduce or plug into another without my approval.
There are no comments yet. Be the first!