BailKnight's Graphic Mod

This Mod Is the same as Version 2.0 but fixes a few major bugs

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This Mod Is the same as Version 2.0 but fixes a few major bugs

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Download 'bailknightgraphicmod_ver2.1.zip' (11.97MB)

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||| Bailknight`s Graphic Mod Ver 2.0 |||
--------------------------------------------------
At first I`m sorry again about my english skill.

I know my english is still TERRIBLE so don`t tell me about that now.

Made for ver 1.04
New 4 Space Unit added with full graphic details (Engine glow, Hardpoint breakdown and Death animation)

This MOD focus on gameplay balance and graphic effect.   
Fully compatible with tutorial and singleplay campaign with no known AI problem.

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||| Install   ||| 
-----------------------------------

Put "bailmod" folder into EAW mods folder ( default path "C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Mods")

run with extention MODPATH=Mods\bailmod 
ex) ""C:\Program Files\LucasArts\Star Wars Empire at War\GameData\sweaw.exe" MODPATH=Mods\bailmod

If you install EAW in default path just use my shortcut icon "EAW-Bailknight Mod"

Uninstall - just delete bailmod folder in your mods folder.

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||| New feature in ver 2.0 |||
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Add 4 new Space Unit

Empire
- TIE interceptor. 
   Just Twice better then standard TIE Fighter.
- Executor-Class Star Dreadnought (Hero Unit) 
   New Capital ship for Captain Piett. Everything is 3 times greater then ISD except speed :P
   Armed With 10 Turbolasers, 8 Ion cannons and 5 Missile tubes
   Carry unlimited numbers of TIEs. 
   Still Weak against enemy bomber swarm :P

Rebel
- B-wing.
   Heavy bomber. Can fold S-foil for increase speed..and you will need it.
   B-wing`s Ion shot is almost twice powerful then Y-wing`s have.
   Tech 4 need for build. 3 bombers per squadron.
- Mon Calamari MC80-B Wingless Cruiser.
   Mon calamri cruiser with no wings. Armed with 2 Turbolasers and 2 Ion Cannons.
   Carry 12 X-wing squadrons and 6 Y-wing squadrons.
   Need tech 4, level 4 starbase in MonCalimari, Kuat, Fondor, Sullust for build.

Graphic change
- New missile models for Diamond-boron missile and heavy concussion missile used by missile ships.
- New main menu background battle with new ships.
- Radar icon changed for Home One and Executor.

Balance
- Piett is now tech 4 hero in Galactic Conquest mode. Vader is now tech 3 hero.
- Home One now bigger and have more firepower. Also carry Unlimited Fighter squadrons.

FIX
- Fixed cinematic Interdictor can build by player in Galactic Conquest mode.

Known Bugs
- Slave One (Boba Fett in space battle) sometime stuck and removed from game(not respawn) when battle is end.
  I don`t know why couse i dont touch anything related to Slave One.. It may be bugs from original EAW.
- When u going into space skirmish with Executor, hyper-in formation space is very wide. Don`t know why.

-----------------------------------------
||| Contact Me   ||| 
-----------------------------------------

bailknight AT hotmail DOT com

DO not reproduce or plug into another without my approval.


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Previous Version Release Note
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--------------------------------------------------------------
||| GALACTIC MAP & MISCELLANEOUS  |||
--------------------------------------------------------------

- No cockpit frame in main menu.
- New Background combat in main menu.
- Hyperspace speed reduced greatly.
- Smuggler, Bounty Hunter cost and build time reduced.
- Smuggler never stop siphoning credit until removed by bounty hunter.
- Ground Camera Unlocked.
- New weapon and special ability range display in ground combat.
- Space cap increasd to 30 for empire and 35 for rebel.
- Naboo ground map tweaked. (add some human spawn)

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||| Hero  |||
----------------------------------

Common

- Light Saber Reflect chance adjusted.
- Damage Absorb chance reduced. 

Empire

- Mara Jade useable in galactic conquest mode. 
   Use heavy repeater rifle and sticky bomb. 
   Accompany with 3 Storm Commando.
   Stealth Team.
- Emperor Palpatine accompany with 3 Elite Guard.
- Boba Fett skill cooltime reduced and damage incresed.

Rebel

- Kyle Kartan useable in galactic conquest mode. 
    Use disrupter rifle and thermal detonator can throw direct to infantries.
    Accompany with 2 Kartan Commando.
- New Jan Dodonna useable in galactic conquest mode. 
     A Fleet Commander capable of detecting enemy weaknesses to deal double damage on single target.
     Can see enemy fleet at nearby planet.


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|||Structure|||
------------------------------------

Common

- Turbolaser Tower cost down.
- AA Turret fire anti-air laser instead flak pod.
- Long Range Sensor can reveal nearby enemy`s hyperspace activity.

Empire 

- Replace Cantina with Imperial Prision
     Reduce all production cost by 20% on placed planet Can build on every non-human native planet.
- Replace Sensor array with Sensor Jammer.
     Jammer can cut enemy`s view range by 3/4 .

Rebel

- Replace Hutt Palace with Grand Arena
     Modifes the planet`s income rate with gambling profits.
- Communication Array
     Reveal the fog of war for the entire map.
- Comm. Jamming Station
     Cut enemy sight range in half include galactic Long-Range Sensor. 
- Rebel Mining Facillity is less effective then empire`s.

Pirate

- Command Center garrison more units.


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||| Gound Unit  |||
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Common

- Every infantry Squads are doubled in number. Cost and build time also doubled.
- Infatry health reduced.
- Plex missile do less damage.
- Ion blaster, Sonic blaster, Disrupter bolt and Projectile cannon can`t be deflected.

Empire

- New Storm Commando use heavy repeater rifle with EMP grenade launcher.
- Storm Trooper squad made with 8 storm troopers and 1 leader.
- Scout bike remove drop bomb ability and 4 units in a squad. Can capture Buildpad and Dropzone.
- ATST health reduced and remove barrage ability. Use a concussion grenade launcher. Good against infatry. 
- ATAA fire Guide Flak missile.
- ATAT got barrage ability and use there side mounted 2 medium blaster cannons.
- SPMAT attack range increased.
- 2M Repulsor Tank anti-infantry blaser fire rate incresed.

Rebel

- New Kartan Commando use disrupter rifle and thermal detonator can throw direct to infantries.
- Rebel Trooper squad made with 4 rebel soilders and 1 rebel commando.
- T2B health reduced.
- T4B attack range incresed.
- MPTL attack range and reload time incresed.
- Speeder have shield.

Pirate

- Swamp Speeder health reduced
- Pod walker now use 3 diffrent type of weapon. 
    1 blaster cannon for infantry, 1 laser cannon for vehicle and 1 projectile cannon as main gun. 
    Health increased.

INDIGENOUS

- Imperial Elite Guard health and maxspeed incresed
- Genosian health incresed. Can stun infantry unit.
- Jawa can stun vehicle and structure.
- Ewok can stun infanty unit.
- Pyngani Warrior can stun everything. 


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||| Space Unit  |||
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Common
- Turbolaser and ion cannon can`t shoot fighter. 
- Fighter maneuverability adjusted.
- Frigate and capital ship space station level require incresed.
- Laser satelite damage reduced.
- Missile satelite fire proton torpedo instead concussion missile.
- Space Station damage increased.
- Space station spawn fighters only.

Rebel

- FIghter shield incresed.
- Z-95 buildable in galactic conquest.
- X-Wing Lock S-poil ability replaced to proton torpedo shot.
- Y-Wing Ion shot damage and stun duration incresed.
- A-Wing fire Anti-fighter concussion missile. 4 wings in a squadron.
- Corellian Corvette laser cannon adjusted with proper fireing arc and position.
    Turbo ability changed to toggle type. Health and shield reduced. Cost reduced.
- Corellian Gunship health and shield reduced. Cost reduced.
- Marauder Corvette fire heavy concussion missile. faster and weaker. 
   Health and shield reduced. Maneuverability incresed.
- Assualt Frigate MK2 cost reduced.
- MonCal Cruiser tubolaser battery adjusted. Cost increased.
- Millenium Falcon damage and health increased.
- Sundered Heart damage increased.
- Home One removed it`s 2 turbolaser batteries to make room for hanger and supply dock.
    Spawn unlimited fighters and repair them in battlefield by using supply dock.
- Planetary Ion Cannon stun duration halved.

Empire

- Fighter health reduced.
- TIE Fighter  12wings in a squadron.
- TIE Bomber  6wings in a squadron. Fire single torpedo at once.
- Tartan Cruiser got 2 laser cannon hardpoint. Health and shield increased
- Acclamator damage increased. Cost increased.
- Venator Destroyer buildable at tech 3. Armed with 2turbolaser batteries, 2pronton torpedo launchers, 2laser cannon batteries. 
    Also carries 6 TIE fighter squadrons and 3 TIE bomber squadrons. Can handle most of situation.
- Broadside Crusier fire rate decreased.
- VSD cost increased.
- ISD ion cannon batteries position changed. Cost increased.
- Slave1 Seismic Charge detonation time and cooltime increased.
- Accuser ion cannon batteries position changed. Health and shield increased.

Pirate

- Interceptor Frigate pronton torpedo launcher tweaked.
- Fighter health increased.


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||| Graphic |||
------------------------------------

- Scale adjust on everything.
- New Skin - Storm Commando, Kartan Commando, Home One, Accuser, Veer`s ATAT
- New Icon - Jan Dodonna, Storm Commando, Kartan Commando, Venator Cruiser
- Texture correction - ISD, VSD, Assault Frigate MK2, Millenium Falcon
- Engine Glow corretion - Frigate, Captial, Marauder, Broadside
- Muzzle Flash correction - Marauder, 2M Repulsor Tank, Rebel Ground Turbolaser Tower, Y-Wing(Ground)
- Turbolaser and ion cannon model changed.
- Turbolaser and Ion cannon hull impact effect.
- MagnePulse projectile model changed.
- Flak Pod model changed.
- TIE Bomber bombing run bomb model changed.
- Thermal Detonator model changed.
- Proton Torpedo model changed.
- Concussion Missile model changed.
- DB Missile trail changed.
- Genosian Sonic Blaser effect changed.
- Gungan Energy Grenade effect changed.
- Jawa Ion Blaser effect changed.
- Emp Grenade effect added.
- Melee Damage effect added.
- Y-Wing Ion shot detonation effect added.
- Infantry stun effect added.
- Pirate Laser color changed.
- M2 Repulsor Tank Laser color changed.
- Infiltrator Laser color changed.
- Boba Fett Laser color changed.
- Slave1 Laser color changed.
- Fix MonCal Crusier dead engine glow.
- Pod Walker Force Crush death added.
- T4B death explosion changed.

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||| Known Bugs   ||| 
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- ATAT Barge remain hulk after death.
- Attack range overlay disappear when select too many unit at once.

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Bailknight


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Registered 23rd May 2006

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