Bailknight's Mod V3

Bailknight's Mod V3

Reviewed By Foshjedi2004

Here it is. The Long awaited V3 Mod. I write this just after he announces on PFF that t...


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Bailknight's Mod V3

Reviewed By Foshjedi2004

Here it is. The Long awaited V3 Mod. I write this just after he announces on PFF that the file was submitted.

You boot up the Game and the first thing you notice is the removed bink movies and the first thing thats meets your Eye is a Massive Space Battle

The Executor is there with an escort versus the rebel Armada.

Playing the Imperials you really notice the strength the rebels now have. You have the Quasar Fire Class with Kwing Bombers that can pretty much defeat most units.

On the Ground I must say for the first time I find it quite challenging. The New Hover Tank for the Rebels is kinda cool to play with. Really gives them some punch. As do the Infiltrators which appear to come in groups.

The Space is tricky. The AI For the Rebels seems to like Spamming Ywings and Xwings. I must have fought about 20 Fighters and 2 corvettes 5 or 6 times on my way to victory.

Overall it does what it says on the tin. Its another amazing quality mod release from Bailknight. My Hat goes off to him.. The Game is a lot of fun thanks to him and I completely recommend this Mod for you to try,

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||| Bailknight`s Graphic Mod Ver 3.0 |||
At first I`m sorry again about my english skill.

I know my english is still TERRIBLE so don`t tell me about that now.

Made for ver 1.05

New 6 space and 6 land units added from last version with full graphic details (Engine glow, Hardpoint breakdown and Death animation)

This MOD focus on alternative gameplay experience and graphic effect.   
Fully compatible with tutorial and singleplay campaign.

||| Install   ||| 

1. Remove ART and XML folder at "C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data"

2. Put "bailmod" folder into EAW mods folder ( default path "C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Mods")

3. If you installed EAW at default path just run shortcut icon "EAW-Bailknight Mod 3"
   If you not use default path for EAW Make shortcut of sweaw.exe and left click on it to open property and add extention <MODPATH=Mods\bailmod> at target section.
   ex)TARGET: "C:\Program Files\LucasArts\Star Wars Empire at War\GameData\sweaw.exe" MODPATH=Mods\bailmod

Uninstall - just delete bailmod folder in your mods folder.

||| New feature in ver 3.0 |||

This version include every previous version.

Add 6 new Space Unit 6 new land units(1 use snowtrooper model) and 1 space hero.


- TIE Avenger
   Good against enemy fighter. Fire light concussion missile for anti-fighter.
   Tech 3 - Starbase lvl 2
- TIE Defender
   All-Round heavy fighter. It`s Ion cannon can distrupt target`s engine system. Fire proton torpedo as special attack like X-wing.
   Tech 4 - Starbase lvl 2
- Escort Carrier
   Carry TIE fighters, bombers and interceptors. Can repair fighters in field.
   Tech 4 - Starbase lvl 3
- Marrek Stele (Space Hero)
   As the wing commander of elite 181st fighter group, Stele`s TIE avenger and his defender wingmans are very dangerous.

- Assault Frigate MKI
   Combat ship stand between NEB-B and AFMK2. Use "Power to weapon" special ability. 
   Tech 2 - Starbase lvl 3
- Quasar-Fire K-wing Carrier
   Carry 4 K-wings. Can repair fighters in field. Can tract frigates or smaller ships with powerful tractor beam.
   Tech 4 - Starbase lvl 3
- K-wing
   Heavy assault bomber. Good against capital ship like SSD. Fire Ion Torpedo and Heavy Rocket. Can boost speed in short time.
   Deploy from Quasar-Fire.


- M-web Team
   Good against any target. Need some time for deploy before fire.
   Tech 2 - Barrack
- Probe Droid   
   Scout droid that Can fly over impassable terrain. Can self-destrution to inflict massive damage around it.
   Accompanied by Scout Bike.
- LAAT/s
   Gunship armed with laser cannons, composite beam turrets and anti-air missile launchers. Also can deploy Shock Troopers.
   Tech 4 - Advanced Vehicle Factory
- Shock Troopers
   Trooper armed with heavy blaster rifle and Landmine.
   Deploy from LAAT/s

- ACC-1 Hovertank
   Missile tank armed with anti-vehicle missiles. Can barrage on certain area.
   Tech 2 - Light Vehicle Factory
- V-wing Airspeeder
   Fighter that can shoot down enemy bomber and gunship easily. Also got powerful air-to-ground ability. Can boost speed in short time.
   Tech 4 - Heavy Vehicle Factory

Graphic change
- Venator now got proper damage particle and explosion(blue instead red).
- SSD`s light texture fixed.
- Change B-wing and TIE Interceptor model to more detailed one.
- Change projectile of Torpedo Satellite.
- Space turbolaser projectile move faster.
- Space Proton torpedo move faster.

- SSD health and speed increased.
- Capital ship`s shield recharge point reduced.
- Venator and Inderdictor no longer have shield hardpoint.
- Reduced power to shield ability`s efficiency.
- Reduced fire rate of SSD.
- Increased fire rate of Home One.
- Increased damage of B-wing against fighters.
- Reduced Capital ship`s fighter complement.
- Reduced range of every space concussion missiles.
- Increased accuracy of infantry.
- Increased damage of T2B against infantry.
- Remove Shield From Snowspeeder.
- Reduced damage of Snowspeeder.
- Increased damage of AA Turret.
- Increased damage of AT-AA.
- Reduced blast radius of Kyle Kartarn and Kartarn Commando`s Thermal Detonator.
- Reduced damage of Kyle Kartarn and Kartarn Commando`s Thermal Detonator.
- Reduced damage of Mara Jade and Infiltrator`s Sticky Bomb.
- Removed self destruct ability from TIE Mauler.
- Reduced Cost of TIE Mauler.
- Scout Bike squad now has 3 bikes and 2 probe droids.

Skirmish Issue
- Remove TIE figher, bomber, interceptor from build.
- Interdictor can build from starbase level 1.
- Cost reduced at 75% in every space unit.

galactic Conquest Issue
- B-wing and K-wing can do land bombing run in GC
- AT-AA and Snowspeeder tech level lower from 4 to 3.
- AT-AT and T4-B tech level raised from 3 to 4.
- Ground ion cannon tech level raised from 2 to 3.
- Marauder and Broadside tech level raised from 2 to 3.
- Heavy vehicle factory build Snowspeeder.
- increased Hyperspace speed of every space unit.

- ships now can pass over through SSD and Home One.

Known Issues
- Game sometime crash when you blow up planets using Death Star in GC.
- Slave 1 and Millenium Falcon sometime immobilized in GC space battle.
- SSD still mess up formation.
- LAAT disappear if you move your camera too close when they drop troopers.
- Composite beam disappear if you move your camera too close.
- LAAT`s shadow sometime disappear.
- LAAT`s composite beam turret automatically fire on landing vehicles.
- Shock Trooper`s ability recharge timer didn`t show correctly.
- LAAT and Probe Droid sometime avoid impassible terrain (still you can move them on impassible terrian by direct move order)
- Some campaign mission may not work properly(never tested)

||| Contact Me   ||| 

bailknight AT hotmail DOT com

DO not reproduce or plug into another without my approval.

Previous Version Release Note

||| New feature in ver 2.1 |||

Graphic change
- Add team color for SSD.

- B-wing`s Laser cannon slightly improved.

- Fix when you call bombing run with orbital B-wing cause game crash in land battle.

Known Bugs
- Nothing new.

||| New feature in ver 2.0 |||

Add 4 new Space Unit

- TIE interceptor. 
   Just Twice better then standard TIE Fighter.
- Executor-Class Star Dreadnought (Hero Unit) 
   New Capital ship for Captain Piett. Everything is 3 times greater then ISD except speed :P
   Armed With 10 Turbolasers, 8 Ion cannons and 5 Missile tubes
   Carry unlimited numbers of TIEs. 
   Still Weak against enemy bomber swarm :P

- B-wing.
   Heavy bomber. Can fold S-foil for increase speed..and you will need it.
   B-wing`s Ion shot is almost twice powerful then Y-wing`s have.
   Tech 4 need for build. 3 bombers per squadron.
- Mon Calamari MC80-B Wingless Cruiser.
   Mon calamri cruiser with no wings. Armed with 2 Turbolasers and 2 Ion Cannons.
   Carry 12 X-wing squadrons and 6 Y-wing squadrons.
   Need tech 4, level 4 starbase in MonCalimari, Kuat, Fondor, Sullust for build.

Graphic change
- New missile models for Diamond-boron missile and heavy concussion missile used by missile ships.
- New main menu background battle with new ships.
- Radar icon changed for Home One and Executor.

- Piett is now tech 4 hero in Galactic Conquest mode. Vader is now tech 3 hero.
- Home One now bigger and have more firepower. Also carry Unlimited Fighter squadrons.

- Fixed cinematic Interdictor can build by player in Galactic Conquest mode.

Known Bugs
- Slave One (Boba Fett in space battle) sometime stuck and removed from game(not respawn) when battle is end.
  I don`t know why couse i dont touch anything related to Slave One.. It may be bugs from original EAW.
- When u going into space skirmish with Executor, hyper-in formation space is very wide. Don`t know why.

||| New feature in ver 1.0 |||


- No cockpit frame in main menu.
- New Background combat in main menu.
- Hyperspace speed reduced greatly.
- Smuggler, Bounty Hunter cost and build time reduced.
- Smuggler never stop siphoning credit until removed by bounty hunter.
- Ground Camera Unlocked.
- New weapon and special ability range display in ground combat.
- Space cap increasd to 30 for empire and 35 for rebel.
- Naboo ground map tweaked. (add some human spawn)

||| Hero  |||


- Light Saber Reflect chance adjusted.
- Damage Absorb chance reduced. 


- Mara Jade useable in galactic conquest mode. 
   Use heavy repeater rifle and sticky bomb. 
   Accompany with 3 Storm Commando.
   Stealth Team.
- Emperor Palpatine accompany with 3 Elite Guard.
- Boba Fett skill cooltime reduced and damage incresed.


- Kyle Katarn useable in galactic conquest mode. 
    Use disrupter rifle and thermal detonator can throw direct to infantries.
    Accompany with 2 Katarn Commando.
- New Jan Dodonna useable in galactic conquest mode. 
     A Fleet Commander capable of detecting enemy weaknesses to deal double damage on single target.
     Can see enemy fleet at nearby planet.



- Turbolaser Tower cost down.
- AA Turret fire anti-air laser instead flak pod.
- Long Range Sensor can reveal nearby enemy`s hyperspace activity.


- Replace Cantina with Imperial Prision
     Reduce all production cost by 20% on placed planet Can build on every non-human native planet.
- Replace Sensor array with Sensor Jammer.
     Jammer can cut enemy`s view range by 3/4 .


- Replace Hutt Palace with Grand Arena
     Modifes the planet`s income rate with gambling profits.
- Communication Array
     Reveal the fog of war for the entire map.
- Comm. Jamming Station
     Cut enemy sight range in half include galactic Long-Range Sensor. 
- Rebel Mining Facillity is less effective then empire`s.


- Command Center garrison more units.

||| Gound Unit  |||


- Every infantry Squads are doubled in number. Cost and build time also doubled.
- Infatry health reduced.
- Plex missile do less damage.
- Ion blaster, Sonic blaster, Disrupter bolt and Projectile cannon can`t be deflected.


- New Storm Commando use heavy repeater rifle with EMP grenade launcher.
- Storm Trooper squad made with 8 storm troopers and 1 leader.
- Scout bike remove drop bomb ability and 4 units in a squad. Can capture Buildpad and Dropzone.
- ATST health reduced and remove barrage ability. Use a concussion grenade launcher. Good against infatry. 
- ATAA fire Guide Flak missile.
- ATAT got barrage ability and use there side mounted 2 medium blaster cannons.
- SPMAT attack range increased.
- 2M Repulsor Tank anti-infantry blaser fire rate incresed.


- New Katarn Commando use disrupter rifle and thermal detonator can throw direct to infantries.
- Rebel Trooper squad made with 4 rebel soilders and 1 rebel commando.
- T2B health reduced.
- T4B attack range incresed.
- MPTL attack range and reload time incresed.
- Speeder have shield.


- Swamp Speeder health reduced
- Pod walker now use 3 diffrent type of weapon. 
    1 blaster cannon for infantry, 1 laser cannon for vehicle and 1 projectile cannon as main gun. 
    Health increased.


- Imperial Elite Guard health and maxspeed incresed
- Genosian health incresed. Can stun infantry unit.
- Jawa can stun vehicle and structure.
- Ewok can stun infanty unit.
- Pyngani Warrior can stun everything. 

||| Space Unit  |||

- Turbolaser and ion cannon can`t shoot fighter. 
- Fighter maneuverability adjusted.
- Frigate and capital ship space station level require incresed.
- Laser satelite damage reduced.
- Missile satelite fire proton torpedo instead concussion missile.
- Space Station damage increased.
- Space station spawn fighters only.


- FIghter shield incresed.
- Z-95 buildable in galactic conquest.
- X-Wing Lock S-poil ability replaced to proton torpedo shot.
- Y-Wing Ion shot damage and stun duration incresed.
- A-Wing fire Anti-fighter concussion missile. 4 wings in a squadron.
- Corellian Corvette laser cannon adjusted with proper fireing arc and position.
    Turbo ability changed to toggle type. Health and shield reduced. Cost reduced.
- Corellian Gunship health and shield reduced. Cost reduced.
- Marauder Corvette fire heavy concussion missile. faster and weaker. 
   Health and shield reduced. Maneuverability incresed.
- Assualt Frigate MK2 cost reduced.
- MonCal Cruiser tubolaser battery adjusted. Cost increased.
- Millenium Falcon damage and health increased.
- Sundered Heart damage increased.
- Home One removed it`s 2 turbolaser batteries to make room for hanger and supply dock.
    Spawn unlimited fighters and repair them in battlefield by using supply dock.
- Planetary Ion Cannon stun duration halved.


- Fighter health reduced.
- TIE Fighter  12wings in a squadron.
- TIE Bomber  6wings in a squadron. Fire single torpedo at once.
- Tartan Cruiser got 2 laser cannon hardpoint. Health and shield increased
- Acclamator damage increased. Cost increased.
- Venator Destroyer buildable at tech 3. Armed with 2turbolaser batteries, 2pronton torpedo launchers, 2laser cannon batteries. 
    Also carries 6 TIE fighter squadrons and 3 TIE bomber squadrons. Can handle most of situation.
- Broadside Crusier fire rate decreased.
- VSD cost increased.
- ISD ion cannon batteries position changed. Cost increased.
- Slave1 Seismic Charge detonation time and cooltime increased.
- Accuser ion cannon batteries position changed. Health and shield increased.


- Interceptor Frigate pronton torpedo launcher tweaked.
- Fighter health increased.

||| Graphic |||

- Scale adjust on everything.
- New Skin - Storm Commando, Katarn Commando, Home One, Accuser, Veer`s ATAT
- New Icon - Jan Dodonna, Storm Commando, Katarn Commando, Venator Cruiser
- Texture correction - ISD, VSD, Assault Frigate MK2, Millenium Falcon
- Engine Glow corretion - Frigate, Captial, Marauder, Broadside
- Muzzle Flash correction - Marauder, 2M Repulsor Tank, Rebel Ground Turbolaser Tower, Y-Wing(Ground)
- Turbolaser and ion cannon model changed.
- Turbolaser and Ion cannon hull impact effect.
- MagnePulse projectile model changed.
- Flak Pod model changed.
- TIE Bomber bombing run bomb model changed.
- Thermal Detonator model changed.
- Proton Torpedo model changed.
- Concussion Missile model changed.
- DB Missile trail changed.
- Genosian Sonic Blaser effect changed.
- Gungan Energy Grenade effect changed.
- Jawa Ion Blaser effect changed.
- Emp Grenade effect added.
- Melee Damage effect added.
- Y-Wing Ion shot detonation effect added.
- Infantry stun effect added.
- Pirate Laser color changed.
- M2 Repulsor Tank Laser color changed.
- Infiltrator Laser color changed.
- Boba Fett Laser color changed.
- Slave1 Laser color changed.
- Fix MonCal Crusier dead engine glow.
- Pod Walker Force Crush death added.
- T4B death explosion changed.

||| Known Bugs   ||| 

- ATAT Barge remain hulk after death.
- Attack range overlay disappear when select too many unit at once.

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