Conflicts in Space

Conflict in Space (V2) This mod adds new units for both sides of the conflict and tweaks space battles. >>CHANGES IN V2

Download

Uploading...
Do not refresh or leave this page!

File Description

Conflict in Space (V2)

This mod adds new units for both sides of the conflict and tweaks space battles.

>>CHANGES IN V2<<

[NEW UNITS]

1) Grand Admiral Thrawn - level 4 imperial hero; greatly boosts effectiveness of ships in space battles; has "ship reveal" ability 2) Z95 Headhunter - an outdated rebel fighter, cheaper than X-Wing, buildable in GC and skirmish

[OTHER CHANGES]

* SSD is more balanced (read: "weaker") * targeting for SSD slightly improved * 2 heavy turbolasers for SSD on the hangar bones (fighter bays are present but hidden) * Home One is now level 3 hero for Player and AI in all GC scenarios * Imperial Star Destroyer availiable on the 3rd tech level (instead of 4th) * proper description for wingless Mon Calamari Cruiser * wingless MCC has only 2 ion cannons * wingless MCC can only be built on Mon Calamari, Kuat, Fondor or Sullust * "Hunt" ability for V-Wing * Victory-class Star Destroyer is a bit stronger and larger * Venator has weaker turbolasers (damage reduction from 18 to 15) * corvettes are slightly weaker against fighters, frigates and capital ships are a bit stronger

Read More

Screenshots
Readme
Conflict in Space (V2)

This mod adds new units for both sides of the conflict and tweaks space battles.

>>CHANGES IN V2<<

[NEW UNITS]

1) Grand Admiral Thrawn - level 4 imperial hero; greatly boosts effectiveness of ships in space battles; has "ship reveal" ability
2) Z95 Headhunter - an outdated rebel fighter, cheaper than X-Wing, buildable in GC and skirmish

[OTHER CHANGES]

* SSD is more balanced (read: "weaker")
* targeting for SSD slightly improved
* 2 heavy turbolasers for SSD on the hangar bones (fighter bays are present but hidden)
* Home One is now level 3 hero for Player and AI in all GC scenarios
* Imperial Star Destroyer availiable on the 3rd tech level (instead of 4th)
* proper description for wingless Mon Calamari Cruiser
* wingless MCC has only 2 ion cannons
* wingless MCC can only be built on Mon Calamari, Kuat, Fondor or Sullust
* "Hunt" ability for V-Wing
* Victory-class Star Destroyer is a bit stronger and larger
* Venator has weaker turbolasers (damage reduction from 18 to 15)
* corvettes are slightly weaker against fighters, frigates and capital ships are a bit stronger


>>FEATURES IN V1<<

[NEW UNITS]

*Empire*
1) Super Star Destroyer - powerful dreadnought armed with 10 turbolaser batteries, 8 ion cannon batteries, 6 concussion missile launchers and a tractor beam emitter; requires tech level 5 and lvl 5 Space Station, can only be built on Kuat and Fondor; buildable in skirmish as well; uses model provided by Legacy of War team
2) SSD "Executor" - Admiral Piett's Super Star Destroyer with commander bonus and power to weapon ability; at tech level 5 replaces (!) Captain Piett's "Accuser"; buildable in skirmish
3) ISD "Avenger" - Captain Needa's Star Destroyer, faster and more manoeuvrable than standard one; level 3 space hero; buildable in skirmish (at lvl 4)
4) Venator-class Star Destroyer - cruiser armed with 2 turbolasers batteries, 4 laser cannons (both blue) and 2 proton torpedo launchers (untargetable); slightly weaker than Victory-class; requires Space Station level 2/level3 (GC/skirmish); spawns V-Wings
5) Venator-class Star Destroyer (with SPHA-T) - Venator with Proton Beam; requires Space Station level 3 for both modes
6) V-Wing - outdated fighter

*Rebellion*
1) MC80 Wingless Mon Calamari Cruiser - capital ship buildable in lvl 3/4 (GC/skirmish) Space Station; stronger than Victory and Venator SDs but weaker than ISD and stardard MC Cruiser (now renamed to "Liberty-class"); uses "Home One" model with reduced size; can only be built on MonCalimari, Kuat, Fondor or Sullust
2) General Jan Dodonna - space hero availible at level 3; he has "ship reveal" and "find weakness" abilities; during space battles located aboard the most powerful ship in the fleet or on his shuttle


[OTHER CHANGES]

* Home One is larger and more powerful
* population cap in space raised from 20/25 to 30/35 (Imps/Rebels)
* cheaper fighters in Galactic Conquest
* Accamators spawn V-Wings
* slightly stronger shields for Liberty-class Cruiser
* longer heroes respawn time (240 -> 360 sec)
* some other minor tweaks (units costs etc.)
* icons, descriptions


[INSTALLATION]

1) Method for EAW v1.04 and newer (recommended)
Unzip the archive and put GameData folder into your Star Wars Empire at War directory (e.g. C:\Program Files\LucasArts\Star Wars Empire at War\). Run conflict_in_space.bat from \Star Wars Empire at War\GameData\ folder to start the game with the mod enabled. You can use provided icon to create a desktop shortcut (optional).

2) Method for older versions (not tested, installation of 1.04 patch is still recommended)
Copy the Data folder from unzipped archive into \Star Wars Empire at War\GamaData\ folder, overwrite existing files. Start the game using default shortcut instead of the .bat file.


[KNOWN ISSUES]

If you change starting technology level to 5 in any Galactic Conquest scenario, the Empire will get both Captain Piett's ISD and Admiral Piett's SSD. This bug doesn't appear when you start the game with any other technology level and in Alderaan's Demise scenario (but you won't receive the Accuser regardless of chosen tech level).


[CREDITS]

* Legacy of War team for providing an excellent Super Star Destroyer model
* Jediroman_rus for Wingless Mon Calamari Cruiser idea
* ViceMan for his major help on the forum even though he doesn't know about that - I've used his archive posts :)

Contact: avenger85 AT poczta DOT fm

Read More

Comments on this File

There are no comments yet. Be the first!

Avenger


50 XP


Registered 13th February 2004

17 Files Uploaded

Share This File
Embed File