Conflicts in Space

Conflict in Space: New Units (V4) Simply run CIS_V4.exe Make sure that proper folder is entered! Patch 1.04 or 1.05...

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Conflict in Space: New Units (V4)

[INSTALLATION]

Simply run CIS_V4.exe Make sure that proper folder is entered! Patch 1.04 or 1.05 is required!

Run 'Conflict in Space.bat' to start the game. You can find it in your 'Star Wars Empire at War\GameData' folder. You can also use provided icon (cis_icon.ico) to create a desktop shortcut.

[NEW UNITS IN V4]

Empire * Death Star II - battle station capable of destroying enemy ships with 1 shot; requirements: tech level 5, level 5 space station, planet Kuat or Endor * Titan Cruiser - heavy Imperial cruiser, 2 times larger than ISD; requirements: tech level 4, level 4 space station, shipyard planet (Kuat, Mon calamari, Sullust or Fondor) * TIE Defender - advanced Imperial fighter, armed with laser cannons, ion cannons and warhead launchers, hyperspace capable; requirements: tech level 4, level 2 space station * TIE/D automated fighter - droid fighter, slightly better than standard TIE; part of the space station level 3-5 garrison * ARC-170 - multirole fighter armed with laser cannons and proton torpedoes; carried by Acclamators and Venators * TIE Fighter (available on ground battles) - Snow Speeder's counterpart, less effective against ground troops but deadly to speeders; requirements: tech level 3, light vehicle factory

Rebel * Mediator Cruiser - the largest and most powerful Mon Calamari warship, carries A-Wing and B-Wing squadrons; requirements: tech level 5, level 5 space station, planet Mon Calamari * Republic-class Star Destroyer - advanced destroyer, cheaper and more powerful than ISD, population value 3 (most capital ships have 4), carries X-Wing and Y-Wing squadrons; requirements: tech level 4, level 4 space station, shipyard planet * E-Wing - advanced Rebel fighter, very effective against enemy fighters and bombers; requirements: tech level 4, level 2 space station

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Conflict in Space: New Units (V4)


[INSTALLATION]

Simply run CIS_V4.exe
Make sure that proper folder is entered!
Patch 1.04 or 1.05 is required!

Run 'Conflict in Space.bat' to start the game. You can find it in your 'Star Wars Empire at War\GameData' folder. You can also use provided icon (cis_icon.ico) to create a desktop shortcut.


[NEW UNITS IN V4]

Empire
* Death Star II - battle station capable of destroying enemy ships with 1 shot; requirements: tech level 5, level 5 space station, planet Kuat or Endor
* Titan Cruiser - heavy Imperial cruiser, 2 times larger than ISD; requirements: tech level 4, level 4 space station, shipyard planet (Kuat, Mon calamari, Sullust or Fondor)
* TIE Defender - advanced Imperial fighter, armed with laser cannons, ion cannons and warhead launchers, hyperspace capable; requirements: tech level 4, level 2 space station
* TIE/D automated fighter - droid fighter, slightly better than standard TIE; part of the space station level 3-5 garrison
* ARC-170 - multirole fighter armed with laser cannons and proton torpedoes; carried by Acclamators and Venators
* TIE Fighter (available on ground battles) - Snow Speeder's counterpart, less effective against ground troops but deadly to speeders; requirements: tech level 3, light vehicle factory

Rebel
* Mediator Cruiser - the largest and most powerful Mon Calamari warship, carries A-Wing and B-Wing squadrons; requirements: tech level 5, level 5 space station, planet Mon Calamari
* Republic-class Star Destroyer - advanced destroyer, cheaper and more powerful than ISD, population value 3 (most capital ships have 4), carries X-Wing and Y-Wing squadrons; requirements: tech level 4, level 4 space station, shipyard planet
* E-Wing - advanced Rebel fighter, very effective against enemy fighters and bombers; requirements: tech level 4, level 2 space station


[NEW UNITS IN V3]

Empire
* TIE Interceptor - advanced Imperial fighter, can be spawned by SSD, ISD and level 4/5 space station
* Storm Commandos - elite Imperial troopers equipped with sniper rifles and thermal detonators, need tech level 3 and an Officer Academy, can travel around the galaxy undetected by enemy fleets
* Imperial Royal Guard - Emperor's elite guard, can only be recruited on Coruscant
* Mara Jade - level 3 hero, during space battles uses modified Z-95 Headhunter fighter

Rebel
* B-Wing - heavy Rebel bomber availiable with tech level 4
* T4-B/AA - anti-aircraft variant of the T4-B Heavy Tank, TIE Bomber's nightmare, buildable at tech level 4
* Wookie Warriors - Wookie squad, can only be recruited on Kashyyyk
* Kyle Katarn - level 3 Rebel hero, during space battles uses the Moldy Crow


[NEW UNITS IN V2]

Empire
* Grand Admiral Thrawn - level 4 imperial hero, greatly boosts effectiveness of ships in space battles, can see enemy fleet at nearby systems

Rebel
* Z-95 Headhunter - an outdated Rebel fighter, a bit cheaper than the X-Wing


[NEW UNITS IN V1]

Empire
* Super Star Destroyer - powerful dreadnought armed with 12 turbolaser batteries, 8 ion cannon batteries, 6 concussion missile launchers and a tractor beam emitter, requires tech level 5 and lvl 5 Space Station, can only be built on Kuat and Fondor
* SSD "Executor" - Admiral Piett's Super Star Destroyer with commander's bonus and power to weapon ability, at tech level 5 replaces Captain Piett's "Accuser" ISD
* ISD "Avenger" - Captain Needa's Star Destroyer, faster and more manoeuvrable than standard one, level 4 space hero
* Venator-class Star Destroyer - cruiser armed with 2 turbolasers batteries, 4 laser cannons (both blue) and 2 proton torpedo launchers (untargetable), requires Star Base level 2, spawns V-Wings
* Venator-class Star Destroyer (with SPHA-T) - Venator with Proton Beam, requires Space Station level 3
* V-Wing - an outdated fighter, can be spawned by Venator and Acclamator

Rebel
* Mon Calamari Cruiser (wingless design) - capital ship, requires level 3 Space Station, can only be built on MonCalimari, Kuat, Fondor or Sullust
* General Jan Dodonna - space hero availible at level 4, capable of detecting enemy weaknesses, can see enemy fleet on nearby systems



[OTHER CHANGES]

V4
* captain Needa and Venator w/o Proton Beam removed
* new textures for Storm Commandos
* Storm commandos have slower animation now
* SSD targeting improved (priorities, extent etc.)
* targetable hangar hardpoint on SSD
* Snow Speeders, B-wings and A-wings are available at tech level 3
* TIE Interceptors are carried by SSD and Titan Cruiser only
* stronger Rebel forces in "Alderaan's Demise" scenario
* XML files are commented (may be useful for modders)
* minor balance tweaks, adjustments and bug fixes

V3
* strategic pop cap increased by 40% per planet
* number of Scout Troopers in squad increased to 6
* winged MCC buildable at tech level 3
* wingless MCC and Assault Frigate Mk. II buildable at level 2
* Obi-Wan Kenobi is level 4 hero now (instead of level 5)
* some minor balance tweaks

V2
* SSD is more balanced (read: weaker)
* targeting for SSD slightly improved
* 2 additional heavy turbolaser batteries for SSD placed on the hangar bones (fighter bays are still present but hidden)
* Home One is now level 3 hero for Player and AI in all GC scenarios
* Imperial Star Destroyer availiable at tech level 3 (instead of level 4)
* "Hunt" ability for V-Wing
* corvettes are slightly weaker against fighters, frigates and capital ships are a bit stronger
* some minor balance tweaks
* various bug fixes

V1
* Home One is larger and more powerful
* population cap in space battles raised from 20/25 to 30/35 (Imps/Rebels)
* cheaper fighters in Galactic Conquest
* Accamators spawn V-Wings instead of TIEs
* slightly stronger shields for winged Mon Calamari Cruiser
* longer heroes respawn time (240 -> 360 sec)
* some other minor tweaks (units costs etc.)
* icons, descriptions


[KNOWN ISSUES]

If you change starting technology level to 5 in any Galactic Conquest scenario, the Empire will get both Captain Piett's ISD and Admiral Piett's SSD. This bug doesn't appear when you start the game with any other technology level and in Alderaan's Demise scenario (but you won't receive the Accuser regardless of chosen tech level).

DS II isn't perfect yet...


[CREDITS]

EvilleJedi for providing most of the used models (e.g. Mediator Cruiser, E-Wing, TIE Defender, TIE/D, TIE Fighter)

Bailknight for providing TIE Interceptor and B-Wing models

Legacy of War team for providing Super Star Destroyer model

Black Knight (Ryan H.) for converting EvilleJedi's Titan Cruiser

ArucarD for converting EvilleJedi's Republic-class Star Destroyer

Keeper_of_faith for converting EvilleJedi's ARC-170

Thomas Banner from SCIFI 3D for Death Star II textures


[SPECIAL THANKS]
Special thanks to my beta testers: Admiral_Antilles, andrewator, anthraxus899, Celestial_Kitten, Cpt. Winters and Lt_hawkeye

[LEGAL STUFF]
Don't use any part of this mod in yours without my permission!


Contact: avenger85 AT poczta DOT fm

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Avenger85


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Registered 11th July 2006

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