EAW Realism

The long awaited release of Realism v0.45 is here! Extra special thanks go out to Josh_HLB for his realistic resizes of all space vessels, t...


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The long awaited release of Realism v0.45 is here! Extra special thanks go out to Josh_HLB for his realistic resizes of all space vessels, to Kaladon for the use of his All Fighters mini-mod and to Bailknight for his crisp retextures of the Falcon & Imperial Star Destroyers. Be sure to expect 0.50 shortly after Forces of Corruption is released later this year. And thank you all for showing your support with the many emails to Tiger and I. Without you, it's unlikely that this would not have seen public release. Enjoy!

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Download 'eaw_realism_0.45.rar' (1.05MB)

Empire at War Realism mod v0.45
Tiger	(tiger6900@hotmail.com)
S.W	(wolfsavior@gmail.com)
Josh_HLB (HLBMXR@yahoo.com)

Thank You-

S.W. for taking the time to beta test and resize certain units.
Kaladon for letting us use his All Fighter's mod.
Everyone else for their ideas and input for the mod.

Special Thanks-

Josh_HLB for his realistic rescales of all space units. Without him, this release of Realism wouldn't be possible. And please be sure to keep an eye out for his mod Realistic ReScale v0.1b, also available for d/l on http://empireatwar.filefront.com. Please note that his mod is only in the beginning stages, and will later on try to include bigger maps and newer units once the official mod tools are released.



This mod is basically aimed to make battles look and feel more realistic by drastically changing damage and hitpoint values, while striving to maintain balance. Infantry have been scaled down to to look better in comparison to the vehicles. All infantry are now cannon fodder, equally able to dispatch one another. Vehicles are now much more like the killing machines from the movies.

In addition; all space units have been resized to canon scale for the most realistic looking space battles possible. Their attack and life values have been left unaltered so as to not upset the already fragile balance between the Alliance and Empire's issues.


To Install

All XMLS must be extracted into the C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data\XML directory. Make sure to remove any previous version of the mod prior to installing a new version.

The Art folder is to be placed in the C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data directory. With this folder installed, the Millenium Falcon and Imperial Star Destroyers have a more crisp texture. Special thanks to Bailknight.


0.45 Changes

* All space units properly rescaled, thanks to Josh_HLB.
* All GENERICHEROUNITS properly rescaled, thanks to Josh_HLB.
* Fighter Squadrons have been shifted around in numbers to better represent their Rogue Squadron saga counterparts.

0.44 Changes

* Buildings scaled back down. There were too many pathing problems with the indigenous building's scales.
* All _Landing craft properly scaled thanks to S.W.

0.40 Changes

* Buildings now much larger.
* Major and minor hero health halved.
* Veers' ATAT now has regular ATAT health.
* Landing craft scale adjusted.
* MPTL-2A Artillery, T4-B Tank, SPMA-T and AT-AT speed slowed by a 3rd.
* Infantry cost a fith of what they used to, including scout bikes.
* Infantry build time halved, including scout bikes

0.30 Changes

* Turret health and damage doubled.
* Imperial Elite Gaurd damage and health doubled.
* All indigenous creatures and minor heroes have been rescaled.
* All indigenous creatures damage and health has been reduced. No more rambo wookies.
* Infantry landing craft(and the Millenium Falcon) have been rescaled on land maps.
* Fixed the overpowered shields on the Rebel T2B Tank.

0.20 Changes

* Vehicle health returned to normal. 
* Most vehicle's (not including flyers) inaccuracy vs other vehicles and infantry removed.
* All infantry vs infantry inaccuracy removed, with the exception of anti-vehicle troops, who are more accurate vs vehicles now.
* Rebel trooper originally had 20% more health than a Storm Trooper. They now have the same value.
* Hero units have been rescaled to fit with other infantry. There speed has been adjusted also.
* Fixed the cap on infantry in land battles. The limit is now 30.
* All all faction's space battle unit caps increased to 50.
* Admiral Veers' ATAT now does correct modified amount of damage.
* Bomber Damage Increased to scale with other units - may be unbalanced, will reduce if necessary.
* No more intro movies. :)

0.10 Changes

* All unit caps doubled (land and space battles). Empire space unit cap increased to 50
* All infantry reduced to half scale
* All infantry formation spacing halved
* All infantry speed halved
* All infantry hitpoints divided by 10
* All infantry damage multiplied by 10
* All vehicle damage multiplied by 10
* All vehicle hitpoints multiplied by 2

DISCLAMER: This mod can be freely distributed as long as it is kept free. Try to give credit where due.

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Registered 6th June 2006

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