FoC Additions

This mod is for FoC. This is a Minor update that adds a few new items, changes a few things but mostly fixes bugs. It is not a patch a...

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File Description

This mod is for FoC.

This is a Minor update that adds a few new items, changes a few things but mostly fixes bugs.

It is not a patch as such and contains all the data of a mod, so 4.0 is not required.

A list of things added and altered

Zann Consortium: Altered Heros so now there are 4 IG88s (A,B,C and D)

Galactic Empire: Changed the Singularity from a SD to an Experimental Interdictor Added Vinegarmoon Tank Hero Decreased power of the ATAT MKII Added Audio Announcement for Thrawn and Veers

Rebel Alliance: Replaced B-Wing with different model Altered the CC7700 into a non-combat support ship Improved Home One to a Battle Ship worthy of Command Added Shields to the T4B Tanks Added boost ability to A-Wings Improved All Fighters a Bit more

Pirate Alliance: Added into Land Skirmish (land control, unknown if works) Added T3B Battle Tank PA starts with more planets in GC Altered Jabbas Pet team, so it only includes the Rancor Removed Gorga and Grubba (too many bugs) Removed Hutt Smuggler (until can be fixed) Removed Talortai Mercs

Universal: PA has AI for skirmish Fixed bug of Death Clones staying around for the rest of the battle Moved all skirmish tech upgrades to the Research Facility (thats what its there for!)

*** ADDED RECRUITABLE HEROS FOR ALL FACTIONS IN GC *** see extra Readme for details...

~Scorpinox

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Screenshots
Readme
FOC Additions 4.1

In this release,  the team has added more things whilst adjusting other current things, the majority of these are to the Pirate Alliance (PA)

full list below.

FoC_Additions Team:	Swcorpinox73 	- Mod Creator, Lead Coder
			knivesdamaster	- Coder, Skinner
			Vinegarmoon	- Mapper
			ArcTrooper 111	- Beta Tester



	A list of things added and altered

Zann Consortium:
		Altered Heros so now there are 4 IG88s (A,B,C and D)

Galactic Empire:
		Changed the Singularity from a SD to an Experimental Interdictor
		Added Vinegarmoon Tank Hero
		Decreased power of the ATAT MKII
		Added Audio Announcement for Thrawn and Veers

 Rebel Alliance:
		Replaced B-Wing with different model
		Altered the CC7700 into a non-combat support ship
		Improved Home One to a Battle Ship worthy of Command
		Added Shields to the T4B Tanks
		Added boost ability to A-Wings
		Improved All Fighters a Bit more

Pirate Alliance:								
		Added into Land Skirmish (land control, unknown if works)
		Added T3B Battle Tank
		PA starts with more planets in GC
		Altered Jabbas Pet team, so it only includes the Rancor
		Removed Gorga and Grubba (too many bugs)
		Removed Hutt Smuggler (until can be fixed)
		Removed Talortai Mercs

      Universal:
		PA has AI for skirmish
		Fixed bug of Death Clones staying around for the rest of the battle
		Moved all skirmish tech upgrades to the Research Facility (thats what its there for!)

		*** ADDED RECRUITABLE HEROS FOR ALL FACTIONS IN GC ***
			see extra Readme for details...



i think thats it (may be a few more, just cant think of them)

THE PIRATE ALLIANCE IS ONLY AVAILABLE IN THE EQUAL FOOTING GC FOR THE MOMENT



Thanks to:	Bailknight	- Proton Torpedo Model, B-Wing Model
		Keeper_of_faith	- Dreadnaught Model, Lucrehulk Model, CC7700 Model
		Z3r0x		- Vulture Droid Model
		Avenger85	- T3B Tank Model
				



KNOWN BUGS:
			tybers ship stops moving and stays still until destroyed if too close to enemy when jumps in (Unit tries to bribe too soon)
			blast ability on silris ship sometimes disapeers before firing the special shot
			PA is an Idle faction in GC when you play against them
			PA Automatically has Flame turrets built on all BPs under their control at the start of battle.







if you find any more bugs or errors please tell me!!!


To install, Put the Foc_additions_4.0 folder in the Mods folder in star wars empire at war forces of corruption directory in lucasarts

included is a .ink program, extract this to your desktop and use to start foc additions

click on this to start the mod

you can also use the official petroglph mod launcher to start the mod


If you find a bug, have a question, idea or would like to use a unit we modded then email me at

	Swcorpinox73@hotmail.com


Don't use any of our work without first getting permission
 from Me 
Thanks and Enjoy

_____________________________________________________________


FOC Additions 4.0

In this release,  the team has added more things whilst adjusting other current things, the majority of these are to the Newly renamed 'Pirate Alliance'

full list below.

FoC_Additions Team:	Swcorpinox73 	- Mod Creator, Lead Coder
			knivesdamaster	- Coder, Skinner



A list of thing added and altered (1.0, 2.0, and 3.0 are included)

Zann Consortium:
		Changed names of ships back to original ones and added speech patterns		1.0
		Added flagship for Urai Fen							1.0
		Changed abilities of Tybers flagship (blast to bribe)				1.0	
		***Added Eclipse in skirmish***							1.0	    *** 3.0 Now for Imps***
		Corrected speech patterns of interceptor 4					1.0
		expanded texts on some units an heros							2.0
		fixed problem of capital ships buildable on all planets					2.0
		Added Zann-Class Fighter-Bomber									3.0
		Added unique Consortium Capital Ship Radar Icon							3.0
		Added Silri's advanced flagship									3.0
		Added Valgarochi (New Hero)									3.0
		Changed SFX for Hounds Tooth laser fire									4.0
		Changed Silri's Krayt Destroyer to fire Unique MegaWeapon Projectile					4.0
		Reskined Valgarochi and His Ship									4.0
		Reskined Urai and Silris Flagships									4.0


Galactic Empire:
		Added Executor to skirmish							1.0
		Added Death Star 2 to skirmish							1.0
		Made Noghri better								1.0
		changed defense satelittes to tractor, ion, and turbolaser				2.0
		added At-At Mk II prototype								2.0
		improved thrawn with new ability and improved (a lot!!!) flagship			2.0	
		added more at-at weapons								2.0
		changed scale of slave 1 landing							2.0
		Improved and balanced At-At Mk II and added as transport 					3.0
		Added Shocktrooper										3.0
		Increased Boba Fetts Damage									3.0
		added blue turblasers for Acclamator								3.0
		added Mara Jade to all GC's									3.0
		Enlarged Squadrons											4.0
		Added Blue Lasers to Acclamator										4.0
		Added Imperial II Class Star Destroyer									4.0
		Added EX-F Experimental Star Destroyer									4.0
		Improved Probe Droids											4.0
		Adjusted Guardian Stormtroopers (Spawn from At-At MKII)							4.0
		Speeder Bikes can now capture things (Reinforcement Point, Ect...)					4.0
		Changed SDD to Piett Hero and Vader back to Squadron hero						4.0
		Added Shadowtroopers (Blackhole Stormtroopers)								4.0
		Added Blackhole Hero to replace Accuser									4.0
		Improved Tie Defenders											4.0
		Removed Grand Moff Tarkin from All GCs (Well he is dead, and kind of pointless anyway!)			4.0
		Added Shields to P2 and P3 Darktroopers and made P3 tougher



 Rebel Alliance:
		Added mass driver marauder								2.0
		added kyle katarn to space skirmish							2.0
		added Duo defense satelite								2.0
		added red, gold, green, and grey groups for recruitment	*only at yavin*			2.0    *3.0*
		improved rogue squadron a lot								2.0
		added b-wing and mc30 frigate to conquest						2.0
		Added CC7700 Interdictor Frigate							2.0  or	3.0  (can't remember which)
		Added Garm bel Iblis' Flagship 									3.0
		Added Anti Air T4-B										3.0
		Added Kyle Katarn to all GC's									3.0
		Improved all starfighters with secondary weapons							4.0
		Improved Katarn in Space										4.0
		Added Tani Abl'ya (New Hero)										4.0
		Improved All Starfighters										4.0
		Changed Ion Cannon Projectile										4.0


Pirate Alliance:								
		Added new faction 'Hutts', units listed below:							3.0
		venator battleship										3.0
		turbolaser marauder										3.0
		IPV												3.0
		corellian corvette (Removed Ver 4.0)								3.0
		v-wing squadron											3.0
		hutt space station										3.0
		twi lek mercenary										3.0
		pod walker											3.0
		swamp speeder											3.0
		pirate skiff (acts as transport)								3.0
		hutt field commander										3.0
		Jabba (faction leader)										3.0
		Com station											3.0
		Hutt command center										3.0
		Shield Generator										3.0
		Added Dreadnaught capital ship										4.0
		Improved Venator Battleship										4.0			
		2 new Hutt Heros											4.0
		Added Xizor												4.0
		Added Mighella												4.0
		Added Arc-170 Fighter Bombers									 	4.0
		Improved V-Wing Fighters										4.0
		Added Pirate Bombers											4.0
		Made 5 levels of space station		(Special Weapon at Level 5)					4.0
		Added a few types of Mercenaries									4.0
		Added Podracing Arena											4.0
		Added Watto and his stolen ships									4.0
		Added Grand Arena											4.0
		Added Specific Faction Taunts										4.0
		Added Black Sun Skyhook											4.0
		Added their own Defence Satellites									4.0
		Added Lucrehulk Ships											4.0
		Added Jabba's Rancor as Hero										4.0
		Added The Katana Dreadnaught										4.0
		Added Droid Control Ship										4.0
		Removed Hutt Correlian Corvette										4.0

		!!!Now PLAYABLE in Space Skirmish!!!									4.0

											
		

      Universal:

		changed skirmish colours and max credits					1.0
		Added more planets that can build capital ships						2.0
		added mandalorian commando for training on mandalore					2.0
		changed space skirmish starting units							2.0
		Increased skirmish pop caps	(land + space)							3.0
		Changed Skirmish tech upgrade to go in upgrade build queue (instead of production)		3.0
		Added and changed space skirmish defence Satelites						3.0
		Changed Holo briefing for Imps and Cons (i.e. stormtrooper to imp officer)			3.0
		Changed Names (Empire to Galactic Empire)							3.0
		Added Mobile Landing Zone build option for MDU's						3.0
		Changed Loading Screen										3.0
		Slightly changed main menu									3.0
		Changed Menu Battle											4.0
		Changed Menu Music											4.0
		Changed Most Projectiles so its like the movies or other Video games					4.0
		Altered AI to build added in features in Skirmish and the Defence Satellites				4.0
		All Factions must now build Space Yards for capital ship production					4.0
		Added Mining Ship for all factions									4.0
		Added MDU Credit Accumulator 
build option								4.0

		Slightly Altered the Faction UI so that it no longer displays ZC symbol whn playing as hutts		4.0




i think thats it (may be a few more, just cant think of them)

If you think that the Eclipse is for the wrong faction, then post your comments at the Filefront Forums, on the Thread "Where for the Eclipse to Go?"


Thanks to:	Bailknight	- Proton Torpedo Model
		Keeper_of_faith	- Dreadnaught Model, Lucrehulk Model, CC7700 Model
		Z3r0x		- Vulture Droid Model
				



KNOWN BUGS:		gargantuan and luke are unavailable as hero's when player is rebels in GC - ***fixed with patch***
			tybers ship stops moving and stays still until destroyed if too close to enemy when jumps in (Unit tries to bribe too soon)
			blast on silris ship sometimes disapeers before firing
			Ai doesnt build added units in skirmish and Imp ai only build tractor satelite in space - ***fixed Ver. 4***
			Gallofree HTT company not buildable - ***fixed Ver. 4***


PLEASE BE AWARE that the Hutts are not yet programmed in for LAND/LAND CONTROL skirmish and are only available for playing with on the 'Equal Footing' Campaign





if you find any more bugs or errors please tell me!!!


To install, Put the Foc additions folder in the Mods folder in star wars empire at war forces of corruption directory in lucasarts

included is a .ink program, extract this to your desktop and use to start foc additions

click on this to start the mod


If you find a bug, have a question, idea or would like to use a unit we modded then email me at

	Swcorpinox73@hotmail.com

or knivesdamaster at

	knives_trigun@hotmail.com

Don't use any of our work without first getting permission
 from either Me or knivesdamaster

Thanks and Enjoy

_____________________________________________________________


FOC Additions 3.0

In this release i have added more thing than before, which include a new playble faction, a new hero, and other items

full list below.


A list of thing added and altered (1.0, 2.0, and 3.0 are included)

Zann Consortium:
		Changed names of ships back to original ones and added speech patterns		1.0
		Added flagship for Urai Fen							1.0
		Changed abilities of Tybers flagship (blast to bribe)				1.0	
		***Added Eclipse in skirmish***							1.0	    *** 3.0 Now for Imps***
		Corrected speech patterns of interceptor 4					1.0
		expanded texts on some units an heros							2.0
		fixed problem of capital ships buildable on all planets					2.0
		Added Zann-Class Fighter-Bomber									3.0
		Added unique Consortium Capital Ship Radar Icon							3.0
		Added Silri's advanced flagship									3.0
		Added Valgarochi (New Hero)									3.0

Galactic Empire:
		Added Executor to skirmish							1.0
		Added Death Star 2 to skirmish							1.0
		Made Noghri better								1.0
		changed defense satelittes to tractor, ion, and turbolaser				2.0
		added At-At Mk II prototype								2.0
		improved thrawn with new ability and improved (a lot!!!) flagship			2.0	
		added more at-at weapons								2.0
		changed scale of slave 1 landing							2.0
		Improved and balanced At-At Mk II and added as transport 					3.0
		Added Shocktrooper										3.0
		Increased Boba Fetts Damage									3.0
		added blue turblasers for Acclamator								3.0
		added Mara Jade to all GC's									3.0

 Rebel Alliance:
		Added mass driver marauder								2.0
		added kyle katarn to space skirmish							2.0
		added Duo defense satelite								2.0
		added red, gold, green, and grey groups for recruitment	*only at yavin*			2.0    *3.0*
		improved rogue squadron a lot								2.0
		added b-wing and mc30 frigate to conquest						2.0
		Added CC7700 Interdictor Frigate							2.0  or	3.0  (can't remember which)
		Added Garm bel Iblis' Flagship 									3.0
		Added Anti Air T4-B										3.0
		Added Kyle Katarn to all GC's									3.0

      The Hutts:								
		Added new faction 'Hutts', units listed below:							3.0
		venator battleship										3.0
		turbolaser marauder										3.0
		IPV												3.0
		corellian corvette										3.0
		v-wing squadron											3.0
		hutt space station										3.0
		twi lek mercenary										3.0
		pod walker											3.0
		swamp speeder											3.0
		pirate skiff (acts as transport)								3.0
		hutt field commander										3.0
		Jabba (faction leader)										3.0
		Com station											3.0
		Hutt command center										3.0
		Shield Generator										3.0

      Universal:

		changed skirmish colours and max credits					1.0
		Added more planets that can build capital ships						2.0
		added mandalorian commando for training on mandalore					2.0
		changed space skirmish starting units							2.0
		Increased skirmish pop caps	(land + space)							3.0
		Changed Skirmish tech upgrade to go in upgrade build queue (instead of production)		3.0
		Added and changed space skirmish defence Satelites						3.0
		Changed Holo briefing for Imps and Cons (i.e. stormtrooper to imp officer)			3.0
		Changed Names (Empire to Galactic Empire)							3.0
		Added Mobile Landing Zone build option for MDU's						3.0
		Changed Loading Screen										3.0
		Slightly changed main menu									3.0

i think thats it (may be a few more, just cant think of them)		



KNOWN BUGS:		gargantuan and luke are unavailable as hero's when player is rebels in GC - ***fixed with patch***
			tybers ship stops moving and stays still until destroyed if too close to enemy when jumps in (Unit tries to bribe too soon)
			blast on silris ship sometimes disapeers before firing
			Ai doesnt build added units in skirmish and Imp ai only build tractor satelite in space

The Hutts are not yet programmed in for skirmish and are only available for playing with on the 'Equal Footing' Campaign





if you find any more bugs or errors please tell me!!!


To install, Put the Foc additions folder in the Mods folder in star wars empire at war forces of corruption directory in lucasarts

included is a .ink program, extract this to your desktop and use to start foc additions

click on this to start the mod


If you find a bug, have a questionor idea or would like to use a unit i modded then email me at

	Swcorpinox73@hotmail.com

Don't use any of my work without my permission

Thanks and Enjoy


_____________________________________________________________




FOC Additions 2.0


Altered and added:

(Items from version 1 are included in list)							version

Zann Consortium:
		Changed names of ships back to original ones and added speech patterns		1.0
		Added flagship for Urai Fen							1.0
		Changed abilities of Tybers flagship (blast to bribe)				1.0
		Added Eclipse in skirmish							1.0
		Corrected speech patterns of interceptor 4					1.0
		expanded texts on some units an heros							2.0
		fixed problem of capital ships buildable on all planets					2.0

Empire:
		Added Executor to skirmish							1.0
		Added Death Star 2 to skirmish							1.0
		Made Noghri better								1.0
		changed defense satelittes to tractor, ion, and turbolaser				2.0
		added At-At Mk II prototype								2.0
		improved thrawn with new ability and improved (a lot!!!) flagship			2.0	
		added more at-at weapons								2.0
		changed scale of slave 1 landing							2.0

Alliance:
		Added mass driver marauder								2.0
		added kyle katarn to space skirmish							2.0
		added red, gold, green, and grey groups for recruitment					2.0
		improved rogue squadron a lot								2.0
		added b-wing and mc30 frigate to conquest						2.0


Universal:

		Added more planets that can build capital ships						2.0
		added mandalorian commando for training on mandalore					2.0
		changed space skirmish starting units							2.0
		changed skirmish colours and max credits					1.0


To install: put the XML and Text folders into data in the FOC area

you may wish to backup your current text folder before replacing it with this one

If you find a bug or would like to use a unit i modded then email me at

Swcorpinox73@hotmail.com

Don't use any of my work without my permission

Thanks Enjoy

KNOWN BUGS:		gargantuan and luke are unavailable as hero's when player is rebels in GC - fixed with patch
			


_____________________________________________________________


FOC Additions ver. 01


This Mod focuses on improving the 3 factions in FOC.


The mod changes


Zann Consortium:
		Changed names of ships back to original ones and added speech patterns
		Added flagship for Urai Fen
		Changed abilities of Tybers flagship (blast to bribe)
		Added Eclipse in skirmish			<can be reversed>
		Corrected speech patterns of interceptor 4	<can be reversed>

Empire:
		Added Executor to skirmish	<who would want to reverse this?>
		Added Death Star 2 to skirmish			<can be reversed>
		Made Noghri better

Nothing for rebels yet! sorry )-: 


To install: put the XML and Text folders into data in the FOC area

you may wish to backup your current text folder before replacing it with this one

To reverse my work with the interceptor 4 speech work, replace the files in the XML
folder with the ones in the 'unmodified' folder.

To take the super weapons out of skirmish:

			Death Star II - replace the starbases xml
			Eclipse - replace the starbases_underworld xml


There are no bugs known to me 

If you find a bug or would like to use a unit i modded then email me at

Swcorpinox73@hotmail.com

Don't use any of my work without my permission

Thanks Enjoy

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Swcorpinox73


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Registered 20th November 2006

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