FoC Addons

Empire (Space)

- Empire specific Venator Class. - Tie Bizarro unit added (launchable from capital ships). - Space based Tie Lan...

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Empire (Space)

- Empire specific Venator Class. - Tie Bizarro unit added (launchable from capital ships). - Space based Tie Lancet (edited stock model). - Second Executor class SSD added (2 buildable at a time and ship is smaller than original). - Second Arc Hammer added (2 buildable at a time and non hero). - Increased launched squadron counts for Star Destroyer and SSD. - Tie Sabot unit added.

Empire (Ground)

- Dark side adept added. - All ground based companies increased in size (e.g - Stormtroopers now dropped in as 7 groups of 9) except for Tie Mauler (now at 4 per company instead of 5). - Imperial tie fighter added as ground based unit. - Bunker garrison increased to 15.

Rebel (Space)

- Rebel specific Venator Class. - Home one supporting 8 additional firing medium laser hardpoints. - Marauder missile cruiser changed standard weapon to use Mass Driver. - Most capital ships have hangars and launch limited amounts of fighter squadrons. - Additional MC30 variant (MC30a) which is larger than the original and carries a much larger fighter compliment. - Arc170 fighter added. - Gallofree Gunship variant added. - Legacy Class SD added. - NTB630 Bomber added.

Rebel (Ground)

- All ground based companies increased in size. - Rebel X-wing added as ground based unit. - Bunker garrison increased to 12.

Consortium (Space)

- Consortium specific Venator Class. - Aggressor fighter non hero unit added. - Tridroid fighter added.

Consortium (Ground)

- Bunker garrison increased to 9.

Pirates (both space and ground)

- All companies increased in size. - Planet specific MC80 Mon Calimari cruiser variant (encountered ONLY over Mon Calimari and The Maw). - Planet specific Victory SD variant (encountered ONLY over The Maw). - Planet specific Acclamator Cruiser variant (encountered ONLY over The Maw).

General Changes

- All planets in GC have increased populations and credit values. - Population caps substantially increased for both skirmish and GC. - Space skirmish mines increased for all factions with two additional levels of upgrades (4 instead of 2). - 2 additional single player campaigns for GC. One is a limited 3 sided game with around 30 planets. The other has all 55 planets enabled with the Empire owning 3 (Coruscant, Kamino and Kuat), the Rebels owning 2 (Hoth and Yavin IV) and the Pirates owning all but 8 of the rest. - Almost all capital ships capable of launching fighter squadrons.

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Download 'foc_minimod.zip' (5.37MB)

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Readme
Forces of Corruption Minimod
----------------------------

Firstly, thankyou for downloading and giving this minimod a try. Whilst it may not be the best mod in the world by any means, this is the way I prefer to play the game. Appologies for the lack of ground units as my animation skills are severely lacking in this field. Therefore you will find there is much to do with the space aspect of the game. Anyway, without further to do this readme gives all instructions and information necessary for installing, uninstalling and general info for whats been added or changed. It is highly unlikely that this mod will be added to or changed any further and should any other modders wish to use anything from it then please see the further info/credits section at the bottom.


INSTALLATION
------------

This mod should hopefully be the easiest thing in the world to install as is it based on the WISE Install Master based creator software originally made by Wise Solutions. With this in mind please realise that this mod comes in a self contained executable file and whilst it is virus free you are advised to still check it anyway. The installer also supports several features, including zip compatibility (that is to say you can use WINZIP, WINRAR or WINACE to manually extract the files directly from the EXE file by right clicking on it and using the context drop down menu that appears. Be warned though that support is not given for manually attempting installation and ALL files are installed to a single directory folder instead of retaining the normal folder structure that FoC uses).

To install this minimod using the EXE file follow the instructions below:

1) Double Click the FOC_minimod.EXE
2) Click NEXT and then use the BROWSE button to manually find the FoC installed directory (e.g c:\Forces Of Corruption\Data). Be advised you must specify the \DATA sub folder otherwise the installer will install to the FoC root directory.
3) Click OK and then click YES to confirm (The installer will, at this point, give a warning that the target folder already exists but this is a standard feature).
4) Click NEXT and then NEXT again to confirm to backup any files (this is done incase of any previously installed mods and to back up one or two critical files).
5) Click NEXT once more and then click FINISH.

.....and thats it. The installer will then install the files to the necessary directory. If you then run the game and the ships don't show then you may have installed to the wrong folder. *Hint - If you find the UNWISE.EXE file in your DATA folder then the mod is installed correctly.



UNINSTALLATION
--------------

There is two methods of automatically uninstalling this mod. 

Method 1
--------

1) Navigate to your FoC installation and enter the sub folder \DATA
2) Double click the UNWISE.EXE file
3) Click the NEXT button and then the FINISH button

Method 2
--------

1) Click START, select SETTINGS and then select CONTROL PANEL
2) Select ADD/REMOVE PROGRAMS
3) From the selection scroll down and find the entry for "Forces Of Corruption Minimod" and select it
4) Click the CHANGE/REMOVE button, then click NEXT and click FINISH

***** NOTE *****
At this point please be advised that if any files have been backed up you will receive a dialogue box asking if you wish the restore any backed up files. If you have no mods installed this should also restore your FoC installation back to its original condition before the minimod was installed.



-------------------------------------------------------------------------------------------------------------

Now, as I stated before this mod changes alot of the units and also adds several to both the Rebel and Imperial sides. Please be advised that there are a couple of minor bugs: Any capital ships do not have any kind of break off sections and the additional units have not been ideally balanced to the rest of the stock game. Anyway, heres the complete list of changes:

Empire (Space)
------

- Empire specific Venator Class.
- Tie Bizarro unit added (launchable from capital ships).
- Space based Tie Lancet (edited stock model).
- Second Executor class SSD added (2 buildable at a time and ship is smaller than original).
- Second Arc Hammer added (2 buildable at a time and non hero).
- Increased launched squadron counts for Star Destroyer and SSD.
- Tie Sabot unit added.

Empire (Ground)
------

- Dark side adept added.
- All ground based companies increased in size (e.g - Stormtroopers now dropped in as 7 groups of 9) except for Tie Mauler (now at 4 per company instead of 5).
- Imperial tie fighter added as ground based unit.
- Bunker garrison increased to 15.


Rebel (Space)
-----

- Rebel specific Venator Class.
- Home one supporting 8 additional firing medium laser hardpoints.
- Marauder missile cruiser changed standard weapon to use Mass Driver.
- Most capital ships have hangars and launch limited amounts of fighter squadrons.
- Additional MC30 variant (MC30a) which is larger than the original and carries a much larger fighter compliment.
- Arc170 fighter added.
- Gallofree Gunship variant added.
- Legacy Class SD added.
- NTB630 Bomber added.

Rebel (Ground)
-----

- All ground based companies increased in size.
- Rebel X-wing added as ground based unit.
- Bunker garrison increased to 12.


Consortium (Space)
----------

- Consortium specific Venator Class.
- Aggressor fighter non hero unit added.
- Tridroid fighter added.

Consortium (Ground)
----------

- Bunker garrison increased to 9.



Pirates (both space and ground)
-------

- All companies increased in size.
- Planet specific MC80 Mon Calimari cruiser variant (encountered ONLY over Mon Calimari and The Maw).
- Planet specific Victory SD variant (encountered ONLY over The Maw).
- Planet specific Acclamator Cruiser variant (encountered ONLY over The Maw).

General Changes
---------------

- All planets in GC have increased populations and credit values.
- Population caps substantially increased for both skirmish and GC.
- Space skirmish mines increased for all factions with two additional levels of upgrades (4 instead of 2).
- 2 additional single player campaigns for GC. One is a limited 3 sided game with around 30 planets. The other has all 55 planets enabled with the Empire owning 3 (Coruscant, Kamino and Kuat), the Rebels owning 2 (Hoth and Yavin IV) and the Pirates owning all but 8 of the rest.
- Almost all capital ships capable of launching fighter squadrons.



CREDITS AND FURTHER INFORMATION
-------------------------------

- Dark side Adept, Ground based fighters and Executor non hero code provided by Bhaalshad.
- Tie Bizarro design/concept created by JC (created for XWA. Original OPT file available from www.darksaber.gaylenol.com/craftxwaupimp2.htm). This low poly complete mesh kitbash by Major A Payne (derived from my own Tie Fighter mesh). Textures rendered from high poly cgi model created by James Basset.
- Arc170 and TriDroid originally created by EvilleJedi. Models poly reduced by Major A Payne with original textures re-applied.
- Original design, model and textures by Howard Day (released originally through www.scifi-meshes.com). This low poly mesh scratch built using renders of the above high poly CGI model as both reference material and texture rendering/creation as done by Major A Payne.
- NTB630 Bomber original concept, model and texture set created by Howard Day. This low poly rebuild created by Major A Payne with renders of the above model used as both reference and texture build.
- Tie Sabot original concept and model created by Uniderth (Scifi-meshes forum member). This version derived from original concept done by Major A Payne. Textures created from renders of high poly model originally created by James Basset.



Whilst this mod has gone through several months of testing and as far as I can find everything is working as it should there may, or may not still be some unknown bugs (although nothing to crash the game). If any are found then please contact me via one of the methods below:

- PM via Petroglyph Fan Forum (PFF), Armada Fleet Command (AFC), Empire At War Files (EAWFiles.com)
- mapayne@hotmail.com/Major58@hotmail.com (MSN contacts)
- 60839084 (ICQ contact)
- mapayne@ntlworld.com/mapayne@mail.com (Primary/secondary email addresses)

Major A Payne



**** IMPORTANT NOTICE ****

Be advised that should any modders wish to use the materials contained within this release may do so on the follow contions:

1) That no part of this project is likely to be resold for any kind of profit or distributed in this fashion via any kind of medium.
2) That no part of this project will be re-released without correct credits being applied (as shown above).
3) Private mod usage is fully allowed without restrictions but should anything be re-released then I require notification of that which is to be used to assure that correct credit is applied.

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Major A Payne


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Registered 12th June 2002

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