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Forcestorm X's SSDmod - Star Wars: Empire at War Mods, Maps, Patches & News - GameFront

Forcestorm X's SSDmod

This mod is for FoC. The mod enhances the fleets of all 3 factions by adding more Capital ships, Super-Capital ships, Fighters, and some...

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File Description

This mod is for FoC.

The mod enhances the fleets of all 3 factions by adding more Capital ships, Super-Capital ships, Fighters, and some Heros.

List of Additions:

Zann Consotium:

-Mandalore-Class Super Star Destroyer -Dxun-Class Battleship -StarViper (bomber version)

Hero: -Deathshead Squadron

Empire:

-Imperial-III Star Destroyer -Executor Standard -Executor Shield-boost -Executor Weapons-boost -Executor Speed-boost -Unreachable-Class Executor -Eclipse -Sovereign -Executor DB -Executor Stealth

Heros: -Jerec (and the Vengeance in space) -Zsinj (the Iron Fist)

Rebellion: -Lusankya -Rebel Executors -Executor Shield Boost -Executor Hanger -Viscount-class -Apocalypse, Gold, Blitz, Red, Royal, Lumen Squads -E-Wings, K-Wings -MC-104

~Scorpinox

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					Forcestorm X's SSDmod V2 (for FOC, patch 1.1) README
					--by Forcestorm X
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Finally, after 6 months, it's ready! The update to SSDmod is here!
======Warning! You will not be able to view the new skins on lowest texture levels!=======



This mod introduces new units for the Zann Consotium:

	-Mandalore-Class Super Star Destroyer
	-Dxun-Class Battleship
	-StarViper (bomber version)

	And a hero:
	-Deathshead Squadron

The Empire gains these units:

	-Imperial-III Star Destroyer
	-Executor Standard
	-Executor Shield-boost
	-Executor Weapons-boost
	-Executor Speed-boost
	-Unreachable-Class Executor
	-Eclipse
	-Sovereign
	-Executor DB
	-Executor Stealth

	And heros:
	-Jerec (and the Vengeance in space)
	-Zsinj (the Iron Fist)

The Rebels gain:

	-Lusankya 
	-Rebel Executors
	-Executor Shield Boost
	-Executor Hanger
	-Viscount-class
	-Apocalypse, Gold, Blitz, Red, Royal, Lumen Squads
	-E-Wings, K-Wings
	-MC-104
	
--And others I can't think of while writing this, but I assure you exist!

Other changes:

	-MC30c cannot be targeted by superlasers (balance), more powerful
	-TIE Phantoms and Defenders have larger squads
	-Pop. cap increased in space tactical
	-Mining facilities (Rebel and Empire) are more effective in GC (so as to afford these ships.)
	-Home One has new "Plant Doubt" ability
	-Space Station Garrisons increased
	-Zann don't have to do annoying tactical battles for corruption (WA HA HA HA HA HA!)
	-Probe Droid's spy is infinite
	-et cetera, et cetera.

Known Bugs:
	
	-Numerous. Please send complaints and suggestions, and I'll work on patching them if they seem fixable.
		-AI doesn't stop building new fighter squads.	

-Tip: if it seems broken, it is. Please let me know about it.

Installation:

	Download. Then take the folder downloaded, right-click, and select "uncompress." Uncompress. Take the result and copy it. Go to Program Files,
	LucasArts, Star Wars Forces of Corruption folder. Click the Mods folder (if you don't have one, create it). Paster the folder into it, copy the shotcut,
	paste it onto the desktop, double-click, and play!

special thanks to:

	-Lord X for the Eclipse, Vengeance, and Viscount models and skins.
	-z3rox and his team for the E-wing, K-wing, and Sovereign models, skins, and coding
	-Steiner Modding Group for the MC104 model and skin

--Thanks loads!-- If you have a problem with me using your stuff, please contact me. I will apologize.

--Coding, re-skinning, HexEditing, icons, new menu config., ideas by ME, Forcestorm X.

Suggestions or complaints: |d|f|g|e|n|z|o|AT|s|b|c|g|l|o|b|a|l|DOT|n|e|t|
Please don't hesitate to send. I can't patch what I don't know is broken.

Legal: If you want to use what's in this, please ask first.

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Forcestorm X


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Registered 8th July 2007

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