Galactic Battlegrounds Mappack

This is a mappack for FoC, but the consortium is only in a few of the maps. There are 36 maps, half land, half space, all based off of th...

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This is a mappack for FoC, but the consortium is only in a few of the maps.

There are 36 maps, half land, half space, all based off of the maps in Galactic battlegrounds.

Authors description of maps:

Storylines- 'Unfamiliar' Planets-

Aereen- The dry moon of Krant, a Rebel cell must fight for survival against an Imperial battalion.

Alaris Prime- The Wookie colony is under attack by an Imperial Force of unknown strength. A Rebel cell was near the Kashyyyk system and managed to land after a monster space battle.

Eredenn- Once the weapons test planet of the Old Republic, then later taken over by the Empire, the Imperial garrison must drive back some Rebel saboteurs who wish to steal technology. (Space- Simulator SSD faction conversion mirror)

Geddes- A dry but mineral-rich asteroid in orbit above Krant, this was home to the mysterious Vor'Na'Tu artifact and a secret Sith temple. After destroying it, Master Echuu Shen-Jon was destroyed at the hands of Vader. Fight your way out of the place or be annihalated.

Hanoon- Once known as Geddes, this verdant planet was terraformed by Moff Yittreas. Use the stolen Imperial techmology against them in an interesting match.

Reytha- 'The Breadbasket of the Empire' The local garrison has defected to the Alliance. Wipe them out, though it will regrettably mean destruction of Imperial tech. Do not allow any to escape.

Sarapin- In space, Rebels fight to disable the powerful defense grid of Sarapin, a lava planet rigged for energy mining. Once on the surface, disrupt any mining by taking over the facilities.

Zaloriis- The population has defected to the Alliance. Take Blizzard Force and wipe the nascent Rebellion off the planet.

'Familiar' Planets-

Bespin- Take control of a mining platform with a legion of Darktrooper droids. This will make for interesting urban warfare.

Coruscant- Not surprisingly, rumors of a cell of Rebellion have been intercepted via Delta Source. Investigate through the streets. (Space- take over the skies in an interpretation of the battle in 'Wedges' Gamble' by Michael A. Stackpole)

Dagobah- Duke it out in a plain once held by the Sith during the Sith war. Turbolasers left over might be useful. Darkside energies amplify units, especially heroes (you will see what I mean ;)).

Endor- Hunt down and eliminate the remainder of the Imperial units left from the battle.

Hoth- Take Blizzard Force down on the Rebel Scum and destroy their transports.

Kashyyyk- Repel Imperial invaders in a forest battle filled with bunexpected stuff.

Kessel- Fight to free prisoners from the mines and try to deplete the Imperial garrison stationed there.

Naboo- Attempt to liberate a small city from corrupted units and Imperial might.

Tatooine- Shut down the old Arnthout droid factories. The Consortium has restructored them to produce MKII droidekas.

Yavin 4- Crush the Rebellion's holding on the planet and take out their heroes.

~Scorpinox

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                                      Galactic Battlegrounds Mappack Readme
Okay. Here it is, finally, after a few months of hard labor. There are 36 maps, half land and half space.
The maps for the 'Unfamiliar' maps came from models off of Galactic Battlegrounds. No, they are not accurate (GB wasn't accurate to begin with) and are only meant for enjoyment, not as any canon source. So all you hard-core canon-only players, save a few megs and don't download. Anyway, we have a mix of 'known' and 'unknown' planets, all of which make an appearance. No, I don't have Kaer or Avatar Orbital Platforms, I didn't want to mess with that kind of mapping. Also, not all of the maps have Consortium, but the ones with three slots do. There are so many that I cannot remember all of the ones that have 3 factions, but oh well. Part of the reason was that I converted everything to FoC (for those of you who didn't read the news) halfway, so just deal with it.


Storylines-  
'Unfamiliar' Planets-  

Aereen- The dry moon of Krant, a Rebel cell must fight for survival against an Imperial battalion.

Alaris Prime- The Wookie colony is under attack by an Imperial Force of unknown strength. A Rebel cell was near the Kashyyyk system and managed to land after a monster space battle. 

Eredenn- Once the weapons test planet of the Old Republic, then later taken over by the Empire, the Imperial garrison must drive back some Rebel saboteurs who wish to steal technology. (Space- Simulator SSD faction conversion mirror) 

Geddes- A dry but mineral-rich asteroid in orbit above Krant, this was home to the mysterious Vor'Na'Tu artifact and a secret Sith temple. After destroying it, Master Echuu Shen-Jon was destroyed at the hands of Vader. Fight your way out of the place or be annihalated.

Hanoon- Once known as Geddes, this verdant planet was terraformed by Moff Yittreas. Use the stolen Imperial techmology against them in an interesting match. 

Reytha- 'The Breadbasket of the Empire' The local garrison has defected to the Alliance. Wipe them out, though it will regrettably mean destruction of Imperial tech. Do not allow any to escape.

Sarapin- In space, Rebels fight to disable the powerful defense grid of Sarapin, a lava planet rigged for energy mining. Once on the surface, disrupt any mining by taking over the facilities. 

Zaloriis- The population has defected to the Alliance. Take Blizzard Force and wipe the nascent Rebellion off the planet. 

'Familiar' Planets- 

Bespin- Take control of a mining platform with a legion of Darktrooper droids. This will make for interesting urban warfare. 

Coruscant- Not surprisingly, rumors of a cell of Rebellion have been intercepted via Delta Source. Investigate through the streets. (Space- take over the skies in an interpretation of the battle in 'Wedges' Gamble' by Michael A. Stackpole) 

Dagobah- Duke it out in a plain once held by the Sith during the Sith war. Turbolasers left over might be useful. Darkside energies amplify units, especially heroes (you will see what I mean ;)).

Endor- Hunt down and eliminate the remainder of the Imperial units left from the battle. 

Hoth- Take Blizzard Force down on the Rebel Scum and destroy their transports.

Kashyyyk- Repel Imperial invaders in a forest battle filled with bunexpected stuff.

Kessel- Fight to free prisoners from the mines and try to deplete the Imperial garrison stationed there. 

Naboo- Attempt to liberate a small city from corrupted units and Imperial might. 

Tatooine- Shut down the old Arnthout droid factories. The Consortium has restructored them to produce MKII droidekas. 

Yavin 4- Crush the Rebellion's holding on the planet and take out their heroes.  

Known Issues- 
-If you put all these on your computer at once and have a lower end computer like mine, Imperial units might suffer a health loss. you shouldn't have anything to worry about with a higher up computer.  

-These maps are geared toward advanced players and as such are hard to beat as some factions, but not impossible. If you prefer more laid back maps, download my other mappacks. 

Notes- 
-On Tatooine land, the Empire is Tusken Raiders.  
-Maps with Consortium mean that that faction was designed to be underpowered, but still a legit threat. 

Legal matter- By downloading this, I (the downloader) accept responsibility for anything that might happen to my computer because of this mappack. I (the uploader/mapper) am NOT responsible for damages. 
If you wish to base a map of one of these maps, then you must 
A. Request permission via email (D2nacouple at msn dot com)
B. Change the map name (I am going to restrict use of these planet names if its legal which I'm sure it is)
C. Include me in acknowledgments (Thanks to DarthNerd for original map model) 
D. Don't try any pussyfooting. I can tell if you tried any loopholes or anything cute. I have good lawyers.

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DarthNerd


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Registered 8th July 2007

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