General Enhancement Mod

General Enhancement Mod is a mod that makes a lot of changes to the basic gameplay. It does not add any units, so there was nothing that cou...

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File Description

General Enhancement Mod is a mod that makes a lot of changes to the basic gameplay. It does not add any units, so there was nothing that could be included a screenshot. The main focus of the mod is on capital ships and heroes.

A list of changes include:

  • AT-AT: Armour increased
  • Veers: Armour increased, Rate of fire changed, ability recharge time reduced. Can deploy 4 stormtrooper squads.
  • Emperor: Health GREATLY INCREASED.
  • Calamari Cruiser: Ability duration, shield power points, armour, and cost were all greatly increased. Ion cannon shot count decreased
  • Ackbar: All of the above changes were made. ION SHOT COUNT WAS NOT CHANGED.
  • Correlian Gunship: All weapons removed, replaced with 2 mass driver cannons. Health and price increased, ability made more effective. Shields are now sightly stronger.
  • Marauder Cruiser: FOW Reveal range massively increased

To see the full list of changes, please refer to the readme If you have any questions about the mod, contact the author here. Enjoy!

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Readme
TheBlueRabbit's General Enhancement Mod (GEM) RQUIRES FOC. MAY REQUIRE FOC PATCH 1.1.
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THIS IS MY FIRST MOD, PLEASE GO EASY ON ME! This mod basically enhances heroes, capital ships, and makes a few other changes. THIS IS NOT THE FINAL VERSION, I WILL CONTINUE WORKING ON IT.
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Empire Changes
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All imperial star destroyers: rate of fire of all weapons greatly increased, Hardpoint Health increased.Price greatly increased
Piett: Proton beam duration greatly increased, firepower if proton beam greatly decreased, recharge rate massively decreased. Boost sheild power ability added, build cost greatly increased
Thrawn: Recharge rate of assault ability adjusted, shield power slightly increased. Cost increased
Broadside cruiser: FOW Reveal range massively increased
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AT-AT: Armour increased
Veers: Armour increased, Rate of fire changed, ability recharge time reduced. Can deploy 4 stormtrooper squads.
Emperor: Health GREATLY INCREASED.
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And Many More Changes.....
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Rebellion Changes
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Calamari Cruier: Ability duration, sheild power points, armour, and cost were all greatly increased. Ion cannon shot count decreased
Ackbar: All of the above changes were made. ION SHOT COUNT WAS NOT CHANGED.
Correlian Gunship: All weapons removed, replaced with 2 mass driver cannons. Health and price increased, ability made more effective. Shields are now sightly stronger.
Marauder Cruiser: FOW Reveal range massively increased
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T4-B Tanks: Health decreased slightly
Garm Bel Iblis: Sheild points were greatly increased, Armour was greatly increased, Price increased. Sheild refresh rate increased.
Yoda: Ability recharge time reduced, Health increased, price increased.
Obi-Wan Kenobi: Force protect ability now has unlimited range.
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And Many More Changes.....
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ZC Changes
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Agressor-Class And Tyber Zann: Hardpoint Health, Sheild points, sheild refresh rates, and price were all greatly increased. The main Megaweapons now fire 3 times instead of one.
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And Many More Changes.....
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General Changes
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Space Stations: Health of hangar, Sheild Generator, and Comms Array were all greatly increased.
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GC Mode: Old GC's were added
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Pop Caps: All pop caps (Except in Lang GC) were ENORMOUSLY INCREASED
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And Many More Changes.....



Known Bugs: There vare no known bugs, if any are found, then please e-mail me at alexec947@hotmail.co.uk, or drop a comment.....
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TO INSTALL: 1.)USE WITH THE MOD LAUNCHER BY ADDING THIS FOLDER TO THE DIRECTORY: C:Program FilesLucasArtsStar Wars Empire at War Forces of CorruptionMods
2.) COPY AND PASTE THE FOLDER "XML" INTO C:Program FilesLucasArtsStar Wars Empire at War Forces of CorruptionData

Any questions or suggestions? email me at alexec947@hotmail.co.uk
Thanks to: ME =) for creating the mod
Demon Squirrel, for letting me some of his GC files.
Sidious Invader, for answering many of my modding questions (im a noob.....)
Shadow-987 for supplying the file for the changed unit cap



IF YOU WANT TO USE ANY PART OF MY MOD, PLEASE ASK ME FIRST!!!

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TheBlueRabbit


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Registered 28th November 2008

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