Imperial Benefits

This mod improves the Empire's units on land and in space, and also adds new heroes and/or units to the Rebels and Consortium.

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This mod improves the Empire's units on land and in space, and also adds new heroes and/or units to the Rebels and Consortium.

New in V4:

Empire:

- new hero unit in GC: Admiral Daala, commands ISD "Gorgon", recruitable on tech level 4 at The Maw only (space station level 4 required). (used with permission); - new hero unit in GC: Agent Blackhole, commands ISD "Singularity", available on tech level 3, allows production of Blackhole Stormtroopers on the planet it orbits. (used with permission); - Blackhole Stormtroopers (a.k.a Shadow Stormtroopers): this unit is the Imperial version of the Rebel Infiltrator, Blackhole Stormtroopers can travel the galaxy undetected and are invisible on radar in landbattles, they have "take cover" ability and can drop thermal detonators, (buildable on tech level 3, ISD Singularity required). (used with permission); - Made Juggernauts size more realistic and production time has been reduced.

Rebel:

- new hero unit in GC: Kyle Katarn added to all Galactic Conquest games (mainly for balancing issues), becomes available on tech level 3 (in XML; for some reason this is tech level 4 ingame), Kyle has Galactic Stealth, Thermal detonator and run abilities.

Skirmish: - Added Noghri, Imperial Royal Guards and Blackhole Stormtroopers to skirmish landbattles for the Empire, the Noghri are available on tech level 1, the Guards are available on tech level 2 and the Blackholes are available on tech level 3.

~Scorpinox

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Download 'imperial_benefits_v4.zip' (4.12MB)

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Greetings to the community.


I made this mod called "Imperial Benefits", this version 4 of this mod.

This mod improves the Imperials' units on land and space, and also adds new heroes and/or units to the other factions:

General changes:
- population cap increased for space battles in Skirmish and GC and for landbattles in Skirmish;
- in GC the Emperor no longer starts on Coruscant, but on Byss;
- Mara Jade can now neutralize both minor AND major heroes;
- Empire and Rebel Alliance now both have 11 heroes in GC.

List of heroes for Rebellion and Empire:

Empire:						Rebellion:

-Boba Fett					-Mon Mothma
-Tarkin						-Raymus Antilles' "Sundered Heart"
-Emperor Palpatine				-C3PO & R2D2
-Colonel Veers					-Han Solo & Chewbacca
-Captain Piett - ISD "Accuser"			-Garm Bel Iblis
-General Mohc - ARC Hammer			-Obi-Wan Kenobi
-Darth Vader					-Yoda
-Grand Admiral Thrawn				-Admiral Ackbars "Home One"
-Mara Jade *					-Luke Skywalker
-Admiral Daala - ISD "Gorgon" *			-Rogue Squadron		
-Agent Blackhole - ISD "Singularity" *		-Kyle Katarn *


(* means newly added in Imperial Benefits Mod)


Empire:

- Eclipse Super Star Destroyer; buildable once on tech level 5 on Byss only (space station level 5 required);
- Super Star Destroyer (Executor-class); buildable on tech level 4, space station level 5 required, Buildable on Mon Calamari, Kuat, Sullust, Fondor and Hypori;
- Scout trooper company now has six scout troopers instead of two;
- New Empire unit: Royal Guard company, in Galactic Conquest AND skirmish (v4);  
  (buildable on Coruscant only <when controlled by Empire>, Barracks required, 2 battallions of each 4 guardsmen)
- New Imperial hero in Galactic Conquest: Mara Jade (available on tech level 3, ground unit only, Mara has Remove Corruption and Neutralize Hero ability)

Consortium:

- Mandalorian Militiaman (recruitable on Mandalore only <when controlled by Consortium>, Barracks required, 2 squads of 5 mandalorians per company).


*************					new in V4						***************

Empire:

- new hero unit in GC: Admiral Daala, commands ISD &quot;Gorgon&quot;, recruitable on tech level 4 at The Maw only (space station level 4 required). (used with permission);
- new hero unit in GC: Agent Blackhole, commands ISD &quot;Singularity&quot;, available on tech level 3, allows production of Blackhole Stormtroopers on the planet it orbits. (used with permission);
- Blackhole Stormtroopers (a.k.a Shadow Stormtroopers): this unit is the Imperial version of the Rebel Infiltrator, Blackhole Stormtroopers can travel the galaxy undetected and are invisible on radar in landbattles, they have &quot;take cover&quot; ability and can drop thermal detonators, 
  (buildable on tech level 3, ISD Singularity required). (used with permission);
- Made Juggernauts size more realistic and production time has been reduced.


Rebel:

- new hero unit in GC: Kyle Katarn added to all Galactic Conquest games (mainly for balancing issues), becomes available on tech level 3 (in XML; for some reason this is tech level 4 ingame), Kyle has Galactic Stealth, Thermal detonator and run abilities.


Skirmish:
- Added Noghri, Imperial Royal Guards and Blackhole Stormtroopers to skirmish landbattles for the Empire, the Noghri are available on tech level 1, the Guards are available on tech level 2 and the Blackholes are available on tech level 3.



**					Credits and thanks					**

All credit for Admiral Daala, Singularity and the Blackhole Stormtroopers goes to Tyrant (philu@hotmail.com), these units are used with his permission. I take NO credit for making these units, I just added them to my mod and tweeked them a little bit.

These units and codings are taken from Tyrants mod entitled: New Imperial Heroes v3.


I hereby would like to thank Tyrant for giving me permission to use Admiral Daala, Singularity and the Blackhole Stormtrooper unit. Thanx man! Awesome job on all of them!


Known bugs:
- The Consortium Mandalorians won't fire on buildings for some reason, otherwise they work like they should;

Installation:

1. Download the file.
2. Go to your FoC (or EaW) install folders.
3. Go to the &quot;Data&quot; folder
4. Create a folder called &quot;XML&quot;.
5. Then unpack the XML files inside the &quot;Imperial_Benefits&quot; zip file into your new &quot;XML&quot; folder.
6. copy/paste the &quot;Art&quot; folder in the &quot;Data&quot; folder
7. copy/paste the &quot;Text&quot; folder into your &quot;Data&quot; folder 
   (N.B. this action will overwrite the standard &quot;MasterTextFile.dat&quot;! Make sure you make a back-up copy of it before you start doing this step, otherwise when you delete this mod, you will have NO way of getting it back!!)


I van be contacted at brolisupremeruler@hotmail.com, for problems regarding installation. DON'T contact me if you want to use content, since most content is already in the game itself and other content is used with the permission of the original author(s).


N-Joy

Darth_Viper

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Darth_Viper


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Registered 24th December 2006

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