Improved EAW Mod

This is a Mod by Dylan hunt that expands upon the current game. -Foshjedi2004

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File Description

This is a Mod by Dylan hunt that expands upon the current game.

-Foshjedi2004

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Readme
Improved EAW Mod 1.0 for Star Wars Empire At War
By Dylan Hunt1

added files/folders:

Uniqueunits.xml
Spaceunitfrigates.xml
Hardpoints.xml
Planets.xml
Projectiles.xml
Spaceunitcapital.xml
Spaceunitcorvettes,xml
Spaceunitfighters.xml
Specialstructures.xml
Squadrons.xml
Starbases.xml
campaingns_singleplayer.xml

Installation:

paste the XML folder in your gamedata/data game directory

Better don't mix this mod with other mods !

What this mod does:

1. All Ships and bases have a bit more health and shield
2. All Planets have 8 Groundstructures and can have Starbase 5
3. Torpedos and Missles have to get through shield first befor they damage a ship ( increased damage of this weapons )
4. Rebels have Hypervelocitygun too ( not so strong then the empires // have to get through shield first befor it damages a ship ) ( ingamename is still ioncannon )
5. Added Venatorclass Cruiser to the game ( Rebels launch 1 X-wing, 2 Y-Wing, 1 A-Wing, 3 V-wing // Empire launch 3 Tie-figher, 1 Tie-Bomber, 4 V-wing )
6. Hypervelocitygun dont need special structures to be builded.
7. Increased Credits Value of all Planets a bit.
8. Decreased the damage of Marauders and Broadsides.
9. campaings_singleplayer.xml is the one from Aves Map Pack v.2, (changed Rebels startplanet from Yavin to Hoth) (Aves made a good work with that)
10. All Capitalships can be build everywhere

Maybe you need the "MasterTextfile_English" from Improved Venator Mod 1.1

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