This is a Mod by Dylan hunt that expands upon the current game.
Improved EAW Mod 1.0 for Star Wars Empire At War By Dylan Hunt1 added files/folders: Uniqueunits.xml Spaceunitfrigates.xml Hardpoints.xml Planets.xml Projectiles.xml Spaceunitcapital.xml Spaceunitcorvettes,xml Spaceunitfighters.xml Specialstructures.xml Squadrons.xml Starbases.xml campaingns_singleplayer.xml Installation: paste the XML folder in your gamedata/data game directory Better don't mix this mod with other mods ! What this mod does: 1. All Ships and bases have a bit more health and shield 2. All Planets have 8 Groundstructures and can have Starbase 5 3. Torpedos and Missles have to get through shield first befor they damage a ship ( increased damage of this weapons ) 4. Rebels have Hypervelocitygun too ( not so strong then the empires // have to get through shield first befor it damages a ship ) ( ingamename is still ioncannon ) 5. Added Venatorclass Cruiser to the game ( Rebels launch 1 X-wing, 2 Y-Wing, 1 A-Wing, 3 V-wing // Empire launch 3 Tie-figher, 1 Tie-Bomber, 4 V-wing ) 6. Hypervelocitygun dont need special structures to be builded. 7. Increased Credits Value of all Planets a bit. 8. Decreased the damage of Marauders and Broadsides. 9. campaings_singleplayer.xml is the one from Aves Map Pack v.2, (changed Rebels startplanet from Yavin to Hoth) (Aves made a good work with that) 10. All Capitalships can be build everywhere Maybe you need the "MasterTextfile_English" from Improved Venator Mod 1.1
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