Improved EaW Mod

1. Increased damage of Hypervgun ( Rebel and Empire ) 2. Decreased Empires Hypervgun shoottime 3. Tie-Fighters and Tie-Bombers can be buil...

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1. Increased damage of Hypervgun ( Rebel and Empire ) 2. Decreased Empires Hypervgun shoottime 3. Tie-Fighters and Tie-Bombers can be build in Starbase now. 4. V-Wing can be build in Starbase now. ( Rebels and Empire ) 5. Homeone has a fighterbay and is a bit faster. ( spawn: 3 Xwings,2 Y-Wings, 1 A-Wing, 2 V-Wings ) 6. Replaced Nebulon-B with Advanced Nebulon-B ( has more shield, hull and a fighterbay, spawn: 1 A,V,Y,X-Wing ) 7. Removed gameintros

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Readme
Improved EAW Mod 1.1 for Star Wars Empire At War
By Dylan Hunt1

added files/folders:

Uniqueunits.xml
Spaceunitfrigates.xml
Hardpoints.xml
Planets.xml
Projectiles.xml
Spaceunitcapital.xml
Spaceunitcorvettes,xml
Spaceunitfighters.xml
Specialstructures.xml
Squadrons.xml
Starbases.xml
campaingns_singleplayer.xml
Movies.xml
Namedherounits.xml

Installation:

paste the XML folder in your gamedata/data game directory
paste MasterTextFile_English into your Text folder. ( Make backup of your old file )

Better don't mix this mod with other mods !

What this mod does:

1. Increased damage of Hypervgun ( Rebel and Empire )
2. Decreased Empires Hypervgun shoottime
3. Tie-Fighters and Tie-Bombers can be build in Starbase now.
4. V-Wing can be build in Starbase now. ( Rebels and Empire )
5. Homeone has a fighterbay and is a bit faster. ( spawn: 3 Xwings,2 Y-Wings, 1 A-Wing, 2 V-Wings )
6. Replaced Nebulon-B with Advanced Nebulon-B ( has more shield, hull and a fighterbay, spawn: 1 A,V,Y,X-Wing )
7. Removed gameintros

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Dylan Hunt1


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Registered 19th April 2006

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