Improved Venator

What's new: Added Jedi Venator and Sith Venator to skirmish mode Decreased shield strength for Venator, Jedi Venator, and Sith Venator (n...

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What's new: Added Jedi Venator and Sith Venator to skirmish mode Decreased shield strength for Venator, Jedi Venator, and Sith Venator (now they're shields are able to be taken down) Changed tooltips for Jedi Venator and Sith Venator Tweaked stats on V-wing a bit (made it real close to the X-wing) Decreased scale of Millenium Falcon and Slave-1 Decreased scale of imperial Shuttle, Alliance Shuttle, and the Tyderium Shuttle (the rebel transport is to scale, no need to change it) replaced main menu music and a couple of in-game music with music from star wars episode III (Dual of the Fates, Battle of the Heroes, and Anakin vs. Obi-Wan) some new bugs: two icons of obi-wan and Emperor Palpatine appear over their personalized Venator during galactic conquest and campaign mode Problem where you can build more than one of the Jedi and Sith Venator in skirmish (i had it working fine, then well I don't know what happened)

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New And Improved Venator mod version 1.25 for Star Wars Empire At War
By Dfeeds 


added files/folders:
uniqueunits.xml
namedherounits.xml
projectiles.xml
starbases.xml
hardpoints.xml
spaceunitsfighters.xml
squadrons.xml
transportunits.xml
MasterTextFile_ENGLISH.DAT

Installation: paste the XML folder in your gamedata/data game directory
To install the .DAT file simply paste it in your gamedata/data/text directory
To install the new music simply paste the musice file in your gamedata/data/audio directory

DO NOT MIX THIS MOD WITH OTHER MODS, WILL MOST LIKELY MESS THINGS UP!




What this mod does:
Changed scale of Venator 
Changed both laser cannon batteries to turbolaser batteries (also changed the projectile color to blue)
Increased tactical health, shield health, and hardpoint hitpoints
Changed build points for venator (only able to be built at Kuat, Fondor, Sollust, and Mon Calamari)
Changed accuracy for ion cannons and turbo lasers
Increased damage dealt over all
Rebel varient spawns 2 squads of x-wings with 8 in reserve and 1 squad of y wings with 4 in reserve 
Empire varient spawns 2 squads of tie fighters with 8 in reserve and 1 tie bomber squad with 4 in reserve
Enabled Venators to be built by starbases (tech 3) in skirmish mode
Added 2 unique hero space units, one for Obi-Wan and the other for the Emperor (same ship just with the red stripe versus the plain dull gray), the Emperors is called Sith Venator, Obi-Wans is Jedi Venator
Both ships have increased shield recharge rate, sheild strength, and tactical health from the normal Venator
Jedi and Sith Venator spawn 3 squads of V-wings with 15 in reserve
Also changed the fighter sizes to .7 to .4 (looks so much better if you have the default ship sizes)
Added custom tooltips for Jedi Venator and Sith Venator (custom description and named)



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changes in v1.1
Added custom tooltips for Jedi Venator and Sith Venator (custom description and named)
Fixed problem where you'd see Emperor Palpatine on Rebel side in space tactical battles (the problem was that you were able to build both the Sith and Jedi cruiser in the ground units section, don't know how that happened but its solved now so you should see them a lot less often)
Problem where you couldn't build the Venator after upgrading to tech lvl 4 in skirmish battles fixed
Changed price of Venator to 4500 for campaign and skirmish to 4000
Changed the .tga icon for V-wing from Z95 headhunter to the V-wing


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changes in v1.2
Added Jedi Venator and Sith Venator to skirmish mode
Decreased shield strength for Venator, Jedi Venator, and Sith Venator (now they're shields are able to be taken down) also if the majority of you want the shields back up to super strong, I'll put them back in on the next version, BUT DO NOT use the old uniqueunits.xml from v1.1 becase there's to many things changed and I can't begin to tell you how messed up the mod will be
Changed tooltips for Jedi Venator and Sith Venator
Tweaked stats on V-wing a bit (made it real close to the X-wing)
Decreased scale of Millenium Falcon and Slave-1
Decreased scale of imperial Shuttle, Alliance Shuttle, and the Tyderium Shuttle (the rebel transport is to scale, no need to change it)
Added Star Wars Episode III music





tested in skirmish mode, rebel campaign, and galactic conquest (all singleplayer)

known bugs: have major slow downs when giving the attack order to groups of Venators (not all the time, and I can't peg the the conditions under where it happens)
two icons of obi-wan and Emperor Palpatine appear over their personalized Venator during galactic conquest and campaign mode
Problem where you can build more than one of the Jedi and Sith Venator in skirmish (i had it working fine, then well I don't know what happened)



What to expect in next version:
Energy Beam and maybe Tractor beam for special ability
Vadar's Fist Stormtrooper Division (same as 501st but for the empire)
Might revert the Venator's shields back to super strong
Finished version of 501st


uninstall:
simply delete all the files that you added



have fun, hope everyone enjoys the new and improved Venator as much as I do




credits: i used Slocket's Venator_Full_2 mod to enable the Venator

contact info: email me at dfeeds@comcast.net for any comments/questions/concerns


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Legal Stuff:

You must ask my permission before use of this mod.

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dfeeds


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Registered 25th March 2006

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