This Mod Removed a number of Units from the Skirmish tech tree and makes some General Unit/Structure Changes.
JETEYE1's MOD V1.0 Changes in v1.0: Unit/structure removals Ground Units Airspeeder AT-AA PLEX soldier SPMA-T Speeder Bike MPTL-2A Artillery DT1 Lancet Ewok Handler Space Units Admiral Piett Interceptor IV Probe Droid Alliance Assasult Frigate TIE scout Marauder Broadside Acclamator Interdictor Cruiser Unit/structure changes Executor has better shields, armor, weapons and speed with no missile launchers or proton torpedo's just turbolasers and ion cannons Most anything besides space staions dont have missiles or torpedos. TIE bomber has hunt ability Skipray is now an Imperial ship with Hunt ability Thrawn's tractor beam replaced with Piett's proton beam. Corellian ships engine boost is click on and click off with no recharge Juggernaut is beefed up. Can garrison more, better speed, more damage. Units that are removed are taken out of the starting forces for GC as well. All MDU's build that teams MDU turret along with a shield gen and a missile jammer. And many more changes to units and their abilities. Arc Hammer and Executor in Skirmish NEW TECH TREE Empire Space: lvl 1 TIE Interceptor/bomber lvl 2 TIE phantom/Defender lvl 3 Tartan Patrol Crusier/Skipray lvl 4 VSD lvl 5 ISD Land: lvl 1 Stormtrooper/AT-ST lvl 2 DT2/MDU/TIE Mauler lvl 3 AT-AT/Juggernaut/Field Commander/2M-tank/DT3 Rebellion Space: lvl 1 X/Y wing lvl 2 A/B wing lvl 3 Corellian corvette/Gunboat lvl 4 Nebulon B lvl 5 Mon Cal Crusier/MC30 Land: lvl 1 Infantry/T2B lvl 2 MDU/Infiltrator lvl 3 HTT/T4B/Field Commander Zahn Consortium Space: lvl 1 StarViper lvl 2 Crusader lvl 3 Vengeance lvl 4 Agressor lvl 5 Keldabe Land: lvl 1 Merc Assasult squad/Greandier/Destroyer Droid lvl 2 F9-TZ/Vornskr/Defiler/MDU lvl 3 Canderous/MZ-8/MAL/Nightsister Bugs/glitches/problems New tech tree works for skirmish only, may leave it that way. Skipray and TIE bomber's hunt ability doesn't work Things can be a little unbalanced. Piett is still in GC
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