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Kessel Raid

Kyle Katarn to the Rebel 8th tactical strike force (aka the Rebellion Extermination and Botanical Enthusiast’s League) Alright me...

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Kyle Katarn to the Rebel 8th tactical strike force (aka the Rebellion Extermination and Botanical Enthusiast’s League) Alright men, that’s enough laughing at those Imperials we tricked; they’re dead now so let it rest. Before our good friend Col. Du-pe died, he transmitted landing permits for us; so we’re going to Kessel. We certainly have plenty of people there we can rescue; and besides, freeing spice miners is a good way to make new friends.

I’ve decided to keep running with the setup I had in the first map. For those of you who didn’t see it, don’t worry about. This is a mission type map set on Kessel. It’s meant to be played as the Rebels; they start at one end, and there’s pretty much only one way to go. As you progress through the map, you’ll find prisons, blow them up. Inside, there will be rebel soldiers and indigenous units. Also sometimes there are Pirates, Imperial Guardsmen, or even wild beasts. As you go you’ll add more and more infantry units to your army; you’ll need them by the end. There are in a number of places barricade walls which you’ll have to break through. The Rebels have a number of Tie Maulers/Crawlers (stolen of course) which can break through them very quickly with their self-destruct. There are a number of Rebel units in cages and work pens which you can try to break free; but be wary of the Imperial Guard. Also, as I mentioned, your army will be mostly Infantry. This means that one Force Corrupt blast from Mara Jade or the Emperor can turn half your units against you. I recommend setting the allow heroes option to off under the Advanced startup options. Other than that, enjoy. ^_^

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Kyle Katarn to the Rebel 8th tactical strike force
(aka the Rebellion Extermination and Botanical Enthusiast’s League)
Alright men, that’s enough laughing at those Imperials we tricked; they’re dead now so let it rest.
Before our good friend Col. Du-pe died, he transmitted landing permits for us; so we’re going to
Kessel.  We certainly have plenty of people there we can rescue; and besides, freeing spice miners
is a good way to make new friends.

I’ve decided to keep running with the setup I had in the first map.  For those of you who didn’t see
it, don’t worry about.  This is a mission type map set on Kessel.  It’s meant to be played as the
Rebels; they start at one end, and there’s pretty much only one way to go.  As you progress through
the map, you’ll find prisons, blow them up.  Inside, there will be rebel soldiers and indigenous units.
Also sometimes there are Pirates, Imperial Guardsmen, or even wild beasts.  As you go you’ll add more
and more infantry units to your army; you’ll need them by the end.  There are in a number of places
barricade walls which you’ll have to break through.  The Rebels have a number of Tie Maulers/Crawlers
(stolen of course) which can break through them very quickly with their self-destruct.  There are a
number of Rebel units in cages and work pens which you can try to break free; but be wary of the
Imperial Guard.  Also, as I mentioned, your army will be mostly Infantry.  This means that one Force
Corrupt blast from Mara Jade or the Emperor can turn half your units against you.  I recommend setting
the allow heroes option to off under the Advanced startup options.  Other than that, enjoy. ^_^

Installation is easy, put it in C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data\CustomMaps

As for a legal thing…anybody who wants to do anything with this is welcome to.

If you want to contact me, my Yahoo mail is lunarjew666.
And I’d be glad for feedback either by mail or in the comments on filefront.

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LJ6


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Registered 22nd May 2006

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