Mygeeto GC Map V1.0

This is NOT a map for skirmish games. It is intended to be used by mod teams to implement ground battles on the planet Mygeeto in GC Campaig...

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This is NOT a map for skirmish games. It is intended to be used by mod teams to implement ground battles on the planet Mygeeto in GC Campaigns, but it can easily converted to skirmish games. Feel free to do so.

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Mygeeto GC Map V1.0


According to internet information about Mygeeto (http://starwars.wikia.com/wiki/Mygeeto) and screenshots from several SW Games, I've tried to recreate the look and feel of Mygeeto. Therefore I've created new building to achieve this and hopefully succeeded in this.

You can us this map and/or all of the related content for your mods or as base for your own maps but give me credits if you do so.

Installation:

copy Props_Urban.xml to ..\EmpireAtWar\GameData\XML
(else merge the last lines containing the Mygeeto Props to your own Props_Urban.xml via copy and paste)
copy W_Mygeeto_Building_A.ALO to ..\EmpireAtWar\Art\Models
copy W_Mygeeto_Building_B.ALO to ..\EmpireAtWar\Art\Models
copy W_Mygeeto_Building_C.ALO to ..\EmpireAtWar\Art\Models
copy W_Mygeeto_Building_D.ALO to ..\EmpireAtWar\Art\Models
copy W_Mygeeto_Building_E.ALO to ..\EmpireAtWar\Art\Models
copy W_Mygeeto_Corner_A.ALO to ..\EmpireAtWar\Art\Models
copy W_Mygeeto_Corner_B.ALO to ..\EmpireAtWar\Art\Models
copy W_Mygeeto_Lamp_A.ALO to ..\EmpireAtWar\Art\Models
copy W_Mygeeto_Wall_A.ALO to ..\EmpireAtWar\Art\Models
copy W_Mygeeto_Wall_B.ALO to ..\EmpireAtWar\Art\Models
copy W_Mygeeto_Wall_C.ALO to ..\EmpireAtWar\Art\Models
copy W_Mygeeto_Wall_D.ALO to ..\EmpireAtWar\Art\Models
copy w_clouds02.dds to ..\EmpireAtWar\Art\Textures
copy w_clouds02_b.dds to ..\EmpireAtWar\Art\Textures
copy W_MYGEETO_PROPS.dds to ..\EmpireAtWar\Art\Textures
copy W_MYGEETO_PROPS2.dds to ..\EmpireAtWar\Art\Textures
copy W_MYGEETO_PROPS_BC.dds to ..\EmpireAtWar\Art\Textures
copy W_MYGEETO_PROPS2_BC.dds to ..\EmpireAtWar\Art\Textures
copy _LAND_PLANET_MYGEETO_02.ted to ..\EmpireAtWar\CustomMaps

now you're able to open it in the MapEditor. The new Buildings can be found in the Subfolder Props_Urban. As waterlevel I used ice with a new cloud texture with bump mapping to create the illusion of a skydome below the platform. This may be a way to create maps like cloud city, too. To us it in your Mod, additionally copy all these files to the appropriated mod folders but to open it in the MapEditor you need all the files copied to the original game folders as stated above (otherwise the MapEditor won't know the location of the three urban props)

Enjoy it and have a lot of fun with it.

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Keeper_of_faith


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Registered 30th June 2006

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