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Star Wars: Empire at War v1.05 Patch

eawupdate1_5.exe

Description

This is the 1.5 Patch From Petroglyph and LucasArts. It makes a few tweaks to the game and fixes a bug that reared its head after 1.04

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README

Patch Name:  EAWUpdate1_5.exe

Platform: PC

Format: CD-ROM

Size: 21.6 MB

Min. Requirements: N/A

Posted: 07/19/06

Installation: After downloading the update, double click on EAWUpdate1_5.exe to install. The installer will automatically search for the folder where you originally installed STAR WARS: EMPIRE AT WAR and install the update. If the update does not locate STAR WARS: EMPIRE AT WAR on your system, you may need to reinstall the game and then run EAWUpdate1_5.exe again. This update addresses the following:

This update addresses  the following:

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General Bug Fixes
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    * Corrected a saved game issue that occurred after installing the 1.04 patch.

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Space Tactical Changes
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    * Millenium Falcon “Invulnerability” duration was reduced from 10 seconds to 6 seconds
    * Corellian Corvettes and Tartans now become available at Tech Level 2 instead of Tech Level 1
    * The Corellian Corvette price was reduced from 1850 to 1800 credits
    * The Imperials now starts with 2 TIE Fighter squadrons instead of 3
    * Tartan “All Power to Weapons” duration was reduced from 10 seconds to 7 seconds
    * Acclamators only spawn 1 TIE Bomber squadron (down from 2) and 3 TIE Fighter squadrons (down from 4)
    * Victory Star destroyers now only spawn 2 sets of TIE Bombers squadrons (down from 3) 

File: EAWUpdate1_5.exe - (LucasArts FTP Site)
Domestic and International version: Download Now!

NOTE: this update includes all previous updates for Empire at War

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Patch 1.04 Update Information
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New Features
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    * Players can now play on maps made with the STAR WARS: EMPIRE AT WAR editor.
      NOTE: The Editor is available through a separate download.
    * Support added for auto-downloading of custom maps. Players who need to download a custom map in order to play in a particular game will automatically download that map when joining the game. 

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General Bug Fixes
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    * Corrected several issues related to spaces being used in player names
    * Corrected issue for player’s getting kicked from a game due to the game host clicking on their name
    * Corrected an issue for missing Japanese characters in the disconnect screen 

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General Balancing Changes
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    * Reduced the accuracy of corvettes (both Empire and Rebel) vs. fighters/bombers by 15%
    * Reduced Corellian Corvette shield health by 10%
    * Increased shield strength of Corellian Gunship by 15%
    * Reduced Corellian Gunship hit points by 15%
    * Corvette class ships (both Empire and Rebel) now do slightly less damage to mining facilities
    * Accuser tractor beam now holds Corvettes and Frigates in place
    * Imperial Star Destroyer tractor beam now reduces frigate and corvette speed by 85%
    * Adjusted Empire space station shield generator hit points to be balanced properly with the Rebel space station shield generator hit points at all tech levels.
    * Increased shield generator hit points on Rebel and Empire level 4-5 stations by 100 points
    * AT-AT’s now do 15% damage to T4B’s
    * SPMA-T’s now do 15% more damage to T2-B tanks, T4-B Tanks, turrets and structures
    * Reduced T4-B rocket damage by 25%

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Space Tactical Changes
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    * Rebellion now starts with 2 X-wing squads instead of 3
    * Imperial Star Destroyer’s price has been reduced to 5000 credits, down from 5200 credits
    * Accuser’s price has been reduced to 5800 credits, down from 6200 credits
    * Nebulon B Frigates now do 20% less damage to mining asteroids and space defense satellites
    * Redesigned mining asteroid layout on Bothan Frenzy map
    * Resized Battle over Geonosis map
    * Acclamator’s price has been increased to 2350 credits, up from 2200 credits
    * Acclamator build speed increased from 15 to 18 seconds
    * Corellian Corvette and Tartan Cruiser damage reduced vs. mining facilities by 15%
    * Fixed Rebel starting unit spawn issue on map “Alderaan Defense”
    * Corrected an issue where capital ships would be invisible during space combat

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Land Tactical Changes
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    * Corrected an issue with Turrets shooting at the ground on the Corellian Countdown map
    * Heavy Reflective armor (level 1) upgrade is now available at Tech level 2
    * Level 1 Rebel Combat Armor price has been increased to 700 credits, up from 450 credits
    * Level 2 Rebel Combat Armor price has been increased to 875 credits, up from 675 credits
    * Level 1 Rebel T4B Firepower upgrade price has been increased to 1000 credits, up from 700 credits
    * Level 1 Rebel T4-B Firepower upgrade build speed increased from 20 to 25 seconds
    * Level 2 Rebel T4-B Firepower upgrade build speed increased from 25 to 35 seconds
    * Level 2 Rebel T4-B Firepower upgrade price increased from 1100 to 1450 credits

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Previous Update Information (1.01 – 1.03)
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General Issues
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    * Corrected several text issues including the removal of references to the Venator and missing text.
    * Corrected an issue that allowed Empire Heroes to be placed on the Death Star.
    * Corrected an issue that allowed multiple turrets to be built on the same build pad.
    * Corrected an issue that caused AT-AT’s to become stuck when deploying troops over build pads.
    * Corrected an issue where AT-AT’s would stop moving when tow cabled by Rebel Speeders allowing players to stop the unit from suffering a successful tow cable attack.
    * Corrected an issue in which the Death Star could be sold.
    * Corrected an issue with server disconnection.
    * Corrected an issue that could prevent progress past mission 4 in the Rebel Campaign.
    * Added AI improvements for Land Control games.
    * Corrected an issue to count troop transports towards unit cap in space tactical battles.
    * Improved AI to move units within firing range when using Tractor Beam/Proton beam weapons.
    * Corrected an issue where proton torpedoes would ignore hardpoints when applying damage.
    * Corrected an issue in tutorial mission 5 that caused hint Voice Overs to stop repeating if the reinforcements objective has not been completed.
    * Corrected multiple text and voice issues in Japanese, French, Italian, German, Spanish, and Polish versions of the game.
    * Corrected an issue that prevented two Force-sensitive heroes from targeting the same building.
    * Corrected an issue that caused ground troops to be destroyed in space tactical battles when using Auto-Resolve.
    * Corrected an issue that prevented enemy units from displaying their team color in the mini-map.
    * Corrected an issue with the magnapulse cannon that required double-clicking in order to target enemies.
    * Corrected a collision issue with Land Skirmish map "Clash on Tatooine" that allowed units to fire through the terrain.
    * Disabled Save/Load functionality when in tutorial missions.
    * Corrected an issue that allowed AI to use Luke Skywalker's special ability without waiting for the recharge timer.
    * Corrected multiple issues with the cinematic camera.
    * Corrected an issue that allowed the Interdictor Cruiser's Gravity Well to remain active after it was destroyed.
    * Corrected an issue that prevented multiple units from using the Barrage ability on the same target.
    * Corrected an issue that allowed the Death Star to fire after a tactical battle completed.

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Performance Issues
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    * Corrected performance issues with particle effects.
    * Improved path-finding and collision for troop transports in space maps.
    * Corrected performance issues caused by ToolTips in tactical battles.
    * Improved load times.

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Graphics Issues
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    * Corrected an issue with the shadow mesh for X-wings.
    * Improved accuracy for auto-detection of graphics Detail Level.
    * Corrected an issue that did not pause the demo-attract cutscenes behind full-screen menus.
    * Corrected a sizing issue with ToolTips in menu screens after changing the Video Resolution.
    * Corrected issues with the Fog-of-War in the Collector's Edition bonus maps.
    * Adjusted the tactical camera for widescreen aspect ratios.

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Additional Multiplayer Content
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    * Added new Multiplayer Land Skirmish map "Corellian Countdown"
    * Added new 43 Planet Multiplayer Campaign Map "Lines are Drawn"

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Multiplayer Issues
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    * Added an “ignore” button to the Internet lobby
    * Ignored player chat is not seen in any Internet dialog, and Ignored players are shown in a different color in the player list.
    * Corrected several issues that caused quick match to hang indefinitely.
    * Corrected an issue where quick match would connect more than 2 players to a game resulting in a sync error.
    * Added “Quality Lights” to the game setup screen to indicate connection performance between players. Detailed ToolTips will also display when the mouse cursor is hovering over the “quality” lights.
    * Added a “test connections” button to the game lobby that allows players to test out their connections with other players in a match before starting.
    * GameSpy Arena 1v1 Space Skirmish, 1v1 Land Skirmish and 1v1 Campaign ladders have been reset due to several stat exploit corrections that have been made.
    * Corrected an issue that caused CD-Keys to become invalid when playing on Limited-User Windows profiles.
    * Corrected an issue for missing map names in the Multiplayer Lobby.
    * Victory movies can now be skipped in multiplayer games.
    * Corrected an issue where player count would display incorrect information like 59/2 when a game is first listed.
    * Corrected several general connectivity issues with multiplayer improving connectivity performance.
    * Client player in a match is now allowed to change color/faction after pressing accept.
    * Increased Multiplayer stability for LAN and Internet games
    * Changed light up buttons to check marks in the Host Game Setup menu.
    * Increased Multiplayer stability for LAN and Internet games.
    * Disabled the Fast Forward and Play buttons in Multiplayer games.
    * Corrected an issue that caused Game Speed settings to revert to defaults when changing modes in Multiplayer.
    * Corrected a crash issue caused by clients joining a game without selecting the same map as the host.
    * Corrected multiple issues that caused text to word wrap in Multiplayer screens and menus.
    * Added a message in the lobby to inform clients when they were missing maps for some hosted games.
    * Corrected Save/Load issues in Multiplayer Campaign games.
    * Added a message box to state when players leave Galactic mode in Multiplayer Campaign games.
    * Corrected an issue that prevented double-clicking to select all of a unit type in Multiplayer games.
    * Corrected an issue that allowed two players to use the same player color.
    * Corrected an issue that allowed the droid log to retain information from previous Multiplayer games.
    * Corrected an issue that caused players to lose Skirmish battles when a different player would quit the game.
    * Corrected an issue that caused custom game names to display incorrectly.
    * Corrected an issue that caused the mini-map to appear black after completing successive Multiplayer games.
    * Corrected an issue that allowed too many AI units in Multiplayer games.

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New Multiplayer Content
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    * Added new Multiplayer Land Skirmish map "Corellian Countdown"
    * Added new 43 Planet Multiplayer Campaign Map "Lines are Drawn"

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Balance Issues
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    * Improved targeting priority for AI when fighting Star Destroyers.
    * Increased the tractor beam hard point health from 100 to 150 for Star Destroyers.
    * Increased the Garrison spawn time from 15 seconds to 25 Seconds for most buildings.

    * Updated Tech Level build times for Command Centers

          o Tech 2: Previous Build Time 40 seconds
          o New Build Time: 60 seconds

          o Tech 3: Previous Build Time 50seconds
          o New Build Time: 85 seconds

    * Updated Tech Level 3 costs for Command Centers
          o Previous Cost: 3800
          o New Cost: 4000
    * Reduced the amount of time that Force Corrupt will affect vehicles.
          o Previous Time: 120 seconds
          o New Time: 90 seconds 

    * Reduced fighter laser damage against capital ship and space station shields.
    * Reduced damage caused by AT-ST units against infantry.
    * Increased the cost of AT-ST units in Skirmish games.
    * Increased the recharge timer for the Millennium Falcon's special ability.
    * Reduced Millennium Falcon's shields and health.
    * Increased the cost of Emperor Palpatine in Skirmish Multiplayer games.
    * Increased the cost of Colonel Veers in Multiplayer games.
    * Adjusted the radius and recharge timer for Colonel Veers' special ability.
    * Increased Vader's TIE Advanced fighter to have 50% more health and double the firepower.
    * Increased the amount of shield damage caused by the larger ion cannons.
    * Increased the health for Mineral extractors.
    * Increased Anti-Aircraft damage against airspeeders.
    * Reduced AT-AA damage against infantry.
    * Increased the rotation speed for the turret of AT-AA units.
    * Corrected an issue with Fighter damage verses armor.
    * Increased the health of Darth Vader's escort fighters.
    * Increased the amount of damage Obi-wan does to buildings.
    * Increased the cost and build time of missile cruisers.
    * Decreased the amount of damage to turrets, vehicles, and buildings caused by airspeeders.
    * Corrected an issue that prevented Colonel Veers from being vulnerable to the cable attack.
    * Increased the recharge timer for Red squadron's lucky shot.

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