eawupdate1_5.exe —
This is the 1.5 Patch From Petroglyph and LucasArts. It makes a few tweaks to the game and fixes a bug that reared its head after 1.04
Patch Name: EAWUpdate1_5.exe Platform: PC Format: CD-ROM Size: 21.6 MB Min. Requirements: N/A Posted: 07/19/06 Installation: After downloading the update, double click on EAWUpdate1_5.exe to install. The installer will automatically search for the folder where you originally installed STAR WARS: EMPIRE AT WAR and install the update. If the update does not locate STAR WARS: EMPIRE AT WAR on your system, you may need to reinstall the game and then run EAWUpdate1_5.exe again. This update addresses the following: This update addresses the following: ---------------------------------------------------- General Bug Fixes ---------------------------------------------------- * Corrected a saved game issue that occurred after installing the 1.04 patch. ---------------------------------------------------- Space Tactical Changes ---------------------------------------------------- * Millenium Falcon “Invulnerability” duration was reduced from 10 seconds to 6 seconds * Corellian Corvettes and Tartans now become available at Tech Level 2 instead of Tech Level 1 * The Corellian Corvette price was reduced from 1850 to 1800 credits * The Imperials now starts with 2 TIE Fighter squadrons instead of 3 * Tartan “All Power to Weapons” duration was reduced from 10 seconds to 7 seconds * Acclamators only spawn 1 TIE Bomber squadron (down from 2) and 3 TIE Fighter squadrons (down from 4) * Victory Star destroyers now only spawn 2 sets of TIE Bombers squadrons (down from 3) File: EAWUpdate1_5.exe - (LucasArts FTP Site) Domestic and International version: Download Now! NOTE: this update includes all previous updates for Empire at War ---------------------------------------------------- Patch 1.04 Update Information ---------------------------------------------------- ---------------------------------------------------- New Features ---------------------------------------------------- * Players can now play on maps made with the STAR WARS: EMPIRE AT WAR editor. NOTE: The Editor is available through a separate download. * Support added for auto-downloading of custom maps. Players who need to download a custom map in order to play in a particular game will automatically download that map when joining the game. ---------------------------------------------------- General Bug Fixes ---------------------------------------------------- * Corrected several issues related to spaces being used in player names * Corrected issue for player’s getting kicked from a game due to the game host clicking on their name * Corrected an issue for missing Japanese characters in the disconnect screen ---------------------------------------------------- General Balancing Changes ---------------------------------------------------- * Reduced the accuracy of corvettes (both Empire and Rebel) vs. fighters/bombers by 15% * Reduced Corellian Corvette shield health by 10% * Increased shield strength of Corellian Gunship by 15% * Reduced Corellian Gunship hit points by 15% * Corvette class ships (both Empire and Rebel) now do slightly less damage to mining facilities * Accuser tractor beam now holds Corvettes and Frigates in place * Imperial Star Destroyer tractor beam now reduces frigate and corvette speed by 85% * Adjusted Empire space station shield generator hit points to be balanced properly with the Rebel space station shield generator hit points at all tech levels. * Increased shield generator hit points on Rebel and Empire level 4-5 stations by 100 points * AT-AT’s now do 15% damage to T4B’s * SPMA-T’s now do 15% more damage to T2-B tanks, T4-B Tanks, turrets and structures * Reduced T4-B rocket damage by 25% ---------------------------------------------------- Space Tactical Changes ---------------------------------------------------- * Rebellion now starts with 2 X-wing squads instead of 3 * Imperial Star Destroyer’s price has been reduced to 5000 credits, down from 5200 credits * Accuser’s price has been reduced to 5800 credits, down from 6200 credits * Nebulon B Frigates now do 20% less damage to mining asteroids and space defense satellites * Redesigned mining asteroid layout on Bothan Frenzy map * Resized Battle over Geonosis map * Acclamator’s price has been increased to 2350 credits, up from 2200 credits * Acclamator build speed increased from 15 to 18 seconds * Corellian Corvette and Tartan Cruiser damage reduced vs. mining facilities by 15% * Fixed Rebel starting unit spawn issue on map “Alderaan Defense” * Corrected an issue where capital ships would be invisible during space combat ---------------------------------------------------- Land Tactical Changes ---------------------------------------------------- * Corrected an issue with Turrets shooting at the ground on the Corellian Countdown map * Heavy Reflective armor (level 1) upgrade is now available at Tech level 2 * Level 1 Rebel Combat Armor price has been increased to 700 credits, up from 450 credits * Level 2 Rebel Combat Armor price has been increased to 875 credits, up from 675 credits * Level 1 Rebel T4B Firepower upgrade price has been increased to 1000 credits, up from 700 credits * Level 1 Rebel T4-B Firepower upgrade build speed increased from 20 to 25 seconds * Level 2 Rebel T4-B Firepower upgrade build speed increased from 25 to 35 seconds * Level 2 Rebel T4-B Firepower upgrade price increased from 1100 to 1450 credits ---------------------------------------------------- Previous Update Information (1.01 – 1.03) ---------------------------------------------------- ---------------------------------------------------- General Issues ---------------------------------------------------- * Corrected several text issues including the removal of references to the Venator and missing text. * Corrected an issue that allowed Empire Heroes to be placed on the Death Star. * Corrected an issue that allowed multiple turrets to be built on the same build pad. * Corrected an issue that caused AT-AT’s to become stuck when deploying troops over build pads. * Corrected an issue where AT-AT’s would stop moving when tow cabled by Rebel Speeders allowing players to stop the unit from suffering a successful tow cable attack. * Corrected an issue in which the Death Star could be sold. * Corrected an issue with server disconnection. * Corrected an issue that could prevent progress past mission 4 in the Rebel Campaign. * Added AI improvements for Land Control games. * Corrected an issue to count troop transports towards unit cap in space tactical battles. * Improved AI to move units within firing range when using Tractor Beam/Proton beam weapons. * Corrected an issue where proton torpedoes would ignore hardpoints when applying damage. * Corrected an issue in tutorial mission 5 that caused hint Voice Overs to stop repeating if the reinforcements objective has not been completed. * Corrected multiple text and voice issues in Japanese, French, Italian, German, Spanish, and Polish versions of the game. * Corrected an issue that prevented two Force-sensitive heroes from targeting the same building. * Corrected an issue that caused ground troops to be destroyed in space tactical battles when using Auto-Resolve. * Corrected an issue that prevented enemy units from displaying their team color in the mini-map. * Corrected an issue with the magnapulse cannon that required double-clicking in order to target enemies. * Corrected a collision issue with Land Skirmish map "Clash on Tatooine" that allowed units to fire through the terrain. * Disabled Save/Load functionality when in tutorial missions. * Corrected an issue that allowed AI to use Luke Skywalker's special ability without waiting for the recharge timer. * Corrected multiple issues with the cinematic camera. * Corrected an issue that allowed the Interdictor Cruiser's Gravity Well to remain active after it was destroyed. * Corrected an issue that prevented multiple units from using the Barrage ability on the same target. * Corrected an issue that allowed the Death Star to fire after a tactical battle completed. ---------------------------------------------------- Performance Issues ---------------------------------------------------- * Corrected performance issues with particle effects. * Improved path-finding and collision for troop transports in space maps. * Corrected performance issues caused by ToolTips in tactical battles. * Improved load times. ---------------------------------------------------- Graphics Issues ---------------------------------------------------- * Corrected an issue with the shadow mesh for X-wings. * Improved accuracy for auto-detection of graphics Detail Level. * Corrected an issue that did not pause the demo-attract cutscenes behind full-screen menus. * Corrected a sizing issue with ToolTips in menu screens after changing the Video Resolution. * Corrected issues with the Fog-of-War in the Collector's Edition bonus maps. * Adjusted the tactical camera for widescreen aspect ratios. ---------------------------------------------------- Additional Multiplayer Content ---------------------------------------------------- * Added new Multiplayer Land Skirmish map "Corellian Countdown" * Added new 43 Planet Multiplayer Campaign Map "Lines are Drawn" ---------------------------------------------------- Multiplayer Issues ---------------------------------------------------- * Added an “ignore” button to the Internet lobby * Ignored player chat is not seen in any Internet dialog, and Ignored players are shown in a different color in the player list. * Corrected several issues that caused quick match to hang indefinitely. * Corrected an issue where quick match would connect more than 2 players to a game resulting in a sync error. * Added “Quality Lights” to the game setup screen to indicate connection performance between players. Detailed ToolTips will also display when the mouse cursor is hovering over the “quality” lights. * Added a “test connections” button to the game lobby that allows players to test out their connections with other players in a match before starting. * GameSpy Arena 1v1 Space Skirmish, 1v1 Land Skirmish and 1v1 Campaign ladders have been reset due to several stat exploit corrections that have been made. * Corrected an issue that caused CD-Keys to become invalid when playing on Limited-User Windows profiles. * Corrected an issue for missing map names in the Multiplayer Lobby. * Victory movies can now be skipped in multiplayer games. * Corrected an issue where player count would display incorrect information like 59/2 when a game is first listed. * Corrected several general connectivity issues with multiplayer improving connectivity performance. * Client player in a match is now allowed to change color/faction after pressing accept. * Increased Multiplayer stability for LAN and Internet games * Changed light up buttons to check marks in the Host Game Setup menu. * Increased Multiplayer stability for LAN and Internet games. * Disabled the Fast Forward and Play buttons in Multiplayer games. * Corrected an issue that caused Game Speed settings to revert to defaults when changing modes in Multiplayer. * Corrected a crash issue caused by clients joining a game without selecting the same map as the host. * Corrected multiple issues that caused text to word wrap in Multiplayer screens and menus. * Added a message in the lobby to inform clients when they were missing maps for some hosted games. * Corrected Save/Load issues in Multiplayer Campaign games. * Added a message box to state when players leave Galactic mode in Multiplayer Campaign games. * Corrected an issue that prevented double-clicking to select all of a unit type in Multiplayer games. * Corrected an issue that allowed two players to use the same player color. * Corrected an issue that allowed the droid log to retain information from previous Multiplayer games. * Corrected an issue that caused players to lose Skirmish battles when a different player would quit the game. * Corrected an issue that caused custom game names to display incorrectly. * Corrected an issue that caused the mini-map to appear black after completing successive Multiplayer games. * Corrected an issue that allowed too many AI units in Multiplayer games. ---------------------------------------------------- New Multiplayer Content ---------------------------------------------------- * Added new Multiplayer Land Skirmish map "Corellian Countdown" * Added new 43 Planet Multiplayer Campaign Map "Lines are Drawn" ---------------------------------------------------- Balance Issues ---------------------------------------------------- * Improved targeting priority for AI when fighting Star Destroyers. * Increased the tractor beam hard point health from 100 to 150 for Star Destroyers. * Increased the Garrison spawn time from 15 seconds to 25 Seconds for most buildings. * Updated Tech Level build times for Command Centers o Tech 2: Previous Build Time 40 seconds o New Build Time: 60 seconds o Tech 3: Previous Build Time 50seconds o New Build Time: 85 seconds * Updated Tech Level 3 costs for Command Centers o Previous Cost: 3800 o New Cost: 4000 * Reduced the amount of time that Force Corrupt will affect vehicles. o Previous Time: 120 seconds o New Time: 90 seconds * Reduced fighter laser damage against capital ship and space station shields. * Reduced damage caused by AT-ST units against infantry. * Increased the cost of AT-ST units in Skirmish games. * Increased the recharge timer for the Millennium Falcon's special ability. * Reduced Millennium Falcon's shields and health. * Increased the cost of Emperor Palpatine in Skirmish Multiplayer games. * Increased the cost of Colonel Veers in Multiplayer games. * Adjusted the radius and recharge timer for Colonel Veers' special ability. * Increased Vader's TIE Advanced fighter to have 50% more health and double the firepower. * Increased the amount of shield damage caused by the larger ion cannons. * Increased the health for Mineral extractors. * Increased Anti-Aircraft damage against airspeeders. * Reduced AT-AA damage against infantry. * Increased the rotation speed for the turret of AT-AA units. * Corrected an issue with Fighter damage verses armor. * Increased the health of Darth Vader's escort fighters. * Increased the amount of damage Obi-wan does to buildings. * Increased the cost and build time of missile cruisers. * Decreased the amount of damage to turrets, vehicles, and buildings caused by airspeeders. * Corrected an issue that prevented Colonel Veers from being vulnerable to the cable attack. * Increased the recharge timer for Red squadron's lucky shot.
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