Phoenix Rising

Phoenix Rising v1.1 is the next release in the highly anticipated mod for Forces of Corruption. It completely reworks parts of the game, add...


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File Description

Phoenix Rising v1.1 is the next release in the highly anticipated mod for Forces of Corruption. It completely reworks parts of the game, adds new units, and rebalances the gameplay in order to create a more canonical game.

What can I say? Phoenix Rising 1.1 lives up to its promises. When you play the mod, you'll feel like you're playing a completely different game (for better or worse). For those of you who haven't been following the mod, Phoenix Rising wants to make the game more canonical by removing hardpoints, adding more fleet ships, realistically scaling the units, and making the gameplay feel like the movies. Instead of having four turbolasers on a Star Destroyer, you have hundreds firing at your targets, just like you've read about in the books. In order to build more units, you need to research them and then upgrade them to hold their own against the newer tech that your enemies research.

However, those of you with lower end computers will not have such a great time with this mod. The large GC maps will cause a large amount of lag and the higher poly models will tax your video card. If you have trouble playing vanilla FoC, then you might want to question whether or not you want to try this out.

Technical difficulties aside, this mod contains so many changes to the game that I find it hard to give a summary. If you want a game that makes you think more carefully for your battles and allows you to conquer more planets in one GC map than ever before, then download this mod and try it out!

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Version 1.1

	I. Overview
	II. Installation
	III. Changelog
	IV. Credits
	V. Legal

I. Overview

A year ago, we released the first full version of Phoenix Rising with our take on space combat.  In the time since, we've revisited every aspect of the game in order to make it as balanced, polished, and enjoyable as possible.  The resulting changes of Version 1.1 culminate in an entirely new experience, so we invite you to join us once again in an epic struggle for the fate of the galaxy.

II. Installation

	1. Make sure you have patched Empire at War to 1.5 and Forces of Corruption to 1.1.  The mod requires both patches in order to work properly.
	2. Extract the archive to your ..Empire at War Forces of Corruption folder.
	3. Do one of the following:
		a. If you used the default installation path to install FoC, simply double-click the Phoenix Rising shortcut to play!  If you did a custom install, you may edit the shortcut properties.
		b. Move the Phoenix Rising batch file to ..Empire at War Forces of Corruption.  Double-click the batch file to play!
		c. Download SMG's EaW/FoC Mod Launcher (;73979) and follow their instructions.

Note: If you have a non-English version of FoC, you'll have to rename the MasterTextFile to your native language in order for it to work.

III. Changelog

GALACTIC CONQUEST - rescaled galaxy, major overhaul of pirate faction, new GFFA Lite campaign.

SKIRMISH - CSA now playable, new fighter factory to clear up UI issues, stations reinforced with 200% shields and hull, stations now have a minor repair ability, revamped build satellites.  Please note that space Skirmish maps are now under the Custom tab and that Land Skirmish is not supported at this time.

PLANETS - new incomes, improved advantages, new historical texts, new capture bonuses.

AI - fixed some tactical behavior scripts, disabled scouting behavior, damaged ships now search out repair, less likely to retreat, increased desire to research and upgrade, fixed threat response ranges, improved building logic for Skirmish, increased desire to upgrade station, removed dreadnoughts from being buildable by the AI in Skirmish.


Garven Dreis - new Rebel hero.
Joruus C'baoth - new Imperial hero.
Kam Solusar - new Imperial hero.
Lando Calrissian - new Rebel hero.
Sedriss QL - new Imperial hero.

SPACE UNITS - line of sight now class-based, added damage control, introduced some randomness to weapon fire rates, increased weapon accuracy, prices now canon-based, build times now based on size/complexity, fixed energy issues, fixed warhead collision issues with respect to small craft, increased precision for population, shield refresh now unit-based instead of class-based, improved most normal textures.

LAND UNITS - laid foundation for Land conversion.


Alpha-3 Nimbus-class - fresh stat conversion.
CloakShape - new pirate fighter.
Delta-7 Aethersprite-class - new pirate fighter.
Eta-2 Actis-class - fresh stat conversion.
Mankvim - new CSA fighter.
Preybird-class - new Imperial/CSA fighter.
RZ-1 A-wing - improved fire bones, improved collision mesh, minor changes to upgrades.
T-65 X-wing - new model, minor stat changes to T-65J / T-65J3.
TIE Avenger - fixed lasers not firing on TIE Avenger x8, minor changes to upgrades.
TIE Defender - revamped upgrade branch.
TIE Fighter - revamped upgrade branch, improved collision mesh, added engine glow.
TIE Interceptor - revamped upgrade branch, improved collision mesh, added engine glow.
T.I.E. Starfighter - new pirate fighter.
Vulture-class - new pirate fighter.
Z-95 Headhunter - new kitbash for Z-95X, revamped upgrade branch, improved firing bones, improved collision mesh.


ARC-170 - fresh stat conversion, now bomber instead of fighter, new s-foil animations, revamped upgrade for Skirmish.
B-wing - new model, revamped upgrade branch, minor stat changes to B-wing/E / B-wing/E2.
BTL K-wing - fresh stat conversion, revamped upgrade branch.
BTL Y-wing - revamped upgrade branch, improved fire bones, improved collision mesh.
Rihkxyrk - fresh stat conversion.
Scimitar - new Imperial bomber.
TIE Bomber - revamped upgrade branch, improved collision mesh, improved fire bones, added engine glow.
TIE Targeter - now uses TIE Bomber icon as a temporary measure to reduce confusion with the TIE Fighter.
Xg Star Wing - revamped upgrade branch.

TRANSPORTS - decreased shield/hull conversion factor for transports in favor of taking up less tactical population.

ATR-6 - removed lasers, ion cannons now light turboions, fixed hull value on ATR-6e.
Barloz-class - improved fire bones, weapons now attachable.
DX-9 - new Imperial transport.
Lambda-class - reintroduced Imperial transport, added income, added upgrade branch, improved fire bones.
Sentinel-class reintroduced Imperial transport, added income, added upgrade branch, improved fire bones, adjusted length.
YV-666 - new CSA transport.

FREIGHTERS - decreased income upgrades by 50%, slightly increased income in Skirmish, adjusted income levels to be based on cargo capacity.  Also applies to light freighter/transports.

Action IV - fixed weapon range issue, revamped upgrade branch.
BFF - new model, added upgrade branch, adjusted length to accommodate containers.
CTF - new Imperial/CSA freighter.
MCF - new Rebel freighter.


Bayonet-class - new Imperial corvette.
CR90 - revamped upgrade branch, fixed turret rotation issue.
Crusader-class - new pirate corvette.
DP20 - revamped upgrade branch.
IPV - fresh stat conversion, revamped upgrade branch, improved fire bones, improved smoothing groups, improved collision mesh, improved engine glows, added normal texture, added team colorization texture.
Marauder-class - new Rebel/CSA corvette.


Ardent-class - new Rebel frigate, new shield mesh.
Hajen-class - improved collision mesh, minor changes to upgrades.
Quasar Fire-class - fresh stat conversion, revamped upgrade branch.
Sacheen-class - new Rebel frigate.


Acclamator-class - fresh stat conversion, revamped upgrade branch.
CC-7700 - minor changes to upgrades.
Dodonna-class - revamped upgrade branch.
Valiant-class - minor changes to upgrades.


MTC - fresh stat conversion, revamped upgrade branch.
Recusant-class - improved collision mesh, fresh stat conversion, revamped upgrade branch.
Venator-class - fresh stat conversion, revamped upgrade branch, decreased spawn delay.


Dominator-class - revamped upgrade branch.
Imperial-class - new upgrades for Imperial III and IV.
Invincible-class - fresh conversion, added upgrade, added 8 complement.
Reef Home-class - fixed tech issue.
Tector-class - fresh conversion, revamped upgrade branch.

DREADNOUGHTS - super dreadnoughts no longer able to upgrade.

Praetor-class - fixed range issue with Praetor II.

STATIONS - star bases now distinct levels, introduced space colonies, doubled shield refresh rate.

Asteroid Base - new stats, now five levels, fixed hardpoint attachment error from vanilla.
Golans - turbolasers now heavy turbolasers.
Golan II - improved collision.
Skirmish Mineral Extractor - decreased income, fresh conversion, added shields.

WEAPONS - new models for most projectiles, now truly fire-linked, new damage particles for most, improved firing/detonation sounds, new explosion effects for pirates, new laser color/sounds for pirates.

Plasma torpedo - increased damage.
Turbolasers/turboions - increased damage and range by 50%.
Warheads - now canon speeds, increased damage for advanced models, increased maneuverability, increased area of effect ranges, increased range for medium and heavy


Point-Defense - increased potency.
Power to Engines - increased duration, decreased weapon delay.
Repair - increased potency.
Tractor beam - improved appearance, adjusted ranges, lowered volume on sound effect.

IV. Credits

The Phoenix Rising Team:

	* Phoenix Rising - Project Leader, Lead Designer, Lead Programmer, Webmaster, Additional Modeling, Additional Skinning, Rigger
	* Ghostrider - Campaign Designer, QA Lead
	* jdk002 - Mapper

Special contributions:

	* Admiral Andy ( (geometry/textures): CT Space Tug
	* Axingus ( (geometry/textures): Lancer-class Frigate
	* Captain Hottie (additional textures): B-wing
	* Darksaber ( B-wing (geometry/additional textures), CTF Container Transport (geometry/textures), Delta-class DX-9 Stormtrooper Transport (additional geometry/additional textures), Scimitar Assault Bomber (geometry/textures), T.I.E. Starfighter (geometry/textures)
	* Decoy: stock TIE textures
	* EvilleJedi ( (geometry/textures): A-9 Vigilance Interceptor, ARC-170 Starfighter, Bayonet-class Light Cruiser, BTL K-wing, Bulwark-class Battlecruiser, Carrack-class Light Cruiser, CC-7700 Frigate, CC-9600 Frigate, CloakShape Fighter, CR90 Corvette, Delta-7 Aethersprite-class Light Interceptor, Dodonna-class Assault Frigate, Dreadnaught-class Heavy Cruiser, DP20 Gunship, E-wing, EF76 Nebulon-B Escort Frigate, Eta-2 Actis-class Light Interceptor, Executor-class Star Dreadnought, Gamma-class ATR-6 Assault Transport, Golan Space Defense SpaceGun, Golan II Space Defense SpaceGun, Golan III Space Defense NovaGun, Guardian-class Light Cruiser, Hajen-class Fleet Tender, Imperial-class Star Destroyer, Independence-class MC120 Star Cruiser, Invincible-class Heavy Cruiser, Liberty-class MC80 Star Cruiser, Mankvim Light Interceptor, Marauder-class Corvette, Modular Taskforce Cruiser, Praetor-class Star Battlecruiser, Preybird-class Starfighter, Quasar Fire-class Escort Carrier, R-41 Starchaser, Recusant-class Light Destroyer, Reef Home-class MC80 Star Cruiser, Republic-class Star Destroyer, Strike-class Medium Cruiser, Super Transport VIII Escort Carrier, T-65 X-wing, TIE Avenger, Valiant-class MC40 Light Cruiser, Venator-class Star Destroyer, Vulture-class Droid Starfighter, X7 Factory, Xg Star Wing, Xm Nova Wing, XQ5 Platform
	* Gank ( Delta-class DX-9 Stormtrooper Transport
	* IG_11 (;84358x#1406161) (data): IG_11's Prop Pack
	* JC (geometry/textures): BFF Bulk Freighter, Class-A Cargo Container, Class-E Cargo Container
	* Jose Gonzales Pareja (textures): B-wing
	* Major A Paine (;89544) (geometry/textures): YT-2000 Light Freighter - "Original Mesh and textures created for Star Wars Alliance game. This scratch rebuilt mesh by Major A Payne. Original model used as complete reference with additional corrections aquired from 2d orthorgraphical image done by Lucas (Scifi-Meshes forum registered member). Textures from original version reapplied to this model."
	* Marco Antonio Malheiros ( (geometry/textures): GR-75 Medium Transport
	* ( BumpLight shader
	* Sebastian K├Âller (gringlas(at) CTF Container Transport (additional geometry), MCF Modular Conveyor (geometry/textures)
	* Sergione (additional geometry): B-wing

V. Legal

This mod may not be redistributed without written consent from the authors.  No content may be used in any other mod without explicit permission from the authors of said content.

Star Wars is a registered trademark of Lucasfilm Ltd.  Phoenix Rising is in no way associated with Petroglyph or LucasArts.  All other material copyright Phoenix Rising (Chris Chandler) 2008.

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