Realistic Galactic Civil War

This is the next installment of the Realistic Galactic Civil War modification for Forces of Corruption. This does not add any units however...

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This is the next installment of the Realistic Galactic Civil War modification for Forces of Corruption. This does not add any units however it does tweak a number of things to make them more accurate as to what can be seen in the films.

A number of changes in this version include;

  • All ships: Fire 50% faster.
  • SSD Projectiles deal less damage.
  • Venator Class is stronger.
  • Corvettes fire more accurately.
  • Skirmish Starbases produce more money.
  • Destroyer droids have been made stronger.
  • Turret lasers have been re-scaled.

See the readme for further information and installation instructions.

~AdmiralHocking

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Download 'foc_realistic_galactic_civil_war_v1.1.zip' (1.69MB)

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Readme
This is my mod for Star Wars empire at war Forces of Corruption
This is update 1 all files from the last one are included 
This mod  doesn't gives any new units it only has adjusted versions of the original versions.


Installation: (if you had version 1 delete it and follow the instructions again)
1. Download it
2. Make a map called "mods" in your C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption directory
3. Extract it to C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods 
4. In the files you will find a shortcut Copy this shortcut and click it twice to play
If you have a other harddisk than (C:) than you also need to change the (C:) Sign as target in the propertys of the Shortcut
5. Put in your Foc disc and click away the foc launcher and than click the shortcut twice


========= New changes in 1.1 =============

* All ships: Fire 50% faster
* SSD Projectiles: Less damage
* Proton torpedo's on interceptor and acclamator: Different fire rate
* Venator: Even stronger
* Corvettes: Fire more accurate due to fighters size
* Fighters for rebs: EVen stronger
* Alliance Transport: Stronger
* Energy capacity: twice as much on ALL units
* Energy Refresh rate: Twice as fast on ALL units
* Starbases in skrimish: Produce more money
* Destroyer droids: Even stronger
* Price starviper: Correct
* Price Skipray: Correct
* Starviper: Auto resolve health corrected
* SSD shields: More realistic
* Lasers from turrets: On proper scale to the turret
* And some other changes

========== Basic changes =================

* Everything is on real star wars scale
* All units are also scaled on the mini map
* Autorsolve: Everything is also adjusted on auto resolve
* Fighters: 70 % smaller
* Ships: 25 % bigger
* Ships: do 25% more damage
* Projectiles: All projectiles are scaled to the units size
* All turrets and mining facilties: Are faster to capture for faster games
* Reinforcements in gc: much more because of the space stations
* Laser Medium: Longer, faster (corvettes lasers)
* Laser Heavy: Longer, faster, better range and more damage (laser cannons)
* Ion cannons: Longer, Faster, Better range
* Turbo lasers: Longer, Faster, Better range
* Mass drivers: Less damage
* Ssd Ions: Faster, better range and more damage
* Ssd lasers: Longer, faster, Better range more damage
* Confusions missile: 50% smaller and 50% less damage but are faster
* Proton torpedo: 50% smaller and 50% less damage
* Diamond boron: 50% smaller but are faster and have bigger explosions
* Buzz droids: smaller
* Cluster bomb: smaller and more at the time
* Harmonic bomb: 3 times smaller
* Super laser (Krayt destroyer): Fires faster
* Tractor beam: Is allot more effective
* Capitals: are titans among the other ships
* Mining facilities: Make more money and have more health
* Corvette's have a maximum of 1000 shield points
* Medium frigate have a maximum of 2000 shield points
* Heavy frigates have a maximum of 3500 shield points
* Capital ships have a maximum of 7500 shield points
* Starbase 1: Shield 2000 points and 45 damage + 10 pop. points
* Starbase 2: Shield 4000 points and 55 damage + 20 pop. points
* Starbase 3: Shield 6000 points and 65 damage + 30 pop. points
* Starbase 4: Shield 8000 points and 75 damage + 40 pop. points
* Starbase 5: Shield 10000 points and 85 damage + 50 pop. points
* And the other ships (home one, arc hammer etc.) Have a Very strong shield
* Hardpoints medium frigate: 600 Health
* Hardpoints heavy frigate: 800 Health
* Hardpoints Cap. ship: 1300 Health
* Hardoints Star bases: 1000 Health
* Hardpoints Supers: 3500 Health
* Turret: Better attack range and reveal range
* Laser Turret: faster to build and are stronger
* Missile Turret: faster to build and are stronger
* Repair turret: faster to build and repair better
* All underworld turrets: Faster to build and are stronger
* Turrets: repawn faster
* Asteroid mining facilitie: build faster, stronger, respawns faster
* Starbases: Build faster (in GC) And spawn more units (only for rebels and the underworld)
* Orbital construction pod: More health 

============ REBEL Changes (space) ====================

* Population cap: 60
* All ships: have maximum shieldings for it's class (i mentioned above)
* X-Wing: ALLOT stronger, faster, better shielded
* Y-Wing: ALLOT stronger, faster, better shielded
* A-Wing: ALLOT stronger, faster, better shielded
* B-Wing: ALLOT stronger, faster, better shielded
* The millenium falcon: Stronger, faster
* Rogue sguadron: Stronger, faster, better strike abilty
* Luke's xwing: Stronger
* Medium transport: Allot Stronger
* Corellian corevete: Faster, Stronger, better shielded
* Corellian gunship: Faster, Stronger, better shielded
* Antilles: Faster, Stronger, better shielded, Better Speed and weaken enemy ability
* Diamond ships: Same
* Nebulon b: Faster, Stronger, better shielded
* Assault frigate: Better shielding
* Mc 30: Faster, Stronger, better shielded and has smaller cluster bombs
* Starbase: Auto resolve health better (for defending a base) does more damage
* Mc 80: Stronger, better shielded and weaker vs eclipse
* Home One: ALLOT Stronger, better shielded and has a better tactical bonus for space battles. Now far stronger against all cap. ships


=============== EMPIRE Changes (space) ===================

* Population cap: 45
* All hangers are allot stronger
* Tie fighter: ALLOT cheaper
* Tie bomber: Same
* Tie scout: Now excist out of 7 and is build faster
* Tie phantom: ALLOT cheaper, faster to build
* Tie interceptor: ALLOT cheaper, faster to build
* Tie defender: Is now only buildable after tech 4
* Slave I: Stronger
* Tie/x1: Stronger
* Tartan: Stronger and bigger
* Broadside: Bigger
* Interdictor: Better interdiction and stronger
* Acclamator: Stronger, better shielded and spawn more fighters and it's proton and confusion fire different
* Victory: Stronger, better shielded and spawn more fighters
* Starbase: Auto resolve health better (for defending a base) does more damage
* ISD: Stronger, Bigger, faster, better shielded and spawn more fighters
* Piett: Same as ISD only the energy blast is weaker
* Thrawn: Same as ISD only the assault attack is weaker. and has tact. bonus
* Arc hammer: Bigger, stronger, more fighters better interdicion and shields
* Executor: Stronger, Better shielded spawns more fighters and spawns faster (1.0 sec instead of 5.0 secs). It has a population value of 12 instead of 3 (buildable at tech 5 with a space station lvl 5 on Fondor or Kuat)
* Death star II: Fires faster and it's 2 times as expensive(buildable at tech 5 with a space station lvl 5 at endor)
* Eclipse: It spawns defenders, interceptors and phatoms and it also has a gravity well generator.(buidable at tech 5 with a lvl 5 space station at Kuat)

================ Underworld changes (space) ========================

* Pop. cap: 60
* Starviper squadron: ALLOT cheaper
* Skipray blastboat: Same
* Hound's tooth: Weaker
* IG-88: Stronger
* Assault gunship: Stronger, better shielded
* Venator (build dock): MUCH stronger
* Interceptor 4: stronger, better shielded
* Vengeance: Stronger
* Starbase: Auto resolve health better (for defending a base) does more damage
* Aggressor: Stronger, better shielded
* Kedalbe: Stronger better shielded
* The peacebringer (tyber zann): Stronger

================ Pirates changes (space) =================

* Z-95's: ALLOT cheaper
* Pirate fighters: ALLOT cheaper
* Pirate patrol ship: Stronger, better shielded
* Interceptor: Stronger better shielded
* Starbase: stronger

============= Changes(land) ===================

* All big units target better at infantry
* All ground units for the empire are a bit stronger
* Veers: stronger
* Field commanders: Cheaper, stronger and faster to build
* Gargantuan: Stronger
* Droideka's: Stronger
* AT-AT: Stronger (and fires better to snowspeeders)and deploys 4 squads
* AT-ST: Stronger
* Dark trooper(class I, II, and III): Can capture cp's and are allot stronger
* Juggernaut: Stronger
* Snowspeeders: Stronger
* Turbolaser towers: more accurate against infantry
* Yoda: Stronger
* Boba fett: Stronger
* Rebel troopers slightly stronger


* With stronger i mean: Better sight range, more damage, fires more accurate, better special ability, shoots more lasers in one salvo, the time between firering salvo's, the auto resolve health and afcourse it's basic health
* With better shielding i mean: It has more shield points and the shield recharges faster

Special thanks For Forcestorm_X for the eclipse

This is afcourse only a small list of things i adjusted with each ship because i couldn't make a post of everything i have done with each unit.
I tried to make everything as real as possible and used my information from the technical commentary's part on "the force" site and i also used some of the information from wookiepedia.

You can make use of this conctent if i gave the permition for it
E-mail: I n v a d i o u s @ l i v e DOT nl

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Invadious


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Registered 7th October 2007

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