Return of the Clones

V1.3 of Return of the Clones fixes a few things and adds 2 new units. Changes: New in v1.3: ------------ - Fixed ARC Tro...

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V1.3 of Return of the Clones fixes a few things and adds 2 new units.

Changes:

New in v1.3: ------------ - Fixed ARC Troopers not trowing grenades - Fixed Tani not throwing grenades - Fixed Tani no-sound issue - Obi-Wan, Luke, Darth Vader, General Veers all gain Field Commander bonuses - Luke gains Force Speed ability, loses Force Protect - Republic Attack Cruisers and General Dodonna gain SPHA-T Beam attack ability - Blue weapons now same size as Red and Green weapons - Added AAT to Pirates - Added Tank Droid to Pirates

~Scorpinox

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Readme
Return of the Clones: A Rebel to Republic conversion V1.3
by Darth Windu
--------------

This mod replaces the Rebellion with the Republic for EaW. Please note
that this is for EaW-only, I have no idea if it is compatible with FoC.

Why? Because I could mainly, but also because I love the Republic.

v1.3
New in v1.3:
------------
- Fixed ARC Troopers not trowing grenades
- Fixed Tani not throwing grenades
- Fixed Tani no-sound issue
- Obi-Wan, Luke, Darth Vader, General Veers all gain Field Commander bonuses
- Luke gains Force Speed ability, loses Force Protect
- Republic Attack Cruisers and General Dodonna gain SPHA-T Beam attack ability
- Blue weapons now same size as Red and Green weapons
- Added AAT to Pirates
- Added Tank Droid to Pirates


v1.2
New in 1.2:
-----------
- Fixed Galactic Conquest crash bug
- Fixed Republic Attack Cruiser non-population value bug
- Fixed Republic land bombing run
- Fixed V-19 damage issue


v1.1
New in 1.1:
-----------
- Added Super Star Destroyer for the Empire. Only one can be built at a time
- Republic Turrets now fire blue bolts instead of red
- Various text corrections

V1.0
Changes:
--------
1. Empire - Added TIE Defender (only two squadrons allowed at a time, only buildable at Kuat)
          - Added TIE Interceptor
          - Added Mara Jade (Hero)
          - TIE Fighter replaced with V-wing at Level 1 Star Base
          - Broadside Cruiser removed
          - Tartan Cruiser removed
          - Lancer Frigate added, same stats as Tartan Cruiser
          - Acclamator Cruiser removed
          - Carrack Cruiser added. A small light cruiser, the Carrack lacks heavy armour and shields,
            but makes up for this by having a very heavy Ion Cannon armament, bringing down enemy shields quickly
          - Level 6 Space Station available exclusively at Coruscant

2. Pirates - Pod Walker (AT-AP) removed
           - T4-B Tank added, however it is far less powerful than the Rebel version
           - Swamp Speeder removed
           - T2-B Tank added, however it is far less powerful than the Rebel version

3. Rebellion - no longer playable

4. Republic Heroes - General Dodonna's 'Imperator', the Republic Flagship
                   - Mon Mothma, the Republic faction leader
                   - Obi-Wan Kenobi, who now flies his Jedi Interceptor (RotS) in space
                   - Tani Ab'yla, a Republic Intelligence agent capable of assassinating minor heroes. Flies her Intelligence courier 'Shadowclaw' in space
                   - Hand & Chewie, flying the 'Millenium Falcon' in space (now blue, as in RotS)
                   - Kyle Katarn, flying the 'Moldy Crow' in space
                   - R2-D2 and C-3PO
                   - Commander Ackbar's 'Home One'
                   - Captain Antilles' 'Tantive IV' (now blue as in RotS)
                   - Luke Skywalker's 'Red Squadron' of ARC-170 fighters
                   - Luke Skywalker is also now a Jedi land hero

5. Republic Space - Republic Attack Cruiser (Venator). Now includes destroyable Hanger hardpoint
                  - Republic Assault Ship (Acclamator). Now includes destroyable Shield Generator hardpoint
                  - Dreadnought Heavy Cruiser. Very sturdy and powerful mid-sized frigate
                  - Tartan Patrol Cruiser. The smallest and lightest of the Republic's frigates
                  - Republic Cruiser. Corvette-type ship for the Republic
                  - Mon Calamari Cruiser available (only two allowed at a time, only buildable at Mon Calamari)
                  - ARC-170. Large, well armed, well armoured fighter. Can be built and carried by Assault Ships and Attack Cruisers. Can perform a bombing run
                  - V-wing. Advanced single-seat fighter, deploys from Republic Starbases
                  - V-19. Older fighter,  deploys from Republic Starbases
                  - All weapons are blue, except for the ARC-170 and V-wing which fire green lasers
                  - Level 6 Space Station available exclusively at Coruscant

6. Republic Ground - AT-TE. Largest assault walker for the Republic, comes armed with a large cannon. Deploys Clone troopers as soon as it lands
                   - AT-AP. A useful walker best used for destroying enemy armoured units
                   - SPHA-T. Large, long range artillery. Extremely useful for striking at the enemy so that they cannot strike back
                   - Swamp Speeder. Small, fast, shielded vehicle most useful for reconnaissance and anti-infantry operations
                   - Republic Gunship. Light air unit with powerful weapons, but most useful in a reconnaissance role
                   - Clone Trooper. The best infantry in the galaxy, Clones are excellent garrison units

7. Miscellaneous - Added Kamino to some Galactic Conquest senarios
                 - Any Republic ARC-170 squadron can kill the Death Star

Installation:
-------------
For your convenience, all files are currently in the folders they need to be in. For example, simply transfer all files in the 'XML' folder of this mod into your Star Wars Empire at War/Gamedata/Data/XML folder.

If you have a problem with that, or want to do things the hard way, this is how you do it.

Drop all of these files, minus the readme, into the places I specify
- ending in .xml --> Star Wars Empire at War/Gamedata/Data/XML
- ending in .alo or .ala --> Star Wars Empire at War/Gamedata/Data/Art/Models
- ending in .dds or .tgs --> Star Wars Empire at War/Gamedata/Data/Art/Textures
- ending in .txt --> Star Wars Empire at War/Gamedata/Data
- mastertextfile_english --> Star Wars Empire at War/Gamedata/Data/Text
To uninstal, simply delete them from these directories


If you have any questions, feel free to email me at aussieeinstein@hotmail.com

Known Issues:
-------------
- Republic Cruiser is the Corellian Gunship. I know, but unfortunately there are no models yet of the Cruiser, and the Gunship was the cloest to what the Cruiser looks like
- Empire doesn't tech-level-up. I have absolutely no idea why this happens

Acknowledgements:
-----------------
Thanks to EvilleJedi for the Dreadnought, Lancer and ARC-170 models
Thanks to Keeper of Faith for converting EvilleJedi's models, and for adding textures and icons
Thanks to Ober0311 for his superb Clone Trooper skins
Thanks to the Conflict in Space team for the Lancer and AT-TE model (Psyk0Sith), plus Neomarz1 for AT-TE skin and Qui-Rom for additional work on it. Plus the AT-TE and General Dodonna's icon
Thanks to Bailknight for the Super Star Destroyer, TIE Defender, TIE Interceptor, and Republic Gunship models, textures, and icons
Thanks to the Steiner Modding Group for the excellent Carrack Cruiser model
Thanks to Codeuser for the V-19 model, textures and icon
Thanks to Keeper_of_Faith for the Kamino GC land map and building models
Thanks to 1upD for his generic Clone Trooper skins

Special thanks to swgbex, who assisted me greatly in the creation of this mod.


Thanks.

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Darth Windu


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Registered 10th August 2007

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