TK423 brings us a map of the Saleucami desert.
Visually this map is nice, and it can make for some interesting gameplay. There is a canyon that divides the map, and a river in the north-east that divides it farther. Hills surround the bases, which are placed in 3 of the 4 corners of the map. There are a few small crossing points over the canyon, which create choke points that can become useful in stopping large numbers of enemies.
In terms of texturing, this map isn't brilliant, but isnt bad either. A wider variety of textures would have created a much better effect. The author has shown an average use of the height tool - some hills have been created, but most of the land is flat. Prop-wise, this map is very detailed. Most props are positioned well, and add to the feel of the map. However, there is an over-use of a certain prop used in the canyon, as there is over 700 of this particular prop. As you can imagine, this can cause lag, especially on older systems. The bases and markers are not done correctly for FoC, and the author lists this as a bug. The bases are done in the was they should be for EaW. The author should look at other multiplayer FoC maps to see how it should be done, and hopefully this will be corrected in a later version.
This is a nice map, but it has some flaws. If you dont mind a bit of lag and soma annoyance with the bases, then download away!
This is my map of Saleucami. You fight in the desert of the planet. You go ower rockforms to the other sides, but watch for turrets or other dangerous stuff. Bugs - again just given bases Enjoy it TK432
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