SSD Mod

This mod adds a variety of different SSD's to the Rebels and Empire, and is for FoC.

Authors Description:

Welcome to SSDmod fo...

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File Description

This mod adds a variety of different SSD's to the Rebels and Empire, and is for FoC.

Authors Description:

Welcome to SSDmod for Forces of Corruption, patch 1.1 by Forcestorm X. This is a collection of crazy ideas begun out of the relatively simple premise of allowing for the construction of more than one Executor-class SSD. It's developement since then is a result of my tangental and sudden thought process- and out of that this mod was born. It is not similar to almost any mod because it is not a practical mod. It is not a mod that fixes inaccuracies or bugs, or introduces new units. It in fact does not change any models or icons. This mod introduces varients of already in-game ships. It gives a sort of "dream team" that is really an impracticeable grouping of insane levels of firepower.

For those looking for a way to upgrade their capital ship line-up, be challenged by new enemy ships, or just plain love the original Super Star Destroyer, this mod is for you.

Enjoy.

One selling point- I CODED AN ECLIPSE THAT ACTUALLY DOES MORE THAN SIT AND SHOOT A SUPERLASER!!

~Scorpinox

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Download 'ssdmod.zip' (1.98MB)

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SSDmod for FOC, patch 1.1 README
by Forcestorm X

This mod introduces one new unit for the Zann Consotium:

	-Mandalore-Class Super Star Destroyer

Two units are shared by the Rebellion and Empire (for different costs):

	-Executor-Class Super Star Destroyer (Rebel version can be built anywhere w/ Lvl 5 station.)
	-Modified Executor-Class (Shield)

The Empire gains these other units:

	-Imperial-III Star Destroyer
	-Modified Executor-Class (Power)
	-Modified Executor-Class (Speed)
	-Modified Executor-Class (Siege arms)
	-Unreachable-Class Super Star Destroyer
	-Eclipse (non-targetable hardpoints)

To counter, the Rebels gain:

	-Lusankya (Hero Unit)
	-Modified Executor-class (Longbow)

Other changes:

	-MC30c cannot be targeted by superlasers (balance)
	-Pop. cap increased to 160 in space tactical
	-Mining facilities (Rebel and Empire) are more effective in GC (so as to afford these ships.)

If want to see my Easter Eggs, allow the Rebels to advance beyond tech 5. (You will have to code this yourself.) (Ignore the B-Wing. It's not mine.)

Installation:

	After downloading, uncompress. Take the result into the Mods folder of your FOC files. 
	Copy the shortcut to desktop. You may have to change some of the icon target for it to 
	work (if your hardrive is anything but C://). Then double-click and enjoy!

If you have any suggestions on how to modify models or icons (so as to differentiate between models), please let me know them.
Suggestions or complaints: |d|f|g|e|n|z|o|@|s|b|c|g|l|o|b|a|l|DOT|n|e|t|
You are free to do whatever you want with the contents. Please at least give me credit though.

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Forcestorm X


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Registered 8th July 2007

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