Star Wars SPG Mod

First Mod to Add in the ESD as a Playable ship: Not the real Eclipse...But the First Step nevertheless :)

Based Upon the DarkHorse Comic...

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First Mod to Add in the ESD as a Playable ship: Not the real Eclipse...But the First Step nevertheless :)

Based Upon the DarkHorse Comics Set just after the Heir to the Empire Series.

-Foshjedi2004

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Download 'starwarspg_mod_v1.03.zip' (1.92MB)

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Starwars SPG (v1.03) DARK EMPIRE for Star Wars Empire At War
By Roskov

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Starwars SPG (v1.03) DARK EMPIRE:
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(Required OFFICIAL EAW PATCH 1.3 !!!)

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1-NEW UNIT: 
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ECLIPSE SSD (SKIRMISH MODE,GALACTIC MODE)
  
(NEW SKINNED on the acclamator but same 3d model) check the pictures !!!!

(buildable from Byss level 5 tech for hictorical accuracy)

(Not on real scale because slow down the game and its ugly if to big)

notice: THIS SHIP IS BIG IT CAN SLOWDOWN YOUR GAME (LOWER YOUR GRAPHIC SETTING 
OR LOWER IS SCALE AND THE ACCLAMATOR SCALE (YES ITS RELATED) OR BY A NEW GRAPHIC CARD!!! HA! HA! HA! 

I REMOVED ACCLAMATOR because its not a cruiser or a carrier its a transport. and Empire Nebulon-b
and Victory are doing is job!!!

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2-NEW MAP:
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"Empire Surrounded (DARK EMPIRE)"

This map is now DARK EMPIRE STYLE. Empire Start from BYSS WITH a Huge Fleet and the ECLIPSE.


ALL OTHERS MAP received a EMPIRE UNIT UPDATED. 

Changing starting unit:

Acclamator ---> Victory
Victory    ---> Victory mk.2
Tartan     ---> Empire Nebulon-B 

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3-NEW STARTING MENU OVERLAY: STARWARS SPG (DARK EMPIRE) and Updated Tooltips
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Installation:
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Extract the XML folder to the \Star Wars Empire at War\GameData\Data folder
Extract the ART folder to the \Star Wars Empire at War\GameData\Data folder
then place the mastertextfile_english.dat (MAKE A BACKUP OF THE ORIGINAL FILE FIRST) 
file into the \Star Wars Empire at War\GameData\Data\Text folder. MAKE A BACKUP OF THE ORIGINAL FILE FIRST

To uninstall simply delete the XML folder and replace the mastertextfile_english.dat file with the original version.

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DONT MIX THIS MOD WITH YOU OLD SAVED GAME FROM MY PREVIOUS VERSION IT WILL CRASH !!! START A NEW GAME !!!!

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Copyright Notice:
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"Dark empire" and all related marks are property of  Darkhorse Comics, Inc.  
All rights reserved. The people at Darkhorse Comics, Inc, 
the creators of "Dark Empire"and all  pictures, logos, persons pictured or
 mentioned on this site DO NOT ENDORSE, SANCTION OR AUTHORIZE ANY MATERIAL PRESENTED.  

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Starwars SPG (v1.02):
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1-Fix the galactic mod enable problem (not SKIRMISH MODE ONLY anymore)

galactic mod buidable units:

Allegience SSD (buildable from Byss level 5 tech for hictorical accuracy)

Imperial SD mk1 (buildable from Byss, Kuat or Fondor level 3 tech)
Imperial SD mk2 (buildable from Byss, Kuat or Fondor level 4 tech)
Imperial SD mk3 (buildable from Byss, Kuat or Fondor level 5 tech)

victory SD mk1 (buildable anyware, level 2 tech)
victory SD mk2 (buildable anyware, level 3 tech)

Empire Nebulon-B (buildable anyware, level 0 tech)
tie advanced (buildable anyware, level 3 tech)
Venator (buildable anyware, level 3 tech)

2-New units:

Imperial SD mk4 (from Dark Empire Comics,buildable from Byss level 5 tech for hictorical accuracy)

3-fix the xml file problem

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Starwars SPG (v1.00):
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New units: 

Imperial SD mk1
Imperial SD mk2 (with different weapons but the same 3d model) SKIRMISH MODE ONLY
Imperial SD mk3 (with different weapons but the same 3d model) SKIRMISH MODE ONLY
victory SD mk1
victory SD mk2 (with different weapons but the same 3d model) SKIRMISH MODE ONLY
Allegience SSD (from Dark empire Comics Bigger Imperial SD 3d model) SKIRMISH MODE ONLY
Empire Nebulon-B (can spawns tie fighters)
 
Changed scale of capital ship and fighter.

Venator enable with different fighter squadrons with the rebellion and the empire. buildable in squirmish from starbase level 3!!


Rebel Nebulon-B, HomeOne and Calamari Cruiser spawns fighters
Empire Nebulon-B and interdictor spawns fighters

Updated Tooltips

i used Viceman tie advanced new unit v2

-->Squadron size decreased from 8 to 6 units.
   Skirmish support added, unit available at starbase level 3.
   Level 4-5 starbases now spawn the unit in campaign and galactic conquest modes. (2 squadrons for a level 4 station, 4 squadrons for a level 5 station, to avoid spam usage.)
Star Destroyers now spawn the unit. 
Decreased stats slightly.
Vader now reduces the unit production cost at his current location. 

IMPORTANT NOTICE: tested in skirmish mode.

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Installation:
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 Extract the XML folder to the \Star Wars Empire at War\GameData\Data folder, then place the mastertextfile_english.dat (MAKE A BACKUP OF THE ORIGINAL FILE FIRST) file into the \Star Wars Empire at War\GameData\Data\Text folder. MAKE A BACKUP OF THE ORIGINAL FILE FIRST

To uninstall simply delete the XML folder and replace the mastertextfile_english.dat file with the original version.


added files:
uniqueunits.xml
namedherounits.xml
starbases.xml
hardpoints.xml
Spaceunitscapital.xml
Spaceunitsfighters.xml
SPACEBUILDABLESSKIRMISH.xml
squadrons.xml
SPACEUNITSFRIGATES.xml

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credits: 
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i used Slocket's Venator_Full_2 mod to enable the Venator


i used Viceman tie advanced new unit v2

-->Squadron size decreased from 8 to 6 units.
   Skirmish support added, unit available at starbase level 3.
   Level 4-5 starbases now spawn the unit in campaign and galactic conquest modes. (2 squadrons for a level 4 station, 4 squadrons for a level 5 station, to avoid spam usage.)
Star Destroyers now spawn the unit. 
Decreased stats slightly.
Vader now reduces the unit production cost at his current location. 

Legal: You may use this file with my consent even if you think i'm a novice and my work worth nothing!!! It's just POLITE !!!

contact info: email me true EAWfiles (click on my name).

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Roskov


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Registered 19th April 2006

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