Stargate EaW

Stargate - Empire at War 1.1 is the ultimate total conversion for Empire at War. It changes almost everything from buildings, units, sounds...

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Stargate - Empire at War 1.1 is the ultimate total conversion for Empire at War. It changes almost everything from buildings, units, sounds, icons to maps and adds some cool new features never seen before in EaW.

Features of the Final 1.1:

Final 1.0: - new units - new buildings - new animations - new effects - new sounds - new special abilities - new maps - new galactic conquest maps - new events in galactic conquest - new game mode -> BBS (Base-Build-Strategy) Final 1.1: - new supergate setup - a lot of new heroes - new GC maps - some minor changes - some bug fixes

Please read the readme for install instructions and a more detailed description of the mod.

Some last words: this mod is the last total conversion for Empire at War. We will now start to create a mod for FoC with a third playable race, some more cool features and a lot of revised stuff!

Till then, have fun playing the Final 1.0!

Please visit - our website: http://www.sg-modding.com/ - our forum on Filefront: http://forums.filefront.com/sw-eaw-modding-mapping-editing/286584-stargate-mod.html - or our moddb profile: http://www.moddb.com/mods/stargate-empire-at-war

Greetings the Stargate Modding Group

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Screenshots
Readme
Stargate - Empire at War Final 1.1

Thank you for downloading the modification Stargate - Empire at War. We wish you a lot of fun! This is the final version of the mod, there will be no hotfixes, patches or updates anymore!

Installation

Before the installation:
- Install Empire at War with Patch 1.05
- delete all old versions of the mod
- this mod is NOT for Forces of Corruption, but for Empire at War

Simply execute the installer and choose your Empire at War main directory. That's it.
After the installation you can start the Mod via the stargate.bat located in your EaW/gamedata directory or the mod launcher(not included!).

Features of the Final 1.1:

Final 1.0:
- new units
- new buildings
- new animations
- new effects
- new sounds
- new maps
- new galactic conquest maps
- new events in galactic conquest
- new game mode -> BBS (Base-Build-Strategy)
Final 1.1:
- new supergate setup
- a lot of new heroes
- new GC maps
- some minor changes
- some bug fixes

What is BBS?
BBS is a new game mod where you can build your complete base totally freely. You have a builder unit(MALP or Jaffa), with which you can order the buildings
you want. You can place them whereever they fit and rotate them by right clicking the building and moving the mouse. In the building, you can immediately
build the units, they don't come from above but directly out of the building.
Try it out, it needs a bit practice but then it makes a lot of fun!
To enter the BBS Mode, go to the Skirmish mode -> ground battle -> own maps and choose one with the "BBS" in the name.
The AI can't use the new system so play it against other human players!

Known bugs:

- Bombing run causes crash on the ground maps in galactic conquest
- some events can be defect, cause crashes or game freezes under certain circumstances
- Projektils still hit the shield mesh, although the shield is already destroyed
- Some heroes are incorrectly set or even missing on some galactic conquest maps
- When you attack the ground in galactic conquest and choose the auto battle option in the little menue, the game crashes sometimes
- some GC maps cause a crash or a game stop due to event bugs
- getting to Atlantis is only possible in the Warzone GC and the Ultimate War GC
- there are still some [MISSING] in the whole mod
- there are still some Star Wars sounds in the mod

We apologise for any inconvenience!

The Stargate Modding Group is:

Sascha "Kane" Selinski = Project Lead and Lead Designer Community GFX
André "MerlinGalgotta" Johannes = Project Lead, Modeler, Rigger, Animator, Community Manager
Thomas "Larkis" Dettmann = Project Co-Lead, Lead Artist
Jens "Hok'ta" Verhoff = Lead Coder
Jan "Hugussi" Schlottbom = Event Coder
Benedikt "McKay" Hug = BBS Coder
Marius "Klon" Meierhöfer = Lead Mapper
Marcel "Hermiod" = Lead Sound Designer
Rudi Tom "Thor" = Sound Designer
David "Spinobreaker" Bax = English sound designer
Florian "Selmak" Krause = Texter
Phil "Tomahawk" Meister = Translater
Lukas "Alanos" Stilp = Translater
Dominik "Blinvan Camlost" Kirchdorfer = Translater
Andreas "Maverick" Wimmel = Homepage design and code
Daniel "Sylar" Györvary = Community GFX Designer



Thx to our former members and helpers:

- Franzmann
- Master
- Zeus
- Daniel Jackson
- Frankie
- whats_his_face
- munkyfish
- Attractor
- ONeillJack
- and to everybody i have forgotten to mention!



Special thanks go to:
- SMG Steiner Modding Group for helping us with the codes
- Frankie for the programming of the FSMMeshGlow Shader
- Dave 975 and DKealt for the fantastic models and textures
- RionE for the Wraith cruiser
- Taurus group, developer of the Stargate Mod for Nexus for giving us the Asgard ship(from the lost tribe)
- mistapoopoo for the Traveler ship
- and of course Rommel2K, who has startet this fantastic mod!


Visit our website www.stargate-modding.com
or our ModDB profile http://www.moddb.com/mods/stargate-empire-at-war!



!!!!We do not allow anybody to use our selfmade stuff like models, textures, maps sounds, effects,... for mod,
that shall be officially released! You are only allowed to mod our modification for private purposes!!!

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Stargate Team


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Registered 19th January 2007

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