Stargate Mod

The nations use following ships:

Ta'uri alliance: X-301 -> fighter F-302 -> fighter Puddlejumper -...

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The nations use following ships:

Ta'uri alliance: X-301 -> fighter F-302 -> fighter Puddlejumper -> bomber X-303 -> corvette captured Ha'tak -> corvette Asgard battleship Belisknerclass -> assault frigate Asgard researchship -> frigate Asgard battleship O'Neillclass -> battleship BC-304 -> cruiser ISS -> replaces old rebell base

Heroes: Steven Caldwell -> battleship Daedalus Col Pendergast -> improved X-303 Selmak of the Tokra -> alkesh Lt. Colonel Cameron Mitchell -> improved F-302 starfighter

Goa'Uld alliance: deathglider -> fighter alkeshbomber -> bomber needleglider -> scoutship alkesh attackcorvette -> corvette standart Ha'tak -> corvette Apophis' Ha'tak -> frigate Goa'Uld battlecruiser -> battleship Goa'Uld starbase -> replaces old imperial base

Heroes: Prime of Anubis -> superbattlecruiser with superweapon Anubis -> replaces imperator(not yet ingame,modell still missing) Ashrak -> replaces Boba Fett((not yet ingame,modell still missing) Baal -> replaces Darth Vader(not yet ingame,modell still missing) Yu -> replaces Grand Morph Tarkin(not yet ingame,modell still missing)

MerchantSpacedock is replaced by the Supergate Ta'uri players can build the ancientscruiser Aurora Goa'uld players can build an Oriwarship

Pirates are replaced by the Wraith(not completed so far!)

The Mod in this status is developed for Skirmish battles,so don't be to angry about bugs in Galactic COnquest or the campaigns(it should not be played now!)

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Download 'eng_stargate_eaw_beta3.exe' (138.99MB)

Screenshots
Readme
If you read this,you have downloaded the Beta 2.33(or Beta 3.0) of the Stargate Mod for Empire
at war. Have fun with it!

Installation:
Execute the installer,it's in german,but it should not be a problem to find your
way through it! Simply choose your Empire at War\Gamedata directory,when you are 
asked to choose the installation directory. That's it!

To start the Beta,execute the playrommel3kstargatemod.bat lokated in the gamedata
-directory or the desktop icon! 


The nations use following ships:

Ta'uri alliance:  X-301 -> fighter
                  F-302 -> fighter
                  Puddlejumper -> bomber
                  X-303 -> corvette
                  captured Ha'tak -> corvette
                  Asgard battleship Belisknerclass -> assault frigate
                  Asgard researchship -> frigate
                  Asgard battleship O'Neillclass -> battleship
                  BC-304 -> cruiser
                  ISS -> replaces old rebell base

        Heroes: Steven Caldwell -> battleship Daedalus
                Col Pendergast -> improved X-303
                Selmak of the Tokra -> alkesh
                Lt. Colonel Cameron Mitchell -> improved F-302 starfighter

Goa'Uld alliance: deathglider -> fighter
                  alkeshbomber -> bomber
                  needleglider -> scoutship
                  alkesh attackcorvette -> corvette
                  standart Ha'tak -> corvette
                  Apophis' Ha'tak -> frigate
                  Goa'Uld battlecruiser -> battleship
                  Goa'Uld starbase -> replaces old imperial base

        Heroes: Prime of Anubis -> superbattlecruiser with superweapon
                Anubis -> replaces imperator(not yet ingame,modell still missing)
                Ashrak -> replaces Boba Fett((not yet ingame,modell still missing)
                Baal -> replaces Darth Vader(not yet ingame,modell still missing)
                Yu -> replaces Grand Morph Tarkin(not yet ingame,modell still missing)


MerchantSpacedock is replaced by the Supergate
                      Ta'uri players can build the ancientscruiser Aurora
                      Goa'uld players can build an Oriwarship

Pirates are replaced by the Wraith(not completed so far!)

The Mod in this status is developed for Skirmish battles,so don't be to angry
about bugs in Galactic COnquest or the campaigns(it should not be played now!)

You have problems with the Mod? Visit our homepage www.stargateeaw.de and read
the FAQ!
You have found bugs or proposals? Visit our homepage www.stargateeaw.de and write
into the forums!


New in Beta3 for FoC

     -better graphics
     -a lot of bugfixes
     -adjustment of the ship sizes
     -4 new,selfmade shaders to have a better look
     -new maps
     -Colonel Pendergast with the Prometheus
     -Selmak of the Tokra with captured Alkesh
     -new sounds for Mitchell
     -Baal with Anubisglider
     -Ashrak with needleglider(gateglider)
     -first-class supergate
     -deathmodels to some ships
     -almost all ground units and buildings for the Ta'uri

Important: the supergate is only fully presentable with a NVidia card and Pixel-
           shader 3.0. Unforunately ATI cards have a problem to translate the            .shader

Ground units and buildings for the factions:

Ta'uri:

   units:
     -SG Teams(4 soldiers with MP5 and special ability "coverage")
     -SG Snipers(2 soldiers with SR-25)
     -SG Support(1 Medic,1 soldier with M60,2 soldiers with M136 rocket                            launchers)
     -Major Davis(Fieldcommander),garded by 4 soldiers with M16(not yet ingame!)
     -UAV as scout drone(not yet ingame!)
     -MALP with cal 50 as light vehicel(not yet ingame!)
     -F302 groundfighter
     -HumVEE transport vehicle with M60
   
   buildings:
     -hangar to build F302 and to call in bombardement
     -researchcenter to buy different equipment
     -different Railguns to defend your base

The Stargate Modding group is

Rommel2k                 = Lead Designer/Manager/Shader Coder
LordKane(Lord Sokar)     = Lead video designer
Zeus                     = Video designer
Master                   = XML-Coder
Franzmann                = Mapper
MerlinGalgotta           = Community Admin/english support/modeler
Daniel Jackson           = Sound Designer/cyclopedia
Frankie(from Spaceaddon) = assistance modeler(e.g. optimization of the Railguns)

Special thanks and credits
-SMG Steiner Modding Group for helping us with the XML-Code
-Frankie for helping us coding the FSmeshglow Shader
-the Beta tester
-Dave 975 and DKealt for the fantastic models and textures


Come on www.stargateeaw.de or www.stargate-modding.de

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Stargate Team


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Registered 19th January 2007

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