The Hull Breach Mod

This is Version 2 of the Hull Breach Mod

The Mod Makes the Following Changes to Forces of Corruption, its a large mod making a number of...

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This is Version 2 of the Hull Breach Mod

The Mod Makes the Following Changes to Forces of Corruption, its a large mod making a number of Gameplay changes.

Its well worth the Download :rock:

~Foshjedi2004

Changes to normal FoC: X-Wing shield strength increased to 30. Buzz Droids can no longer damage frigates and corvettes and it's recharge time has been doubled. VSD and Alliance Assault Frigate's weapon's armor and firepower increased by 50% (except the VSD's hanger which remains the same). StarViper speed reduced from 5.8 to 4.5 (I mean seriously, the Virago which is better then the StarViper in everything is slower then the X-Wing!) Bossk's Concussion Missile's strength reduced to 16 from 25 (to a fighter held Con-Missile as it should be. Lemme also tell you, a Proton Torpedo has 20 strength and the Acclamator's slower Con-Missile has 18 strength. Overpowered wasn't it?) TIE Defender and A-Wing speeds increased to 5.8 and 5.5 respectively. All fighters and bombers can now be built at level 1 space stations (except the TIE Phantom which needs a level 2 station.) TIE Defender's Proton Torpedo Launchers have been removed (the Assault Gunboat will take the role of fighter/bomber as it is in real Star Wars.) TIE Defender's Shielding and Armor both reduced to 60 (from 70 and 100 respectively). TIE Defender's squad size increased to 5 and cost reduced to 500 (from 750). Improved the green Turbolaser projectile. Bomber-held Proton Torpedo damage reduced to 18. All of the Consortium's units except Grenadiers, Merc Squads, Droidekas, StarVipers, Skiprays, Crusaders and Interceptor IVs have been limited 5 and Defilers are removed (from Skirmish too as I couldn't find the code line to disable it in GC) so the Con's will be the pirates they should be. (Note: This doesn't include spawn and starting units. As well due to EaW's unit limit coding, Skirmish is also affected. Not like you'd play as the Cons in the Mod anyways.) Underworld Palace's cost reduced to 1000 for balance. Time between spawned squadrons for frigates reduced to 3 and SSD to 6.

Ships coded in: Modified and Old Vulture Droids and Tri-Fighters, Eta-2, Delta-7, Assault Gunboat, K-Wing, Scimitar Assault Bomber, V-19 Torrent, Lucrehulk and Venator Star Destroyer (and no, it isn't one of those overpowered ones).

Changes from V1: I think I changed the HB's fighter compliment a bit but w/e. XM-1 and Assault Gunboat sounds added. Modified Tri-Fighters nerfed a bit. Delta-7's health reduced to 20 (I did plan to do this orgionally but forgot to do so for some reason). Eta-2's overpowered lasers fixed. And other minor things changed.

Bug fixes from V1: Icon size issues fixed. Lure ability issues fixed. K-Wing land bombing run issues fixed. Issue when a TIE Bomber/Y-Wing would bomb versus the Scimitar Bomber/K-Wing fixed. And other bugs fixed.

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Download 'the_hull_breach_mod_v2.zip' (283.19MB)

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***Version 2***

Hello, I'm Lavo, some coder who only started Modding last Febuary. I've somehow learned how to code and stuff in a short period of time and make a whole Mod by myself. WHEEEEEEEEEEEEEEEEEEEEEEE! Anyways, the following Mod adds the Hull Breach (a fan made ship [it's abbreviation in this ReadMe is HB]) and bunch of other ships and it even modifies some of the current stuff in Star Wars: Empire at War: Forces of Corruption.
First off, a HUGE thank you goes out to swfan654 for making this awesome HB art and tons of coding help! Before you ask, V1 was only posted on the HB and IA2 (this Mod will PWN) forums. It's a GC only Mod (Skirmish doesn't have enough slots to hold all of this stuff and the curent stuff).

Changes to normal FoC:
X-Wing shield strength increased to 30.
Buzz Droids can no longer damage frigates and corvettes and it's recharge time has been doubled.
VSD and Alliance Assault Frigate's weapon's armor and firepower increased by 50% (except the VSD's hanger which remains the same).
StarViper speed reduced from 5.8 to 4.5 (I mean seriously, the Virago which is better then the StarViper in everything is slower then the X-Wing!)
Bossk's Concussion Missile's strength reduced to 16 from 25 (to a fighter held Con-Missile as it should be. Lemme also tell you, a Proton Torpedo has 20 strength and the Acclamator's slower Con-Missile has 18 strength. Overpowered wasn't it?)
TIE Defender and A-Wing speeds increased to 5.8 and 5.5 respectively.
All fighters and bombers can now be built at level 1 space stations (except the TIE Phantom which needs a level 2 station.)
TIE Defender's Proton Torpedo Launchers have been removed (the Assault Gunboat will take the role of fighter/bomber as it is in real Star Wars.)
TIE Defender's Shielding and Armor both reduced to 60 (from 70 and 100 respectively).
TIE Defender's squad size increased to 5 and cost reduced to 500 (from 750).
Improved the green Turbolaser projectile.
Bomber-held Proton Torpedo damage reduced to 18.
All of the Consortium's units except Grenadiers, Merc Squads, Droidekas, StarVipers, Skiprays, Crusaders and Interceptor IVs have been limited 5 and Defilers are removed (from Skirmish too as I couldn't find the <Build_Tab_Land_Units> code line to disable it in GC) so the Con's will be the pirates they should be. (Note: This doesn't include spawn and starting units. As well due to EaW's unit limit coding, Skirmish is also affected. Not like you'd play as the Cons in the Mod anyways.)
Underworld Palace's cost reduced to 1000 for balance.
Time between spawned squadrons for frigates reduced to 3 and SSD to 6.

Ships coded in:
Modified and Old Vulture Droids and Tri-Fighters, Eta-2, Delta-7, Assault Gunboat, K-Wing, Scimitar Assault Bomber, V-19 Torrent, Lucrehulk and Venator Star Destroyer (and no, it isn't one of those overpowered ones).

Changes from V1:
I think I changed the HB's fighter compliment a bit but w/e.
XM-1 and Assault Gunboat sounds added.
Modified Tri-Fighters nerfed a bit.
Delta-7's health reduced to 20 (I did plan to do this orgionally but forgot to do so for some reason).
Eta-2's overpowered lasers fixed.
And other minor things changed.

Bug fixes from V1:
Icon size issues fixed.
Lure ability issues fixed.
K-Wing land bombing run issues fixed.
Issue when a TIE Bomber/Y-Wing would bomb versus the Scimitar Bomber/K-Wing fixed.
And other bugs fixed.

Issues which might seem like glitches but really aren't or actually are:
The HB has a Providence death clone: I added that as it's better then nothing.
The Scimitar Assault Bomber and K-Wing's "Proton Torpedoes" fire only when right near a ship's hardpoint: They're Proton Bombs I coded in.
Some of the Icons have a huge selectable area: No idea why this is happening and I think the only way to fix is to redo them which I will not do.
The XM-1 and Assault Gunboat sounds aren't that loud: The Claw didn't record them loudly I guess. But you still get custom sounds for 'em! :D
The K-Wing, Delta-7 and Eta-2 have hyperdrives: Well, it'd only be a BIT unbalanced if they didn't.

Installation:

1) If you have anything in your FoC Mods folder, rename the Mods folder to something like "FoC_Mods" or "Mods_Other" for example.
2) Extract the stuff in this WinZip to your ...\Star Wars Empire at War Forces of Corruption folder.
3) Double-Click the Icon in your new Mods folder to start the Mod.

Fixing the Icon if your FoC folder isn't in "C:\Program Files\Lucasarts\Star Wars Empire at War Forces of Corruption":

1) Right-Click the Icon and hit "Properties".
2) Do the following for both the "Target" (ignore the "\swfoc.exe" MODPATH=Mods\HullBreach" part) and "Start in" boxes.
3) The "C:" reffers to the harddrive the game's data is in so if it isn't in the "C" Drive change the letter to the appropriate Drive's letter.
4) If your "Lucasarts" folder is not in the "Program Files" folder remove the "Program Files" line.

Uninstall:

1) Delete the "Mods" folder.
2) If you renamed your old Mods folder change the name back to "Mods" or if you deleted the Mods folder in Step 1 of the installation, make a new folder called "Mods".

Credits:

swfan654: Made the HB art, icon and was extremely helpful with MAJOR coding help (I wouldn't be Modding if it weren't for him).
Mall Security: Made the original graphics/art of the HB.
EvilleJedi: Made the model/skin of all the units in this Mod save the HB.
Codeuser: Converted all of ships/fighters (from EvilleJedi's Warlords) used in this Mod unless stated otherwise.
The Claw (of the HB Forums): Made the Vulture, Tri-Fighter, XM-1 and Assault Gunboat sounds and screen2.
Avenger: Converted the Venator (from EvilleJedi's Warlords) used in this Mod and let me use his Turbolaser turret coding for this Mod.
AbSoLuTiOn: Beta tester and he is amazing because he quickly reviews whatever I send to him and posts pics (screens 1, 3 and 5 are his). He also found the Scimitar Bomber model/skin used in this Mod.
z3r0x: My Icon is actually a modified one from z3r0x's Mod (v2.0). So thanks for it!
Keeper of Faith: The Lucrehulk and Providence models/skins.
Darkwedge: Venator names.
The HB community: For the constant support of this Mod.
Me: The blue Turbolaser and the Scimitar Assault Bomber, the XM-1 and Assault Gunboat's icon (and all the coding for this Mod obviously).
You: For playing this Mod! I really hope you enjoy it.

Contact Me/Links:

PM me at the IA2 and HB Forums (I'm at other non-Star Wars forums too, so if you see another "Lavo" or "Lavo_2" it might be me but whatever).
HB Forum link: http://z6.invisionfree.com/The_Hull_Breach
If you want to read the HB's story click the "Fan Fiction" section and then "The Official Fanfiction". Also, there are more screens in the two pinned topics in the "The HB Mod" setion.
Email: lavo.12@gmail.com

Videos:

http://www.youtube.com/watch?v=udOOw17bbvg
http://www.youtube.com/watch?v=37G97AtCH34

Final notes:

You CANNOT use/distribute any of the coding (save the Venator turret coding with Avenger's permission) in this Mod for your own Mod (but you can tweak the coding for your personal useage).
All the custom sounds used in this are property of The Claw and cannot be used/distributed without his permission.
I will be away July 8th-Aug. 18th so don't Email me for help then.
I may add a Dreadnought for the Rebs/Imps and Providence for the Cons in the future. (No promises.)

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Lavo


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Registered 27th June 2007

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