Ultimate Empire at War

The next mod in the Ultimate Empire at war Series, V4 is for FoC. Authors Description: The Focus of UEAW is to bring the eras, or...

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The next mod in the Ultimate Empire at war Series, V4 is for FoC.

Authors Description:

The Focus of UEAW is to bring the eras, or periods of time, to the game that were not in the original release of Empire at War. The Mod will include new heroes, units, buildings, technologies, planets and weapons. Players will have a chance to take control of the dark side or light side in a galactic campaign in each era, as well as the ability to train the sith as the dark side, or Jedis as the light side. The Ultimate Empire at War campaign will also be available, which is a Galactic Campaign that spans every era of time in the mod, covering all material, units and heroes in the mod.

UEAW v4 Includes some of the new ships, models and ideas that we are going to use in the full mod. This is not representative of the completed mod, which will include much more than this small demo.

There are quite a few new heros, ships, planets, maps, and other changes that make the mod unique. see the readme below for the list of additions and changes.

~Scorpinox

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Screenshots
Readme
THE MOD

The Focus of UEAW is to bring the eras, or periods of time, to the game that were not in the original release of Empire at War. The Mod will include new heroes, units, buildings, technologies, planets and weapons. Players will have a chance to take control of the dark side or light side in a galactic campaign in each era, as well as the ability to train the sith as the dark side, or Jedis as the light side. The Ultimate Empire at War campaign will also be available, which is a Galactic Campaign that spans every era of time in the mod, covering all material, units and heroes in the mod.

UEAW v4 Includes some of the new ships, models and ideas that we are going to use in the full mod. This is not representative of the completed mod, which will include much more than this small demo. 

INSTALLATION

Just run the executable file, which will guide you through the Autoupdater installation. The autoupdater, on the first run, will check for updates to the mod, then ask you if you want to download them. After it is downloaded, then it will ask you if you want to install them. After that, the 'Play Ultimate Empire at War' Button will be ungreyed, and you can play!

In the unfortunate event that you would like to uninstall, just run the 'Uninstal_UEAW_v4' executable in your FoC folder. 

LICENCE

Ultimate EAW Mod. Modifies SW: Empire at War
Copyright (C) 2006-2007  Ultimate EAW Team

All non-original game content Copyright by Ultimate Empire at War Mod team.
All original game content Copyright by their / its respective owners.

You are not allowed to take any codes, images, maps, models, textures, texts or any other game content made by UEAW out of this mod and / or use it for own purpose(s) without a given written permission by the mod leader, jones.
You can contact jones via out website anytime.

http://www.ultimate-empire-at-war.com

CONTACT INFORMATION

feel free to contact the Mod Leader, jones at jka41 at hotmail dot com and the Mod PR Manager at florian_at_home at hotmail dot com

Alternatively, you can visit our webiste, www.ultimate-empire-at-war.com and post in the forums. 

CHANGELOG

Ultimate Empire at War Update Launcher
- allows you to automaticly download all patches and new releases for UEAW anytime!  Pleased
- allows you to keep track of changes
- allows you to reinstall UEAW without complete new download of all patches

Easter eggs
- Han Solo easter egg
- ISD Hydra, ISD Manticore, ISD Basilisk easter egg

New Galactic Campaigns:
- Fight the Empire (hard skill, about 40h full playtime)
- Exterminate the Rebellion (hard skill, about 40h full playtime)
- Rising power (improved skill)
- Galaxy at War (normal skill)
- Galactic Conflict (low skill, Campaign from EaW)

New Planets:
- Mechis 3
- Ebaq9 (our old "The Maw")
- Hapes
- Lok
- Onderon
- Yaga Minor
- Bastion
- Trandosha

New Maps:
- Mechis 3 Land
- Mechis 3 Space
- Corulag Land
- Corulag Space
- Carida Land
- Carida Space
- Endor Space
- Byss Space
- Geonosis Space
- Kuat Space
- Sullust Space
- Wayland Space
- Wayland Land
- Bastion Space
- Bastion Land
- Yaga Minor Land
- Yaga Minor Space
- Trandosha Land
- Trandosha Space
- Alderaan Land, non destroyed
- Alderaan Space, non destroyed

New Heros:
- Sate Pestage
- Cpt. Gilad Pellaeon
- Booster Terrik
- Admiral Daala
- Mara Jade
- Kyle Katarn
- Combat Medic
- Admiral Piett with Super Star Dreadnaught Executor
- Lord Vader (TIE-Squadron)
- IG-88b (changed for reason Wink )
- Red Squadron

New Buildings:
- Imperial Palace
- Mandalorian Warrior Barracks

New Upgrades:
- Supplies Upgrade Level 3 for Rebels
- Supplies Upgrade Level 3 for Imperials

New Land Units
- Mandalorian Warriors (Underworld)
- Combat Medic (Rebels)
- Imperial Royal Guards (Redrobes)
- Dark Side Adepts for Imperials
- Dark Side Adepts for Underworld

New Space Units:
- Super Star Dreadnaughts for Underworld
- Super Star Dreadnaughts for Rebels
- MC80 MonCalamari Cruiser "Home One type"
- Ravager Star Destroyer
- Errant Venture Class II Star Destroyer (red, Booster Terriks ship)
- Chimera Class II Star Destroyer (Pellaeons Ship)
- Imperial Star Destroyer Gorgon (Daalas Ship)
- Acclamator Class I
- Acclamator Class II
- Imperial Star Destroyer Class I
- Imperial Star Destroyer Class II
- Venator Cruiser
- Old Dreadnaughts for Empire
- Old Dreadnaughts for Rebels
- Old Dreadnaughts for Pirates
- Old Dreadnaughts for Underworld
- Modified Dreadnaught for Empire
- Modified Dreadnaught for Rebels
- Dreadnaught Fighter Carrier for Empire
- Dreadnaught Fighter Carrier for Rebels
- IPV for Rebels
- IPV for Imperials
- IPV for Pirates
- IPV for Underworld
- Nebulon-B Hospital ship for Rebels
- TIE-Droid Starfighter
- Assault Gunboat Starfighter
- TIE/ad Avenger (a.k.a. TIE Advanced)
- Agressor Assault Fighter
- Z-95 for Rebels fully availble
- Z-95 for Pirates
- Z-95 for Underworld
- Arc Hammer Fighter Factory Ship (Imperial skirmish only)

- Nebulon-B has got a hangar bay (without taking away the guns)
- Mon Calamari Cruiser Liberty Type (MC80LT) has got a hangar bay(without taking away the guns)
- Mon Calamari Cruiser Home One Type (MC80HOT) has got a hangar bay (without taking away the guns)
- Home One (Ackbar) has got a hangar bay (without taking away the guns)
- Assault Frigate has got a hangar bay (without taking away the guns)
- Mon Calamari Cruiser Home One Type has got an extra Turbolaser

- Death Star I availble again (even works with both in 1 fleet Twinkle Grin)

New Soundsets
- Old Dreadnaughts
- Modified Dreadnaughts
- Dreadnaught Carriers
- Ravager (real evil Twinkle Grin)
- TIE-Droid

Major changes:
- Improved Orbital Bombardment
- Space Population in Battles = 50 per faction
- Stronger Spacestations for Galactic Campaigns (much stronger!)
- improved AI combat power for auto-solve-battles
- all upgrades for starbases are worked in the upgrade section, so you can build units meanwhile
- all upgrades for land are worked in the upgrade section, so you can build units meanwhile
- complete new set of shipnames, thanks to our board users
- Yaga Minor = capital ship production site
- Hypori = capital ship production site
- The Maw = capital ship production site
- resized SSD for improved skirmish experience (smaller, 70%)
- all factions have SSD, also in GC, cheaper, 1 SSD per side max in skirmish
- Piett is the hero with the Executor, abilities of Accuser are on Pellaeons Chimera
- ships in buildbar resorted by costs
- landunits resorted by costs descending
- starfighter craft in lower build bar
- SuperCapital Ships in lower build bar
- Special units in lower build bar
- Slave units in lower build bar
- different timer countdown for Death Star 1 and Death Star 2
- Defend ability to Venator Cruisers (with autofire)
- Defend ability to Rebel Dreadnaughts (with autofire)
- Power to Weapons ability to Imperial Dreadnaughts
- new ability on Errant Venture: Combat Retreat
- tooltip delay improvement for better game experience
- demo_attract cycle changed for better visual experience in main menu

Other:
- complete rework of all XML files
- new directory system for XML files to improve loading times and faster memory access
- renewed LUA System for skirmish
- recoded techdependet starfighter system for ArcHammer Factory Ship
- renewed Splash Starting Screen
- renewed Game Main Menu Screen
- 140 changes to textfiles
- including german canon issues solved (like "Kossal" from the game changed to canon "Kessel")

- UEAW Roll of Honor (Multiplayer Combat Ranks, see registered user's forum)

Known bugs:
4 unsolvable bugs (due to FoC engine) known, see board for buglist tracking
http://www.ultimate-Empire-at-war.com/forum

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Ultimate Empire At War Team


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Registered 22nd August 2006

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