ViceMan's TIE Advanced

In this mod by ViceMan, a TIE Advanced squadron has become a buildable unit. Here's his take on it: I was inspired to make this aft...

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In this mod by ViceMan, a TIE Advanced squadron has become a buildable unit. Here's his take on it:

I was inspired to make this after seeing the previous TIE advanced mod and set out to add it to the build list as a new unit rather than replacing the default TIEs. The Advanced is available at tech level 2 with a level 2 space station (Empire only obviously,) they are a good match for all fighters and even corvettes in large numbers. They are fully shielded, hyperdrive capable and faster than the original TIEs. I accidentally found an icon for the Advanced while browsing through the files and put it to good use, although there were no SFX files, hence the reason they have default TIE sounds.

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Download 'tie_advanced_new_unit.zip' (613KB)

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Name: New unit - TIE Advanced X-1

Description: I was inspired to make this after seeing the previous TIE advanced mod and set out to add it to the build list as a new unit rather than replacing the default TIEs.
The Advanced is available at tech level 2 with a level 2 space station (Empire only obviously,) they are a good match for all fighters and even corvettes in large numbers. They are fully shielded, hyperdrive capable and faster than the original TIEs.
I accidentally found an icon for the Advanced while browsing through the files and put it to good use, although there were no SFX files, hence the reason they have default TIE sounds.

Installation: Extract the XML folder to the \Star Wars Empire at War\GameData\Data folder, then place the mastertextfile_english.dat file into the \Star Wars Empire at War\GameData\Data\Text folder. !!!MAKE A BACKUP OF THE ORIGINAL FILE FIRST!!!
To uninstall simply delete the XML folder and replace the mastertextfile_english.dat file with the original version.

Credits: None whatsoever, except LucasArts and Petroglyph for making the game in the first place.

Legal: You may use this file for whatever purpose you see fit without my consent, distribute it, modify it further, totally mess it up, sell it at an extortionate price, and other random things. Just don't come complaining to me.

Contact: SteveJF87@hotmail.com (don't come asking me to make you mods, I mod for the fun of it, not because I must.)

Comments: If you want to modify the stats for this unit in any way just open the Spaceunitsfighters.xml file in the XML folder with wordpad or notepad, all the unit info is in this file. If you want an unfair advantage you can change weapon damage, fire rate, speed, shield hitpoints and other values. Be warned, mod at your own risk.

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ViceMan


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Registered 1st March 2006

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