Warlord Packaging

All of the Warlord MOD's rolled into one once again. The final package! - Enjoy :)

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All of the Warlord MOD's rolled into one once again. The final package! - Enjoy :)

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Download 'warlord.zip' (1.01MB)

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The Warlord Mod 1.3 contains

Extra:

-Fixed ability to call in planetarty reinforcements on planets that have such options.
-Fixed scale for fighters and troops.
-Fixed ability to build imperial buildings.

Copy/Paste the XML folder from the /Warlord Mod 1.3/ folder into your EAWDemo\Gamedata\Data\ (Remember to back up your original mods)
Also you didn't had before a XML folder there - so by this you are makeing a new folder.

Enjoy - Cain NMA (*Based on Bryant's Mod V2.0 mod)

The Warlord Total Expansion Mod 3.0 contains

Super Extra refinement:

-Mod almost 100% stabile
-Land retreat enabled
-One extra mode (recommended one)
-Play only Empire
-Play Only Rebel
-Planets fixes
-Map fixes
-Unit fixes

Copy/Paste the XML folder from the /Expansion Mod 3.0/ folder into your EAWDemo\Gamedata\Data\ (Remember to back up your original mods)
Also you didn't had before a XML folder there - so by this you are makeing a new folder.

To play Empire or Rebel select their files (*from folder) and paste over the existion ones in XML.

Enjoy - Cain NMA 

The Warlord Total Expansion Mod 5.0 contains

Mega Super Extra refinement:

- Zarrin is able to assoult with more units
- Zaarin has his own ship
- Zaarin army has his own colors
- Piett ico bug removed
- Piett has a similar ship like Zaarin
- The Home One is improved
- The Scale of the Heroes and Troops is corrected
- Tartan bug (no hull explosion) is fixed
- And many many more 
------------------------------
-Space retreat 100% availeble
-Major fixes
-Mod almost 100% stabile
-Land retreat enabled
-One extra mode (recommended one)
-Play only Empire
-Play Only Rebel
-Planets fixes
-Map fixes
-Unit fixes

Copy/Paste the XML folder from the /Expansion Mod 5.0/ folder into your EAWDemo\Gamedata\Data\ (Remember to back up your original mods)
Also you didn't had before a XML folder there - so by this you are makeing a new folder.

To play Empire or Rebel select their two main files (*from the "copy'come back here'paste" folder) and paste over the existion ones in XML.

Enjoy - Cain NMA/PFF 

For moders: To enable space retreat put my Ai folder in your XML folder. Changes have been done to 3 xml files there especially 
to the Sandboxhumanplayer.xml file / this line has been added replaceing the old one / Enable_Sandbox_Events_Template. It looks simple 
but this was my last ideea before I wanted to give up since the stuff was hardcoded. "fight a hardcode with a hardcode ;)" 
*Btw I've been searching this for a week.

NOTE: To use the Ai's xmls from WTME 5.0 mod in your mod will require you mentioning in all your mod/info/credits the source: 
"Space retreat option availeble thanks to: Warlord TME v4.0 Mod, By Cain, NMA: Nevada Modding Association and PFF: Petroglyph Fan Forums."

It is just something I want to credit our efforts in discovering this. Thanks.

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Cain NMA


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Registered 27th January 2006

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