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Splash Damage and id Software have released an updated version of the Enemy Territory: Quake Wars SDK.
User Interface Added an Auto-Join button to the Limbo Menu Added new server browser filter. Players can now filter servers by the maximum number of bots playing Revised the 'Hot Server' weightings so lower ping servers are given higher priority than before Replaced Hot Server list with a 'Join Best Server' button in the server browser Fixed custom maps confusing the map voting system Fixed the Flyer Drone personal best being referred to as Flyer Hive Fixed the 'Most Vamptire Damage' typo in Personal Achievements Fixed the final Objective in a map not counting towards the Most Objectives Completed end-game reward Fixed Player Ranks not showing in-game or on the Scoreboard Fixed spectators seeing a defaulted string in the end-game scoreboard Fixed transparency options for Tooltips and Subtle Motivators not always saving Fixed video options not always saving if a player is using a 'Set as Default' profile
HUD Fixed the Buddy Player Arrows showing when a friend playing on the enemy team took a disguise Fixed the Objective Bar sometimes flashing red while an objective was being completed Fixed the first bar of a two-part objective sometimes being empty when a client connected to a server Fixed the deployable HUD icons being affected by picmip Players will no longer receive warning VO for incoming enemy artillery Added g_aptWarning for toggling APT warning on the HUD Restricted the g_mineIconSize cvar to values between 0 and 20 The Fireteam menu will now not show 'next page' unless there are 9 or more players (instead of 8) Fixed Buddy Player Arrows showing up as the incorrect colour if that player had a Clan Tag Fixed the Objective Bar sometimes changing colour
Ranked Servers Locked si_maxPlayers to 24 on Ranked Servers Fixed being able to start a match on a Ranked server with less than 6 players
Map Loads, Auto-Downloads, ETQW:TV Fixed downloading modifications from the server not working with Vista and UAC Fixed the intro movie overriding the Accept Download prompt for mods on game restart Fixed the map loading music continuing to play after the load had completed Fixed the server crash when clients are downloading files Fixed ETQW:TV Relays crashing when clients tried to connect too early
Player Statistics Fixed capturing the Energy Cells on Quarry giving no XP Fixed certain Achievement stats, such as Vehicle and Deployable kills, not being counted Fixed ranks above Supreme Commander displaying as or emptyname Fixed Mining Laser objectives giving an additional 40 Soldier XP to the constructor Fixed XP Save not working on reconnects
Added several commands for spectating: spectate Client - Jumps to spectating a specific player based on the client number or the player name entered e.g. "Specate Client 1" or "Spectate Client Tapir" for a player called Tapir spectate next - Jumps to the next player spectate prev - Jumps to the previous player spectate objective - Jumps to a player currently attempting to complete the objective or jumps to view a planted HE/Plasma charge (only works on Primary Objectives) spectate position - Jumps to a specific point on the map, looking in a pre-set direction, essentially jumping to user defined camera.
Added the setSpawnPoint command: setSpawnPoint next - selects one spawn ahead of the player's current selection setSpawnPoint prev - selects one spawn back from the player's current selection setSpawnPoint default - selects the current front-line spawn point setSpawnPoint base - sets the player's spawn point to the main base (Command Center/Domination Hub)
Added several cvars for separate vehicle sensitivities: m_bumblebeePitchScale - adjusts the vertical sensitivity in the Bumblebee m_bumblebeeYawScale - adjusts the horizontal sensitivity in the Bumblebee m_heavyVehiclePitchScale - adjusts the vertical sensitivity in the Titan, Cyclops and Desecrator m_heavyVehicleYawScale - adjusts the horizontal sensitivity in the Titan, Cyclops and Desecrator m_helicopterPitchScale - adjusts the vertical sensitivity in the Anansi and Tormentor m_helicopterYawScale - adjusts the horizontal sensitivity in the Anansi and Tormentor m_lightVehiclePitchScale - adjusts the vertical sensitivity in the Trojan, Armadillo, Hog and Husky m_lightVehicleYawScale - adjusts the horizontal sensitivity in the Trojan, Armadillo, Hog and Husky m_playerPitchScale - adjusts the vertical sensitivity as infantry and in the Icarus m_playerYawScale - adjusts the horizontal sensitivity as infantry and in the Icarus.
Added several cvars for automatic recording of demos and generating of screenshots of the end game score board: g_autoScreenshot - automatically take a screenshot of the scoreboard at the end of a map g_autoRecordDemos - automatically starts & stops demos at the start & end of a map g_autoScreenshotNameFormat - auto screenshot name format g_autoDemoNameFormat - demo name format
Fixed the "Deployable Location Approved" VO playing when the deploy process had not successfully completed Fixed the intermittent server crashes some users were experiencing Fixed unintentionally skipping through multiple weapons and tools when using the mousewheel Fixed the 'Aborting Bombardment' VO not playing when the Airstrike/Violator beacon is in an invalid location Fixed spectators sometimes hearing hit-beeps when switching between players Fixed player landing sound sometimes playing multiple times Fixed some cases of vehicle wheels occasionally being above the ground when they spawn Fixed a disguise spotting issue Fixed lock-on issues when the MCP is disabled Fixed visual MCP deploy issue where it would sometimes come in sideways Fixed objects sometimes showing up in the wrong place when playing back demos
Bots Bots in single player are much more focused on the player and the commands the player gives Mission Critical bots will follow you to the objective then complete it once you lead them there Bots skill with the Anansi and Tormentor has been improved Bots in flyers are now much more dangerous on the higher skill levels Bots on Easy difficulty have been made easier Bots now understand the MCP changes implemented in 1.4 Bots are better at accomplishing objectives Bots are better at guarding their teams HE/Plasma charges Bots keep focused on their current enemy when they jump into a vehicle Bots will no longer use mounted MGs if there are no enemies around the MG to attack Bots are much better at attacking deployables Bot gunners now target deployables Bot gunners will more often stay in the vehicle with you Bots now drop health crates dynamically Fixed bots not driving the MCP on Slipgate Fixed lots of cases of the bots having issues pathing to a goal Fixed potential bot freeze issue with enemies & hunting Fixed Medics not seeing obstacles when giving supplies Fixed Anansi pilots getting stuck chasing Icarus players around the map Bots will now avoid vehicles 'booby trapped' with Charges, unless it's the MCP Bots will now stop and give engineers time to repair their vehicle Bot Oppressors will use their Energy Shields more effectively Bots can now use all seats in the Bumblebee Removed some debug prints Lots of miscellaneous bot tweaks, fixes, and improvements
Tooltips Fixed the 'Press F3 to Ready Up' tooltip not always displaying Fixed the Tooltip frame being completely white on first map load Fixed decoy tooltip not always playing Fixed Strogg Hack tooltip not playing on Volcano Fixed players not turning to face final objective on Outskirts during tooltip Fixed not resetting proficiency upgrade VO when resetting tooltips
Fixed Exploits Fixed map holes in Salvage, Refinery and Area22 Fixed an exploit with the Third Eye Camera Fixed clients having incorrect spread values for the Scoped Assault Rifle whilst unscoped Fixed exploit that allowed GDF to get past Strogg Energy Shields Fixed being able to complete certain objectives at a distance
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