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Quake Wars: Tactical Assault is a revamp of Enemy Territory: Quake Wars' core gameplay, with the intention of creating a grittier, more realistic environment than the base game, while still telling the story of the Strogg invasion of Earth. While Enemy Territory: Quake Wars tends to be a game of shoot first, often, and charge into the meatgrinder, Quake Wars: Tactical Assault strives to be more of a thinking man(or woman)'s game, where choosing your fights and positioning yourself to prevail carries the day.
Quake Wars: Tactical Assault v0.21 ================================ http://qwta.moddb.com/ Contents 1. About 2. Features 3. Installation 4. Credits 1. About ================================ QWTA is a straightforward mod in intention; it's intended to tweak the core gameplay aspects of Enemy Territory: Quake Wars, to create a more believable, more realistic experience, that plays more like a serious science fiction movie, than an arcade game. QWTA takes a lot of its gameplay inspiration from a few random(I'm afraid I don't recall the names.) realism mods that have popped up for the Call of Duty series of games, and the goal is to get something as an end-result that plays similarly to those, but in the futuristic setting of the Earth-Stroggos war. At present, QWTA is designed to function with any base ETQW map, without a hitch, and it's hoped that this will continue to be the case through QWTA's development: while QWTA would certainly welcome QWTA-intended maps, they're not something that's felt should be required. As a player, the preview video footage that was released before ETQW itself was released, spoke to me of a gritty, tactical, bloody sort of game, involving a lot of thinking and strategy, rather than the run-and-gun-fest that the released version of base ETQW is. To that end, QWTA tries to stay true to the perceived feeling behind some of that original footage, and the impression it had on a lot of people. 2. Features ================================ This is merely a very early release of QWTA. A lot more is planned for the future, as creating this mod is an ongoing process. So far, the main features(summarized at the most basic) include: * Strafejumping eliminated. * Blood spray effects added. * Hit feedback beep/flash removed. * Unscoped/unironsighted weapon spreads increased(accuracy decreased). * Weapon damages against players increased. * Weapon damages against vehicles and deployables decreased. * Player respawn times increased. * Vehicle respawn and initial spawn times increased. * Improved spectator-cycling code: Attack=Next player, AltAttack=Previous player, Jump=Freefly Spectator * g_ShowPlayerArrows can no longer be set to show enemy arrows. * Enemy players no longer appear on radar: only vehicles and deployables. * 3rd Eye Camera is now an "IR Sensor" which will detect players. * QWTA can detect gametypes of other QWTA servers, not just that they're QWTA. * No obvious warning messages onscreen when Hammer/DMC are launched. * A variety of other tweaks: see the changelog for more details. 3. Installation ================================ First off, you'll want to unzip the QWTA release zip file into your ETQW folder. You should end up with a /qwta/ folder alongside your /base/ folder, inside your ETQW folder. Next, simply start ETQW as normal, and use the Mod Menu to select QWTA. Alternatively, you can start ETQW with the commandline: +set fs_game qwta Finally, find yourself a server that's running QWTA, and give things a try. :) 4. Credits ================================ Azuvector - Hi, this is me. Programmer, scripter, mod-founder, readme-writer, whatever. jRAD digibob RR2 - Some of the Splash Damage folks who hang around on IRC and the community - forums where they've been gracious enough to put up with newbie questions - from me. Mxyzptlk reyalP jaybird - A few other ETQW modders who've provided helpful advice and assistance.
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