F.E.A.R. 2: Project Origin Review: Scary Made Simple Loved Supporting Cast: Unlike many hybrid horror titles on the market, Monolith has actually managed to instill a great deal of personality to the characters in F.E.A.R. 2, giving them a kind of life that you're actually a little sad to see slip away during the game's more tragic moments. Despite the odd clichÃ© that seems to work its way into any game containing a military squad, the dialog can actually be quite brilliant, thanks to some clever writing and equally clever voice over work. One particular line involving pizza and anime conventions will stay with me for the rest of my days. Hated Going By The Book: F.E.A.R. 2 is a capable first-person shooter, but only just that. It delivers a standard shooter experience, with all of the features we've come to expect from the genre. At one point in the history of the genre hopping into a turret or shooting enemies on a moving platform was innovative, but not anymore. It's not bad, it just doesn't distinguish itself from other shooters, outside of the odd trip around town in a giant robot or the slowing down of time - and even that last one has been used again and again. Multiplayer suffers the same way, playing well enough but only offering the bare minimum in a market filled with outstanding multiplayer experiences.You can read the full review at Kotaku.
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