Afterimage: Interval 06 Video

The author has provided his own description :)

My first full level F.E.A.R. video, inspired by my realization this second time t...

Re-Upload Request Restoration

Do not refresh or leave this page!

This file is currently missing from GameFront!

Do you have this file? We encourage you to re-upload this file for the benefit of the community.

Do you need this file? Please submit a support ticket so that we can prioritize restoring this file for you.


The afterimage_6.wmv file you have requested: F.E.A.R. / Video / Afterimage: Interval 06 Video - 103.22MB is not available. Perhaps try browsing all files for the game F.E.A.R. and upload any files you want to share or are missing.

We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.

If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.

File Description

The author has provided his own description :)

My first full level F.E.A.R. video, inspired by my realization this second time through the game that the boss in this level can be beaten rather handily with the plasma rifle stashed nearby.

Had I not missed it being there until after the battle my first time through, it would have been a piece of cake then too.

This also means I made the second part first, then realized I had to use commands to get back to the status and level beginning, as the following Alice Wade level save replaced Afterimage upon completing the level.

The restructuring of the level start left me without a flashlight for some reason, and the best I could do weaponwise was to equip two of the three rifles I had.

Between the difficulty finding my way through the first part in the dark, and trying to keep it swift and small in file size, I forgot to pick up the health booster early in the level.

Ironically, this appears to have made the spookier parts of the level more suspensfull, and even the timing of the run being swifter without the booster pickup synced better with Fettel's dialouge and the background music I added.

Mode is Extreme, level time roughly 8:40, and no damage was sustained throughout the level. Being as this is a no damage run, it is purely tactical style gameplay. I may make some just to showcase the visual effects though, as this game lends well to it.

Music is Lateralis, by Tool.

Read More

Re-Upload Request Restoration

No readme has been provided!

Read More

Comments on this File

There are no comments yet. Be the first!


50 XP

Registered 12th November 2005

9 Files Uploaded

Share This File
Embed File