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Coop Warfare is a multiplayer mod that supports up to 32 players on a server and supports all GameTypes as well as the cooperative gaming mode for F.E.A.R. that is designed to be played with custom made maps containing AI or single player mission maps.
Coop Warfare Mod BY Perfect Form, Arramus and Botz3000 Build: V 0.4 !!PLEASE UNINSTALL ALL PREVIOUS VERSIONS BEFORE INSTALLING V 0.4!! !!SERVER SHORTCUTS HAVE BEEN REMOVED FROM THE DESKTOP, PLEASE LOOK IN START MENU!! *********************************************** TABLE OF CONTENTS I. DESCRIPTION II. INSTALLATION III. PLAYER INSTRUCTIONS IV. VERSION HISTORY V. MAP MAKER INSTRUCTIONS VI. NOTE ABOUT THE NEW MULTIPLAYER MODELS VII. CREDITS VIII. CONTACT INFORMATION/WEBSITE *********************************************** I. DESCRIPTION ============== Coop Warfare is a multiplayer mod that supports up to 32 players on a server and supports all GameTypes as well as the cooperative gaming mode for F.E.A.R. that is designed to be played with custom made maps containing AI or single player mission maps. II. INSTALLATION ================ -If you downloaded the full installer(Coop-Warfare_0.4 Setup.exe): The mod files are contained within an extractable Setup file. Simply double click on the file and follow the installation instructions to install. -If you downloaded the Coop-Warfare_0.4.zip archive: Move all files into the folder you installed FEAR to (usually that is C:\Program Files\Sierra\FEAR). The File to start the mod is Coop-Warfare_0.4.bat. III. PLAYER INSTRUCTIONS ======================== Click on the Coop Warfare shortcut to start the mod(or launch the Coop-Warfare_0.4.bat in your FEAR directory if you didn't create shortcuts). In the multiplayer server list you will be able to join servers that appear with white text. Servers you can't join will appear as opaque in the list. The Coop Warfare mod is flexible in that it allows server hosts to use the Coop Warfare mod in all different game modes. It is recommended to create a seperate user profile for Coop Warfare. IV. VERSION HISTORY =================== Build V 0.4 (24 June, 2006) -Added support for up to 32 Players on a server. -Fixed bug due to the 1.05 Patch where AI sometimes did not respond when first joining a server. Now they will always respond. -Additional Coop Maps: Demons, Operation Phalanx Phase 1, Bunker Coop -New Interface: Changed colors, New Menu Background Movie, New Map loading screen -Additional Insignias added -New Skin added -Map files are now included in the main Mod archive to avoid installing issues -The SinglePlayer maps that don't work, have been removed from the maplist to help server admins with map selection -Removed the Super Guns Mod archives Build Beta V.03 (12 May, 2006) -Compatible with the 1.05 patch -New Coop Map: Office (Coop Edition) -Added Selectable "Super Guns" mod. -Added Wes's SP COOP guide to Readme file. -Added New Playable Models: Alice, Jin, and Mapes Build Beta V.02 (10 May, 2006) -Added Team Selection. This allows server hosts to turn off Team Killing and for variation of COOP game types with the possibility of Dual TDM/COOP (battle AI and opposing team). -Added Team Radio Commands -Added SlowMo Support for maps with SlowMo enabled Build Beta V.01 -Initial Release featuring Coop Game mode V. MAP MAKER INSTRUCTIONS ========================= If you want to make a Coop-Map, please add COOP to the RequiredFeatures= or SupportedFeatures= area in your .ini. The SupportedFeatures is best as it will still leave your map open in the map list for other modes. VI. NOTE ABOUT THE NEW MULTIPLAYER MODELS ========================================= The models are tested and work, and you can select them in the Client settings screen. there are just a few things you might wanna know about them: -they are not perfect. they were never designed for use in Multiplayer and most of them have a different size from the default player model, so it was neccessary to stretch some parts of them to have them fit the animations. In most cases, however, noone will notice that. One noticable thing is, that hitching may occur when crouching or walking up stairs. That couldn't be fixed yet, we are aware of this issue. -It's best to choose your model before joining a server. in game changing may lead to the model looking a little bit strange, which in most cases, dissapears when you died once with that model selected. by the way, insignias won't show up. -If your weapon is at any other place than your hand when you spawn(in your head for example), then just holster it and unholster it again. -Don't forget to switch back to a default player model before trying to join a server for the normal version of FEAR. Else you might get disconnected. Except of this, the models work just fine, and i hope you have fun playing as them! Botz3000 VII. CREDITS ============ Main Development Team and Mappers --------------------------------- Perfect_Form [Zombie Squad] Arramus [Zombie Squad] (http://www.zombie-squad.org) Botz3000 (botz3000 AT gmx DOT net) Wes (MyUnreal.com TDM) Attila Vault Keeper2005 (http://www.geocities.jp/vault_keeper2005/index.html) Junior Dev Team --------------- Peabush Sparker Webimpulse DaFusion Illinstinct Special Thanks To ----------------- Sgt.Taichi Rave_Zero ZS Clan for testing NAEA Clan for testing out the 32 Man-Server VIII. CONTACT INFORMATION/WEBSITE ================================= www.fear-coop.net.ms or http://z4.invisionfree.com/FEAR_COOP/index.php perfect_form AT perfectform DOT net DISCLAIMER ---------- We do not take responsibility for any problems that may occur, use at your own risk. Copyright / Permissions ----------------------- This Mod is copyright Perfect Form, Arramus and Botz3000 2006. Authors may not NOT use this mod as a base to build additional mods or maps. This mod may NOT be modified in any way without the Team's express, written permission. You are NOT allowed to commercially exploit this mod, i.e. put it on a CD or any other electronic medium that is sold without the mod team's explicit permission! You MAY distribute this mod through an electronic network as long as the files remain unchanged.
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