The paranormal threat established in F.E.A.R. continues to rise as a woman named Alma, is set on revenge for the injustices done to her, threatens to destroy a major North American city. The player is a Delta Force operative named Michael Becket who is sent in to capture Genevieve Aristide, soon after the events of the original F.E.A.R. It has not yet been fully revealed how, but at one point Becket will obtain the Point Man's higher than normal reflexes, giving the appearance that he's able to slow down time.
Project Origin's storyline begins moments before the ending of the original F.E.A.R. It is implied that the player will view F.E.A.R.'s ending from a completely different perspective than the Point Man of the original game. It has been stated that Project Origin will be focusing on the grown woman form rather than the child form of Alma, in stark contrast to the original game. The game is also described as a "more open environment", and it has also been stated that Project Origin will be "scary in a completely different way" than its predecessor.
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