Silent Enemy Mod

Here is a modification that will remove the enemy converstation sounds from the game to add a new experience to F.E.A.R, this will make the...

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Here is a modification that will remove the enemy converstation sounds from the game to add a new experience to F.E.A.R, this will make the game more difficult by making you guess where and when the enemy will attack you as the enemies won't use there radios. Highly recommended for those that want the game to be even more difficult. This will make it slightly more realistic as normally any sane person wouldn't reveal their plans to the world on an open radio channel!

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Download 'mojosilentenemymod.zip' (311KB)

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Mojo's Silent Enemy Mod
by: Mojojojoe
E-Mail: thekingofashland AT yahoo DOT com

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Installation Instructions. 
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Put MojoSilentEnemy.Arch00 into your fear folder. 
Then select the Default.archcfg and open up its properties. Untick the read only the open it 
and add the line: MojoSilentEnemy.Archoo ... then open its properties again and retick the read-only.
Then just run FEAR and enjoy.

This is made with 1.07 SDK but SHOULD work with all other game versions. THIS MOD IS FOR
SINGLE PLAYER ONLY.

Completely Compatable with my MojoMod.

This mod completely removes enemy conversation and communication. No longer will you hear "frag out" 
instead you will hear the tink tink tink of the grenade landing next to you. No longer will you hear 
"enemy sighted" instead you will hear, see and feel the enemy gunning you down.

This mod takes into consideration that you are fighting clones soldiers who are incapable of individual 
thought and are all controlled by one person, therefore acting as a silent radio. Since Fettel is 
controling all of them there is no need for them to use their radio for communicating since when one 
knows something Fettel can telepathicly relay it to the rest of the squad. 

This mods intention is to add a spec of realism that Seirra didn't consider and too keep you guessing 
what your enemy will do next. So for those of you you still don't understand what this mod does it keeps 
the enemy from talking thus no longer declaring to the world what tactical move they are about to 
execute.

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Mojojojoe11


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Registered 2nd January 2007

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