Space Pirates

This is the updated version 1.1 of Space Pirates. Many small fixes and tweaks have been made to improve the map.

* Altered lig...

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This is the updated version 1.1 of Space Pirates. Many small fixes and tweaks have been made to improve the map.

* Altered lighting to interiors of each base. * Players no longer take damage (die) when colliding with the wings. (Although, damage from careening into the airlocks from outside hasn't changed.) * Added small antechamber/ambush location to each base. * Added extra Nailgun to each base. * Added some TeamClient FX signs to help denote and identify Flag bases better. * Added some Steam FX Objects. * Added ammo and health stations to the map. You will have to go down to the cargo hold on deck 02 to find them. * Added the Earth to the SkyBox. * Added names to christen both rockets 'Skylark of Valeron' and 'Black Destroyer'. Know your pulp SF, Dear Gamer! * Added extra polies to the wing mounted engine nacelles to improve curvature. * Revised minor Sector issues. * Minor Material application and alignment revisions. * Various other small tweaks and improvements.

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Download 'fearmapctfspacepiratesv11.zip' (5.35MB)

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CTF SPACE PIRATES! - Version 1.1
--------------------------------

This is yer Captain speaking.  This is it, Boys; strap on yer magnetic boots and get ready to board!  We've crippled their main drive engines and have blown the seals off of the airlocks.  So 'git Uranus over there' and do some serious damage!  While yer there, make sure yer grab anything of value and bring it back to our ship.  

It's booty haulin' time!  Now, let's do it.

---

Space Pirates is a Capture the Flag only map set in deep space between two opposing 1950's style 'Destination Moon' rocketships.  You will need to navigate each vehicle and the intervening star scattered void in order to complete any Flag capture objectives.

This is my first released F.E.A.R. map.  As such, this release is primarilly aimed at helping me to more thoroughly understand the editor; and for testing purposes and balance issues.  As I have only spent 2 weeks on this experimental learning curve effort, this is a small map so don't expect anything too grandiose.  

The nature of the map means that both spacecraft possess narrow corridors.  Large numbers of Players are not recommended due to traffic and crowding issues.  Maximum no. of Players should be capped at 10.

Any feedback will be greatly appreciated.


Installation
------------

This is an improved and updated V1.1 of the 'CTF SPACE PIRATES!' map.  Installing it will overwrite any earlier previous V1.0 of the map that may be present if you already have it.  Installing this updated version is recommended as it is not compatible with V1.0.

1). Extract and place the ctf_spacepirates.arch00 in this directory:

C:Documents and SettingsAll UsersDocumentsMonolith ProductionsFEARCustomAdditionalContent

2). Load the game. 

3). Join/host a CTF Multiplayer session with the map loaded.


General Information:
--------------------

Game                    : F.E.A.R.
Title                   : CTF SPACE PIRATES!
Version                 : 1.1
Included Files		: CTF_SpacePirates_V1-1.txt - This 'read me' file.
			  ctf_spacepirates.arch00 - Game data. 
			  
 			  
Release Date            : April, 2008.
Type			: 'Capture the Flag' only.  
Author               	: Phil 'Windebieste' Wlodarczyk
Email Address           : windebieste@planetavp.com


		
Construction
------------

Editor Used             : WorldEdit
Base                    : Scratch built from the concept up.
Prefabs 		: Yes.  miscellaneous Ladders, barrels, crates and hoses.  All other geometry is original.
Construction Time       : about 12 days.
Processing Time         : 30 seconds

Known Bugs		: The map uses a Gravity Volume at its centre.  While this Volume works well for Players and keeps 				  them floating in space; other objects - for example: Bodies, dropped Weapons and Flags etc. - will 				  fall to the 'floor'.  I don't know if there is a work around for this issue, if there is one, 				  please let me know.

			  While floating inside the Gravity Volume, Players, colliding with geometry can cause damage to 				  themselves.  When exiting a vehicle it is recommended that Players make a clean exit without 			  		  jumping and then access a door at the same level opposite their exit.  Once again, if a work 					  around for avoiding such damage is possible, please let me know.  

			  Please report any other undocumented bugs.  Your feedback can make a difference if I choose to 				  release an updated version.

New Sounds              : Yes. A sample from the 1956 movie 'Forbidden Planet' soundtrack provides the background music.
New Textures            : Yes. Well, it wouldn't be a pirate themed map without a Jolly Roger present, hey.


Revision History:
-----------------


Version 1.1

	* Version 1.1, released April, 2008.
	* Altered lighting to interiors of each base.
	* Players no longer take damage (die) when colliding with the wings.  (Although, damage from careening into the 		  airlocks from outside hasn't changed.)
	* Added small antechamber/ambush location to each base.
	* Added extra Nailgun to each base.
	* Added some TeamClient FX signs to help denote and identify Flag bases better.
	* Added some Steam FX Objects.
	* Added ammo and health stations to the map.  You will have to go down to the cargo hold on deck 02 to find them.
	* Added the Earth to the SkyBox.
	* Added names to christen both rockets 'Skylark of Valeron' and 'Black Destroyer'.  Know your pulp SF, Dear Gamer!
	* Added extra polies to the wing mounted engine nacelles to improve curvature.
	* Revised minor Sector issues.
	* Minor Material application and alignment revisions.
	* Various other small tweaks and improvements.


Version 1.0:
	
	* First public playable Test Version 1.0, released April 2008.

	
My Thanks Goes to These People. 
------------------------------

To all the people on the lithfaq.com forums for helping me out with this map.  Especially, Botz3000, Layer and The_One.
To Monolith for creating F.E.A.R. - which isn't my favourite Monolith title at all; but hey, thanks Guys for a great engine.
To everybody who downloads this map and sends feedback.  Many hours of work went into this, feedback is appreciated.
To my wife, the Evil Devilfish.


Previous Work by Author.
------------------------

AvP2 maps		: DM_Ruinous.  First Multiplayer map.
			  Gladiator.  Single Player Predator Skirmish map.
			  SK_Ruinous.  Modified version of DM_Ruinous for Single Player Marine Skirmish.
			  SK_A_Loners_Fate.  Modified Monolith's 'A Lesser Fate' for Single Player Marine Skirmish.
			  Stranded_Redux.  Original AvP Stranded map remade for AvP2 Single and Multiplayer modes.
			  SK_Precipice.  Single Player Marine Skirmish map.
			  Tar Baby.  Multi and Single Player Skirmish map.
			  Backstreets.  Multi and Single Player Skirmish map.
			  Xenocortex.  Multiplayer map.  (Under the pseudonym: Sum_Dum_Phuc.)
			  Shafts.  Multiplayer map.  (Under the pseudonym: Sum_Dum_Phuc.)
			  WiSPa.  Map pack featuring 11 Single Player Marine Skirmish maps.
			  Subway_Redux.  Subway from original AvP remade to accommodate AvP2 Single and Multiplayer modes.
			  Morlock, Based on HG Wells' The Time machine.  Multi and Single Player Skirmish map.
			  ScrotumHenge.   Multi and Single Player Skirmish map.
			  NekroSanktum.  Multi and Single Player Skirmish map.
			  Dropship Down.  Multi, Single Player Skirmish and Co-Op map.
			  Circle of Death - Char Grilled Edition.  Enhanced version of Tutonic Monkey's Circle of Death map.
			  Of Gods & Monsters.  Multiplayer Promotional map for the Open Pyramid Project.
			  Hell's Gate.  Multiplayer Objective based TDM map
			  Revenge of the Malevolent Monkey. Experimental Single Player map.
			  Forge of Honour - Predator vs. Predator Multiplayer map.  Also available as Predator Skirmish.
			  Temple of the Worm - Single Player Predator map.
			  Trooper Style - Single Player Skirmish map inspired by StarShip Troopers.
			  ElectroTurd - Single and Multiplayer map.
			  AvP Community Gallery - Multiplayer only map set inside an art gallery full of AvP Fan art.
			  Under the Hunter's Moon - Fully featured Predator Single Playercampaign based on 2004 AvP movie.

Contract J.A.C.K. maps 	: A Cellar Full of Secrets - Multiplayer only map.

F.E.A.R. maps		: Only 'CTF SPACE PIRATES!' at this time.

			  Wow. 20+ maps!  This list is getting long.  ;)


Copyright/Permissions
---------------------

CTF SPACE PIRATES! is copyright, Windebieste, April 2008.

Other Authors may NOT use the included ctf_spacepirates.arch00 file or its contents as a base to build additional levels for financial gain.  You are NOT permitted to commercially exploit CTF SPACE PIRATES!, i.e. put it on a CD or any other electronic medium that is sold without my written permission.

You MAY distribute this level and associated files included with it through any electronic network as long as the .zip file contents remain complete and unchanged and may not be modified in any way.

This text file MUST accompany the map's distribution in its entirety.

Please.  Do let me know what you think of this map.  Any feedback, including bug reports, is appreciated.  Enjoy...  =)

-Windebieste.


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Windebieste


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Registered 6th December 2004

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